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author | Zanieon <william-millennium@hotmail.com> | 2024-08-30 14:59:47 +0200 |
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committer | Zanieon <william-millennium@hotmail.com> | 2024-08-30 14:59:47 +0200 |
commit | 3eb15eef1123f71e09e773adb15f52b5fa63a179 (patch) | |
tree | b928b6ee8a2594a3e55c5fea4d9bf13c785cc079 | |
parent | 6cd957e93f8eccf42d7cb08afc19fd4650ee0efd (diff) | |
download | NorthstarMods-3eb15eef1123f71e09e773adb15f52b5fa63a179.tar.gz NorthstarMods-3eb15eef1123f71e09e773adb15f52b5fa63a179.zip |
Move `SetFlagStateForTeam` to end of file
in an effort to have all related functions close to each other
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index 6033940b..81971e00 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -249,15 +249,6 @@ void function TrackFlagReturnTrigger( entity flag, entity returnTrigger ) } } -void function SetFlagStateForTeam( int team, int state ) -{ - if ( state == eFlagState.Away ) // we tell the client the flag is the player carrying it if they're carrying it - SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", ( team == TEAM_IMC ? file.imcFlag : file.militiaFlag ).GetParent() ) - else - SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", team == TEAM_IMC ? file.imcFlag : file.militiaFlag ) - - SetGlobalNetInt( team == TEAM_IMC ? "imcFlagState" : "milFlagState", state ) -} bool function OnFlagCollected( entity player, entity flag ) { @@ -524,4 +515,14 @@ void function TryReturnFlag( entity player, entity flag ) MessageToTeam( GetOtherTeam( flag.GetTeam() ), eEventNotifications.PlayerReturnedEnemyFlag, null, player ) EmitSoundOnEntityToTeam( flag, "UI_CTF_3P_EnemyReturnsFlag", GetOtherTeam( flag.GetTeam() ) ) PlayFactionDialogueToTeam( "ctf_flagReturnedEnemy", GetOtherTeam( flag.GetTeam() ) ) -}
\ No newline at end of file +} + +void function SetFlagStateForTeam( int team, int state ) +{ + if ( state == eFlagState.Away ) // we tell the client the flag is the player carrying it if they're carrying it + SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", ( team == TEAM_IMC ? file.imcFlag : file.militiaFlag ).GetParent() ) + else + SetGlobalNetEnt( team == TEAM_IMC ? "imcFlag" : "milFlag", team == TEAM_IMC ? file.imcFlag : file.militiaFlag ) + + SetGlobalNetInt( team == TEAM_IMC ? "imcFlagState" : "milFlagState", state ) +} |