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authorWilliam Miller <william-millennium@hotmail.com>2024-09-02 20:26:57 -0300
committerGitHub <noreply@github.com>2024-09-03 01:26:57 +0200
commit628e2b39fb53f2b10fa45f58a19b23c21b0439ba (patch)
tree4f26cc05b73b14c8602d3132e94588c094feaeae
parent0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2 (diff)
downloadNorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.tar.gz
NorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.zip
Play effect on flag match over (#860)v1.27.7-rc1
Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut2
1 files changed, 2 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
index e52b0de5..c82dcf8f 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut
@@ -171,12 +171,14 @@ void function RemoveFlags()
// destroy all the flag related things
if ( IsValid( file.imcFlagSpawn ) )
{
+ PlayFX( $"P_phase_shift_main", file.imcFlagSpawn.GetOrigin() )
file.imcFlagSpawn.Destroy()
file.imcFlag.Destroy()
file.imcFlagReturnTrigger.Destroy()
}
if ( IsValid( file.militiaFlagSpawn ) )
{
+ PlayFX( $"P_phase_shift_main", file.militiaFlagSpawn.GetOrigin() )
file.militiaFlagSpawn.Destroy()
file.militiaFlag.Destroy()
file.militiaFlagReturnTrigger.Destroy()