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authorRespawn <respawn@northstar.tf>2023-03-08 02:08:35 +0100
committerRespawn <respawn@northstar.tf>2023-03-08 02:08:35 +0100
commit2376c5339776d8ef6cb6e0f60d8fcf5a61ef2885 (patch)
treed70a459ddacb9eb4fece5805fbb235c4616e2ee9
parentbd99d5a6b1d8de68215df6b503474f93073a02f7 (diff)
downloadNorthstarMods-2376c5339776d8ef6cb6e0f60d8fcf5a61ef2885.tar.gz
NorthstarMods-2376c5339776d8ef6cb6e0f60d8fcf5a61ef2885.zip
Add _menus.nut from englishclient_frontend
-rw-r--r--Northstar.Client/mod/scripts/vscripts/ui/_menus.nut2002
1 files changed, 2002 insertions, 0 deletions
diff --git a/Northstar.Client/mod/scripts/vscripts/ui/_menus.nut b/Northstar.Client/mod/scripts/vscripts/ui/_menus.nut
new file mode 100644
index 00000000..90a535ee
--- /dev/null
+++ b/Northstar.Client/mod/scripts/vscripts/ui/_menus.nut
@@ -0,0 +1,2002 @@
+untyped
+
+global const bool EDIT_LOADOUT_SELECTS = true
+global const string PURCHASE_SUCCESS_SOUND = "UI_Menu_Store_Purchase_Success"
+
+global function UICodeCallback_CloseAllMenus
+global function UICodeCallback_ActivateMenus
+global function UICodeCallback_LevelInit
+global function UICodeCallback_LevelLoadingStarted
+global function UICodeCallback_LevelLoadingFinished
+global function UICodeCallback_LevelShutdown
+global function UICodeCallback_OnConnected
+global function UICodeCallback_OnFocusChanged
+global function UICodeCallback_NavigateBack
+global function UICodeCallback_ToggleInGameMenu
+global function UICodeCallback_TryCloseDialog
+global function UICodeCallback_UpdateLoadingLevelName
+global function UICodeCallback_ConsoleKeyboardClosed
+global function UICodeCallback_ErrorDialog
+global function UICodeCallback_AcceptInvite
+global function UICodeCallback_OnDetenteDisplayed
+global function UICodeCallback_OnSpLogDisplayed
+global function UICodeCallback_EntitlementsChanged
+global function UICodeCallback_StoreTransactionCompleted
+global function UICodeCallback_GamePurchased
+global function UICodeCallback_PartyUpdated
+global function UICodeCallback_KeyBindOverwritten
+
+global function AdvanceMenu
+global function OpenSubmenu // REMOVE
+global function CloseSubmenu // REMOVE
+global function CloseActiveMenu
+global function CloseActiveMenuNoParms
+global function CloseAllMenus
+global function CloseAllInGameMenus
+global function CloseAllDialogs
+global function CloseAllToTargetMenu
+global function PrintMenuStack
+global function CleanupInGameMenus
+global function GetActiveMenu
+global function GetMenu
+global function GetPanel
+global function GetAllMenuPanels
+global function InitGamepadConfigs
+global function InitMenus
+global function AdvanceMenuEventHandler
+global function PCSwitchTeamsButton_Activate
+global function PCToggleSpectateButton_Activate
+global function AddMenuElementsByClassname
+global function FocusDefault
+global function SetPanelDefaultFocus
+global function PanelFocusDefault
+global function OpenMenuWrapper
+global function CloseMenuWrapper
+global function IsLevelMultiplayer
+global function AddMenuEventHandler
+global function AddPanelEventHandler
+global function AddButtonEventHandler
+global function AddEventHandlerToButton
+global function AddEventHandlerToButtonClass
+global function DisableMusic
+global function EnableMusic
+global function PlayMusic
+global function StopMusic
+global function IsMenuInMenuStack
+global function GetTopNonDialogMenu
+global function IsDialog
+global function IsDialogActive
+global function IsDialogOnlyActiveMenu
+global function SetNavUpDown
+global function SetNavLeftRight
+global function IsTrialPeriodActive
+global function LaunchGamePurchaseOrDLCStore
+global function SetMenuThinkFunc
+
+global function PCBackButton_Activate
+
+global function RegisterMenuVarInt
+global function GetMenuVarInt
+global function SetMenuVarInt
+global function RegisterMenuVarBool
+global function GetMenuVarBool
+global function SetMenuVarBool
+global function RegisterMenuVarVar
+global function GetMenuVarVar
+global function SetMenuVarVar
+global function AddMenuVarChangeHandler
+
+global function InviteFriends
+
+global function HACK_DelayedSetFocus_BecauseWhy
+
+#if DURANGO_PROG
+ global function OpenXboxPartyApp
+ global function OpenXboxHelp
+#endif // DURANGO_PROG
+
+global function OpenReviewTermsDialog
+global function ClassicMusic_OnChange
+global function IsClassicMusicAvailable
+
+
+void function UICodeCallback_CloseAllMenus()
+{
+ printt( "UICodeCallback_CloseAllMenus" )
+ CloseAllMenus()
+ // This is usually followed by a call to UICodeCallback_ActivateMenus().
+}
+
+// Bringing up the console will cause this, and it probably shouldn't
+void function UICodeCallback_ActivateMenus()
+{
+ if ( IsConnected() )
+ return
+
+ printt( "UICodeCallback_ActivateMenus:", uiGlobal.activeMenu && Hud_GetHudName( uiGlobal.activeMenu ) )
+
+ if ( uiGlobal.menuStack.len() == 0 )
+ {
+ AdvanceMenu( GetMenu( "MainMenu" ) )
+ }
+
+ if ( uiGlobal.activeMenu == GetMenu( "MainMenu" ) )
+ Signal( uiGlobal.signalDummy, "OpenErrorDialog" )
+
+ PlayMusic()
+
+ #if DURANGO_PROG
+ Durango_LeaveParty()
+ #endif // DURANGO_PROG
+}
+
+void function UICodeCallback_ToggleInGameMenu()
+{
+ if ( !IsFullyConnected() )
+ return
+
+ var activeMenu = uiGlobal.activeMenu
+ bool isMP = IsLevelMultiplayer( GetActiveLevel() )
+ bool isLobby = IsLobby()
+
+ var ingameMenu
+ if ( isMP )
+ {
+ ingameMenu = GetMenu( "InGameMPMenu" )
+ }
+ else
+ {
+ // Disable this callback for this special case menu so players can't skip it.
+ var spTitanTutorialMenu = GetMenu( "SPTitanLoadoutTutorialMenu" )
+ if ( activeMenu == spTitanTutorialMenu )
+ return
+
+ ingameMenu = GetMenu( "InGameSPMenu" )
+ }
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ {
+ // Do nothing if a dialog is showing
+ }
+ else if ( TeamTitanSelectMenuIsOpen() )
+ {
+ if ( uiGlobal.activeMenu == GetMenu( "TeamTitanSelectMenu" ) )
+ {
+ // Do nothing here either
+ }
+ else
+ {
+ CloseActiveMenu()
+ }
+ }
+ else if ( ( isMP && !isLobby ) || !isMP )
+ {
+ if ( !activeMenu )
+ AdvanceMenu( ingameMenu )
+ else
+ CloseAllInGameMenus()
+ }
+}
+
+// Return true to show load screen, false to not show load screen.
+// levelname can be "" because the level to load isn't always known when the load screen starts
+bool function UICodeCallback_LevelLoadingStarted( string levelname )
+{
+ printt( "UICodeCallback_LevelLoadingStarted: " + levelname )
+
+ CloseAllDialogs()
+
+ uiGlobal.loadingLevel = levelname
+
+ StopMusic()
+
+ if ( uiGlobal.playingVideo )
+ Signal( uiGlobal.signalDummy, "PlayVideoEnded" )
+
+ if ( uiGlobal.playingCredits )
+ Signal( uiGlobal.signalDummy, "PlayingCreditsDone" )
+
+ // kill lingering postgame summary since persistent data may not be available at this point
+ Signal( uiGlobal.signalDummy, "PGDisplay" )
+
+#if CONSOLE_PROG
+ if ( !Console_IsSignedIn() )
+ return false
+#endif
+
+ return true
+}
+
+// Return true to show load screen, false to not show load screen.
+bool function UICodeCallback_UpdateLoadingLevelName( string levelname )
+{
+ printt( "UICodeCallback_UpdateLoadingLevelName: " + levelname )
+
+#if CONSOLE_PROG
+ if ( !Console_IsSignedIn() )
+ return false
+#endif
+
+ return true
+}
+
+void function UICodeCallback_LevelLoadingFinished( bool error )
+{
+ printt( "UICodeCallback_LevelLoadingFinished: " + uiGlobal.loadingLevel + " (" + error + ")" )
+
+ if ( !IsLobby() )
+ {
+ HudChat_ClearTextFromAllChatPanels()
+ ResetActiveChatroomLastModified()
+ }
+ else
+ {
+ uiGlobal.lobbyFromLoadingScreen = true
+ }
+
+ uiGlobal.loadingLevel = ""
+ Signal( uiGlobal.signalDummy, "LevelFinishedLoading" )
+}
+
+void function UICodeCallback_LevelInit( string levelname )
+{
+ Assert( IsConnected() )
+
+ StopVideo()
+
+ uiGlobal.loadedLevel = levelname
+
+ printt( "UICodeCallback_LevelInit: " + uiGlobal.loadedLevel )
+
+ if ( !uiGlobal.loadoutsInitialized )
+ {
+ string gameModeString = GetConVarString( "mp_gamemode" )
+ if ( gameModeString != "solo" )
+ {
+ InitStatsTables()
+ }
+ }
+
+ InitItems()
+
+ if ( IsMultiplayer() )
+ {
+ ShWeaponXP_Init()
+ ShTitanXP_Init()
+ ShFactionXP_Init()
+ }
+ else
+ {
+ SPObjectiveStringsInit()
+ }
+
+ #if DEV
+ UpdatePrecachedSPWeapons()
+ #endif
+
+
+ if ( !uiGlobal.loadoutsInitialized )
+ {
+ string gameModeString = GetConVarString( "mp_gamemode" )
+ if ( gameModeString != "solo" )
+ {
+ DeathHints_Init()
+ InitDefaultLoadouts()
+ CreateChallenges()
+ uiGlobal.loadoutsInitialized = true
+ }
+ }
+
+ if ( IsLevelMultiplayer( levelname ) || IsLobbyMapName( levelname ) )
+ {
+ thread UpdateCachedLoadouts()
+ thread UpdateCachedNewItems()
+ thread InitUISpawnLoadoutIndexes()
+
+ if ( !uiGlobal.eventHandlersAdded )
+ {
+ uiGlobal.eventHandlersAdded = true
+ }
+
+ UI_GetAllChallengesProgress()
+
+ bool isLobby = IsLobbyMapName( levelname )
+
+ string gameModeString = GetConVarString( "mp_gamemode" )
+ if ( gameModeString == "" )
+ gameModeString = "<null>"
+
+ Assert( gameModeString == GetConVarString( "mp_gamemode" ) )
+ Assert( gameModeString != "" )
+
+ int gameModeId = GameMode_GetGameModeId( gameModeString )
+
+ int mapId = eMaps.invalid
+ if ( levelname in getconsttable().eMaps )
+ {
+ mapId = expect int( getconsttable().eMaps[ levelname ] )
+ }
+ else
+ {
+ // Don't worry about this until we have to consider R2 Durango TCRs (10/2015)
+ //if ( !IsTestMap() )
+ // CodeWarning( "No map named '" + levelname + "' exists in eMaps, all shipping maps should be in this enum" )
+ }
+
+ int difficultyLevelId = 0
+ int roundId = 0
+
+ if ( isLobby )
+ Durango_OnLobbySessionStart( gameModeId, difficultyLevelId )
+ else
+ Durango_OnMultiplayerRoundStart( gameModeId, mapId, difficultyLevelId, roundId, 0 )
+ }
+ else
+ {
+ // SP loadout stuff
+ UI_GetAllChallengesProgress() // TODO: Can this be moved so we don't call it twice? It's called above.
+
+ SP_ResetObjectiveStringIndex() // Since this persists thru level load, we need to explicitely clear it.
+ }
+
+ if ( IsMultiplayer() )
+ {
+ foreach ( callbackFunc in uiGlobal.onLevelInitCallbacks )
+ {
+ thread callbackFunc()
+ }
+
+ }
+ thread UpdateMenusOnConnect( levelname )
+
+ uiGlobal.previousLevel = uiGlobal.loadedLevel
+ uiGlobal.previousPlaylist = GetCurrentPlaylistName()
+}
+
+void function UICodeCallback_LevelShutdown()
+{
+ Signal( uiGlobal.signalDummy, "LevelShutdown" )
+
+ printt( "UICodeCallback_LevelShutdown: " + uiGlobal.loadedLevel )
+
+ StopVideo()
+
+ if ( uiGlobal.loadedLevel != "" )
+ CleanupInGameMenus()
+
+ uiGlobal.loadedLevel = ""
+ uiGlobal.mapSupportsMenuModelsUpdated = false
+ uiGlobal.sp_showAlternateMissionLog = false
+}
+
+void function UICodeCallback_NavigateBack()
+{
+ if ( uiGlobal.activeMenu == null )
+ return
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ {
+ if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.noChoice ||
+ uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice ||
+ Time() < uiGlobal.dialogInputEnableTime )
+ return
+ }
+
+ Assert( uiGlobal.activeMenu in uiGlobal.menuData )
+ if ( uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc != null )
+ {
+ thread uiGlobal.menuData[ uiGlobal.activeMenu ].navBackFunc()
+ return
+ }
+
+ if ( uiGlobal.activeMenu.GetType() == "submenu" ) // REMOVE
+ {
+ CloseSubmenu()
+ return
+ }
+
+ CloseActiveMenu( true )
+}
+
+// Called when IsConnected() will start returning true.
+void function UICodeCallback_OnConnected()
+{
+
+}
+
+void function UICodeCallback_OnFocusChanged( var oldFocusedPanel, var newFocusedPanel )
+{
+
+}
+
+// Accepting an origin invite closes dialogs, or aborts if they can't be closed
+bool function UICodeCallback_TryCloseDialog()
+{
+ if ( !IsDialog( uiGlobal.activeMenu ) )
+ return true
+
+ if ( uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData.forceChoice )
+ return false
+
+ CloseAllDialogs()
+ Assert( !IsDialog( uiGlobal.activeMenu ) )
+ return true
+}
+
+void function UICodeCallback_ConsoleKeyboardClosed()
+{
+ switch ( uiGlobal.activeMenu )
+ {
+ case GetMenu( "EditPilotLoadoutMenu" ):
+ string oldName = GetPilotLoadoutName( GetCachedPilotLoadout( uiGlobal.editingLoadoutIndex ) )
+ string newName = GetPilotLoadoutRenameText()
+
+ // strip doesn't work on UTF-8 strings
+ // newName = strip( newName ) // Remove leading/trailing whitespace
+ if ( newName == "" ) // If all whitespace entered reset to previous name
+ newName = oldName
+
+ SetPilotLoadoutName( newName )
+ SelectPilotLoadoutRenameText()
+ if ( newName != oldName )
+ EmitUISound( "Menu.Accept" ) // No callback when cancelled so for now assume name was changed
+ break
+
+ default:
+ break
+ }
+}
+
+void function UICodeCallback_OnDetenteDisplayed()
+{
+// thread PlayDetentSound()
+//}
+//
+//void function PlayDetentSound()
+//{
+// WaitFrame() // otherwise gets killed off by code pause
+// WaitFrame() // otherwise gets killed off by code pause
+// EmitUISound( "Pilot_Killed_Indicator" )
+}
+
+void function UICodeCallback_OnSpLogDisplayed()
+{
+}
+
+void function UICodeCallback_ErrorDialog( string errorDetails )
+{
+ printt( "UICodeCallback_ErrorDialog: " + errorDetails )
+ thread OpenErrorDialog( errorDetails )
+}
+
+void function UICodeCallback_AcceptInviteThread( string accesstoken )
+{
+ printt( "UICodeCallback_AcceptInviteThread '" + accesstoken + "'")
+
+ #if PS4_PROG
+ if ( !Ps4_PSN_Is_Loggedin() )
+ {
+ Ps4_LoginDialog_Schedule();
+ while( Ps4_LoginDialog_Running() )
+ WaitFrame()
+ if ( !Ps4_PSN_Is_Loggedin() )
+ return;
+ }
+
+ if( Ps4_CheckPlus_Schedule() )
+ {
+ while( Ps4_CheckPlus_Running() )
+ WaitFrame()
+ if( !Ps4_CheckPlus_Allowed() )
+ {
+ if( Ps4_CheckPlus_GetLastRequestResults() != 0 )
+ {
+ return
+ }
+
+ if( Ps4_ScreenPlusDialog_Schedule() )
+ {
+ while( Ps4_ScreenPlusDialog_Running() )
+ WaitFrame()
+ if( !Ps4_ScreenPlusDialog_Allowed() )
+ return;
+ }
+ else
+ {
+ return;
+ }
+ }
+ }
+
+ #endif // #if PS4_PROG
+
+ SubscribeToChatroomPartyChannel( accesstoken );
+
+}
+
+
+void function UICodeCallback_AcceptInvite( string accesstoken )
+{
+ printt( "UICodeCallback_AcceptInvite '" + accesstoken + "'")
+ thread UICodeCallback_AcceptInviteThread( accesstoken )
+}
+
+// TODO: replaceCurrent should not be an option. It should be a different function.
+void function AdvanceMenu( var menu, bool replaceCurrent = false )
+{
+ //foreach ( index, menu in uiGlobal.menuStack )
+ //{
+ // if ( menu != null )
+ // printt( "menu index " + index + " is named " + menu.GetDisplayName() )
+ //}
+
+ if ( uiGlobal.activeMenu )
+ {
+ // Don't open the same menu again if it's already open
+ if ( uiGlobal.activeMenu == menu )
+ return
+
+ // Opening a normal menu while a dialog is open
+ Assert( !IsDialog( uiGlobal.activeMenu ), "Tried opening menu: " + Hud_GetHudName( menu ) + " when uiGlobal.activeMenu was: " + Hud_GetHudName( uiGlobal.activeMenu ) )
+ }
+
+ if ( uiGlobal.activeMenu && !IsDialog( menu ) ) // Dialogs show on top so don't close existing menu when opening them
+ {
+ SetBlurEnabled( false )
+
+ if ( replaceCurrent )
+ {
+ CloseMenuWrapper( uiGlobal.activeMenu )
+ uiGlobal.menuStack.pop()
+ }
+ else
+ {
+ CloseMenu( uiGlobal.activeMenu )
+ printt( Hud_GetHudName( uiGlobal.activeMenu ), "menu closed" )
+ }
+ }
+
+ if ( IsDialog( menu ) && uiGlobal.activeMenu )
+ SetFooterPanelVisibility( uiGlobal.activeMenu, false )
+
+ uiGlobal.menuStack.push( menu )
+ uiGlobal.activeMenu = menu
+
+ uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
+
+ if ( uiGlobal.activeMenu )
+ {
+ if ( !IsLobby() && !uiGlobal.mapSupportsMenuModels )
+ SetBlurEnabled( true )
+
+ OpenMenuWrapper( uiGlobal.activeMenu, true )
+ }
+
+ Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
+}
+
+void function SetFooterPanelVisibility( var menu, bool visible )
+{
+ if ( !Hud_HasChild( menu, "FooterButtons" ) )
+ return
+
+ var panel = Hud_GetChild( menu, "FooterButtons" )
+ Hud_SetVisible( panel, visible )
+}
+
+void function OpenSubmenu( var menu, bool updateMenuPos = true )
+{
+ Assert( menu )
+ Assert( menu.GetType() == "submenu" )
+
+ if ( uiGlobal.activeMenu )
+ {
+ // Don't open the same menu again if it's already open
+ if ( uiGlobal.activeMenu == menu )
+ return
+ }
+
+ local submenuPos = Hud_GetAbsPos( GetFocus() )
+
+ uiGlobal.menuStack.push( menu )
+ uiGlobal.activeMenu = menu
+
+ OpenMenuWrapper( uiGlobal.activeMenu, true )
+
+ if ( updateMenuPos )
+ {
+ var vguiButtonFrame = Hud_GetChild( uiGlobal.activeMenu, "ButtonFrame" )
+ Hud_SetPos( vguiButtonFrame, submenuPos[0], submenuPos[1] )
+ }
+
+ uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
+
+ Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
+}
+
+void function CloseSubmenu( bool openStackMenu = true )
+{
+ if ( !uiGlobal.activeMenu )
+ return
+
+ if ( uiGlobal.activeMenu.GetType() != "submenu" )
+ return
+
+ CloseMenuWrapper( uiGlobal.activeMenu )
+ uiGlobal.menuStack.pop()
+
+ uiGlobal.lastMenuNavDirection = MENU_NAV_FORWARD
+
+ if ( uiGlobal.menuStack.len() )
+ {
+ uiGlobal.activeMenu = uiGlobal.menuStack.top()
+
+ // This runs any OnOpen function for the menu and sets focus, but doesn't actually open the menu because it is already open
+ if ( openStackMenu )
+ OpenMenuWrapper( uiGlobal.activeMenu, false )
+ }
+ else
+ {
+ uiGlobal.activeMenu = null
+ }
+
+ Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
+}
+
+void function CloseActiveMenuNoParms()
+{
+ CloseActiveMenu()
+}
+
+void function CloseActiveMenu( bool cancelled = false, bool openStackMenu = true )
+{
+ bool updateBlur = true
+ bool wasDialog = false
+
+ if ( uiGlobal.activeMenu )
+ {
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ {
+ updateBlur = false
+ wasDialog = true
+ uiGlobal.dialogInputEnableTime = 0.0
+
+ if ( uiGlobal.dialogCloseCallback )
+ {
+ uiGlobal.dialogCloseCallback( cancelled )
+ uiGlobal.dialogCloseCallback = null
+ }
+ }
+
+ if ( updateBlur )
+ SetBlurEnabled( false )
+
+ CloseMenuWrapper( uiGlobal.activeMenu )
+ }
+
+ uiGlobal.menuStack.pop()
+ if ( uiGlobal.menuStack.len() )
+ uiGlobal.activeMenu = uiGlobal.menuStack.top()
+ else
+ uiGlobal.activeMenu = null
+
+ uiGlobal.lastMenuNavDirection = MENU_NAV_BACK
+
+ if ( wasDialog )
+ {
+ if ( uiGlobal.activeMenu )
+ SetFooterPanelVisibility( uiGlobal.activeMenu, true )
+
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ openStackMenu = true
+ else
+ openStackMenu = false
+ }
+
+ if ( uiGlobal.activeMenu )
+ {
+ if ( uiGlobal.activeMenu.GetType() == "submenu" )
+ {
+ Hud_SetFocused( uiGlobal.menuData[ uiGlobal.activeMenu ].lastFocus )
+ }
+ else if ( openStackMenu )
+ {
+ OpenMenuWrapper( uiGlobal.activeMenu, false )
+
+ if ( updateBlur && !IsLobby() && !uiGlobal.mapSupportsMenuModels )
+ SetBlurEnabled( true )
+ }
+ }
+
+ Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
+}
+
+void function CloseAllMenus()
+{
+ if ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+
+ if ( uiGlobal.activeMenu && uiGlobal.activeMenu.GetType() == "submenu" )
+ CloseSubmenu( false )
+
+ if ( uiGlobal.activeMenu )
+ {
+ SetBlurEnabled( false )
+ CloseMenuWrapper( uiGlobal.activeMenu )
+ }
+
+ uiGlobal.menuStack = []
+ uiGlobal.activeMenu = null
+
+ uiGlobal.lastMenuNavDirection = MENU_NAV_BACK
+
+ Signal( uiGlobal.signalDummy, "ActiveMenuChanged" )
+}
+
+void function CloseAllInGameMenus()
+{
+ while ( uiGlobal.activeMenu )
+ {
+ if ( uiGlobal.activeMenu.GetType() == "submenu" )
+ CloseSubmenu( false )
+
+ CloseActiveMenu( true, false )
+ }
+}
+
+void function CloseAllDialogs()
+{
+ while ( IsDialog( uiGlobal.activeMenu ) )
+ CloseActiveMenu( true )
+}
+
+void function CloseAllToTargetMenu( var targetMenu )
+{
+ while ( uiGlobal.activeMenu != targetMenu )
+ CloseActiveMenu( true, false )
+}
+
+void function PrintMenuStack()
+{
+ array<var> stack = clone uiGlobal.menuStack
+ stack.reverse()
+
+ printt( "MENU STACK:" )
+
+ foreach ( menu in stack )
+ {
+ if ( menu )
+ printt( " ", Hud_GetHudName( menu ) )
+ else
+ printt( " null" )
+ }
+}
+
+// Happens on any level load
+void function UpdateMenusOnConnect( string levelname )
+{
+ EndSignal( uiGlobal.signalDummy, "LevelShutdown" ) // HACK fix because UICodeCallback_LevelInit() incorrectly runs when disconnected by client error. Test with "script_error_client" while a level is loaded.
+
+ CloseAllDialogs()
+
+ var mainMenu = GetMenu( "MainMenu" )
+ if ( IsMenuInMenuStack( mainMenu ) && !IsMenuInMenuStack( null ) )
+ CloseAllToTargetMenu( mainMenu )
+
+ Assert( uiGlobal.activeMenu != null || uiGlobal.menuStack.len() == 0 )
+
+ AdvanceMenu( null )
+
+ // TODO: The order things are called in should be predictable so this isn't needed
+ while ( !uiGlobal.mapSupportsMenuModelsUpdated )
+ {
+ //printt( Time(), "beginning waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated )
+ WaitFrame()
+ //printt( Time(), "ended waitframe, uiGlobal.mapSupportsMenuModelsUpdated is:", uiGlobal.mapSupportsMenuModelsUpdated )
+ }
+
+ if ( IsLevelMultiplayer( levelname ) )
+ {
+ bool isLobby = IsLobbyMapName( levelname )
+
+ if ( isLobby )
+ {
+ if ( IsPrivateMatch() )
+ {
+ AdvanceMenu( GetMenu( "PrivateLobbyMenu" ) )
+ }
+ else
+ {
+ AdvanceMenu( GetMenu( "LobbyMenu" ) )
+ }
+
+ thread UpdateAnnouncementDialog()
+ }
+ else
+ {
+ UI_SetPresentationType( ePresentationType.INACTIVE )
+ }
+ }
+}
+
+bool function IsMenuInMenuStack( var searchMenu )
+{
+ foreach ( menu in uiGlobal.menuStack )
+ {
+ // loading a map pushes a null sentinel onto the menu stack
+ if ( !menu )
+ continue
+
+ if ( menu == searchMenu )
+ return true
+ }
+
+ return false
+}
+
+var function GetTopNonDialogMenu()
+{
+ array<var> menuArray = clone uiGlobal.menuStack
+ menuArray.reverse()
+
+ foreach ( menu in menuArray )
+ {
+ if ( menu == null || IsDialog( menu ) )
+ continue
+
+ return menu
+ }
+
+ return null
+}
+
+void function CleanupInGameMenus()
+{
+ Signal( uiGlobal.signalDummy, "CleanupInGameMenus" )
+
+ CloseAllInGameMenus()
+ Assert( uiGlobal.activeMenu == null )
+ if ( uiGlobal.menuStack.len() )
+ {
+ if ( uiGlobal.loadingLevel == "" )
+ CloseActiveMenu() // Disconnected. Remove stack null and open main menu.
+ else
+ CloseActiveMenu( true, false ) // Level to level transition. Remove stack null and DON'T open main menu.
+ }
+}
+
+var function GetActiveMenu()
+{
+ return uiGlobal.activeMenu
+}
+
+var function GetMenu( string menuName )
+{
+ return uiGlobal.menus[ menuName ]
+}
+
+var function GetPanel( string panelName )
+{
+ return uiGlobal.panels[ panelName ]
+}
+
+array<var> function GetAllMenuPanels( var menu )
+{
+ array<var> menuPanels
+
+ foreach ( panel in uiGlobal.allPanels )
+ {
+ if ( Hud_GetParent( panel ) == menu )
+ menuPanels.append( panel )
+ }
+
+ return menuPanels
+}
+
+void function InitGamepadConfigs()
+{
+ uiGlobal.buttonConfigs = [ { orthodox = "gamepad_button_layout_default.cfg", southpaw = "gamepad_button_layout_default_southpaw.cfg" } ]
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper.cfg", southpaw = "gamepad_button_layout_bumper_jumper_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_bumper_jumper_alt.cfg", southpaw = "gamepad_button_layout_bumper_jumper_alt_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_pogo_stick.cfg", southpaw = "gamepad_button_layout_pogo_stick_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_button_kicker.cfg", southpaw = "gamepad_button_layout_button_kicker_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_circle.cfg", southpaw = "gamepad_button_layout_circle_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_ninja.cfg", southpaw = "gamepad_button_layout_ninja_southpaw.cfg" } )
+ uiGlobal.buttonConfigs.append( { orthodox = "gamepad_button_layout_custom.cfg", southpaw = "gamepad_button_layout_custom.cfg" } )
+
+ uiGlobal.stickConfigs = []
+ uiGlobal.stickConfigs.append( "gamepad_stick_layout_default.cfg" )
+ uiGlobal.stickConfigs.append( "gamepad_stick_layout_southpaw.cfg" )
+ uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy.cfg" )
+ uiGlobal.stickConfigs.append( "gamepad_stick_layout_legacy_southpaw.cfg" )
+
+ foreach ( key, val in uiGlobal.buttonConfigs )
+ {
+ VPKNotifyFile( "cfg/" + val.orthodox )
+ VPKNotifyFile( "cfg/" + val.southpaw )
+ }
+
+ foreach ( key, val in uiGlobal.stickConfigs )
+ VPKNotifyFile( "cfg/" + val )
+
+ ExecCurrentGamepadButtonConfig()
+ ExecCurrentGamepadStickConfig()
+
+ SetStandardAbilityBindingsForPilot( GetLocalClientPlayer() )
+}
+
+void function InitMenus()
+{
+ InitGlobalMenuVars()
+ SpShWeaponsInit()
+
+ AddMenu( "MainMenu", $"resource/ui/menus/main.menu", InitMainMenu, "#MAIN" )
+ AddPanel( GetMenu( "MainMenu" ), "EstablishUserPanel", InitEstablishUserPanel )
+ AddPanel( GetMenu( "MainMenu" ), "MainMenuPanel", InitMainMenuPanel )
+
+ AddMenu( "PlayVideoMenu", $"resource/ui/menus/play_video.menu", InitPlayVideoMenu )
+ AddMenu( "LobbyMenu", $"resource/ui/menus/lobby.menu", InitLobbyMenu, "#LOBBY" )
+
+ AddMenu( "FDMenu", $"resource/ui/menus/playlist_fd.menu", InitFDPlaylistMenu )
+ AddMenu( "TeamTitanSelectMenu", $"resource/ui/menus/team_titan_select.menu", InitTeamTitanSelectMenu )
+ AddMenu( "PlaylistMenu", $"resource/ui/menus/playlist.menu", InitPlaylistMenu )
+ AddMenu( "PlaylistMixtapeMenu", $"resource/ui/menus/playlist_mixtape.menu", InitPlaylistMixtapeMenu )
+ AddMenu( "PlaylistMixtapeChecklistMenu", $"resource/ui/menus/playlist_mixtape_checklist.menu", InitPlaylistMixtapeChecklistMenu )
+
+ AddMenu( "SinglePlayerDevMenu", $"resource/ui/menus/singleplayer_dev.menu", InitSinglePlayerDevMenu, "SINGLE PLAYER DEV" )
+ AddMenu( "SinglePlayerMenu", $"resource/ui/menus/singleplayer.menu", InitSinglePlayerMenu, "SINGLE PLAYER" )
+
+ AddMenu( "SearchMenu", $"resource/ui/menus/search.menu", InitSearchMenu )
+
+ AddMenu( "GammaMenu", $"resource/ui/menus/gamma.menu", InitGammaMenu, "#BRIGHTNESS" )
+
+ AddMenu( "CommunitiesMenu", $"resource/ui/menus/community.menu", InitCommunitiesMenu )
+ AddMenu( "Notifications", $"resource/ui/menus/notifications.menu", InitNotificationsMenu )
+ AddMenu( "MyNetworks", $"resource/ui/menus/communities_mine.menu", InitMyNetworksMenu )
+ AddMenu( "InboxFrontMenu", $"resource/ui/menus/inbox_front.menu", InitInboxFrontMenu )
+ AddMenu( "Inbox", $"resource/ui/menus/inbox.menu", InitInboxMenu )
+ AddMenu( "BrowseCommunities", $"resource/ui/menus/communities_browse.menu" )
+ AddMenu( "CommunityEditMenu", $"resource/ui/menus/community_edit.menu" )
+ AddMenu( "CommunityAdminSendMessage", $"resource/ui/menus/community_sendMessage.menu" )
+ AddMenu( "CommunityAdminInviteRequestMenu", $"resource/ui/menus/community_inviteRequest.menu" )
+#if NETWORK_INVITE
+ AddMenu( "InviteFriendsToNetworkMenu", $"resource/ui/menus/invite_friends.menu", InitInviteFriendsToNetworkMenu )
+#endif
+
+ AddMenu( "InGameMPMenu", $"resource/ui/menus/ingame_mp.menu", InitInGameMPMenu )
+ AddMenu( "InGameSPMenu", $"resource/ui/menus/ingame_sp.menu", InitInGameSPMenu )
+
+ AddMenu( "Dialog", $"resource/ui/menus/dialog.menu", InitDialogMenu )
+ AddMenu( "AnnouncementDialog", $"resource/ui/menus/dialog_announcement.menu", InitAnnouncementDialog )
+ AddMenu( "ConnectingDialog", $"resource/ui/menus/dialog_connecting.menu", InitConnectingDialog )
+ AddMenu( "DataCenterDialog", $"resource/ui/menus/dialog_datacenter.menu", InitDataCenterDialogMenu )
+ AddMenu( "EULADialog", $"resource/ui/menus/dialog_eula.menu", InitEULADialog )
+ AddMenu( "ReviewTermsDialog", $"resource/ui/menus/dialog_review_terms.menu", InitReviewTermsDialog )
+ AddMenu( "RegistrationDialog", $"resource/ui/menus/dialog_registration.menu", InitRegistrationDialog )
+ AddMenu( "AdvocateGiftDialog", $"resource/ui/menus/dialog_advocate_gift.menu", InitAdvocateGiftDialog )
+
+ AddMenu( "ControlsMenu", $"resource/ui/menus/controls.menu", InitControlsMenu, "#CONTROLS" )
+ AddMenu( "ControlsAdvancedLookMenu", $"resource/ui/menus/controls_advanced_look.menu", InitControlsAdvancedLookMenu, "#CONTROLS_ADVANCED_LOOK" )
+ AddMenu( "GamepadLayoutMenu", $"resource/ui/menus/gamepadlayout.menu", InitGamepadLayoutMenu )
+#if PC_PROG
+ AddMenu_WithCreateFunc( "MouseKeyboardBindingsMenu", $"resource/ui/menus/mousekeyboardbindings.menu", InitMouseKeyboardMenu, CreateKeyBindingMenu )
+ AddMenu( "AudioMenu", $"resource/ui/menus/audio.menu", InitAudioMenu, "#AUDIO" )
+ AddMenu_WithCreateFunc( "VideoMenu", $"resource/ui/menus/video.menu", InitVideoMenu, CreateVideoOptionsMenu )
+#elseif CONSOLE_PROG
+ AddMenu( "AudioVideoMenu", $"resource/ui/menus/audio_video.menu", InitAudioVideoMenu, "#AUDIO_VIDEO" )
+#endif
+
+ AddMenu( "AdvancedHudMenu", $"resource/ui/menus/advanced_hud.menu", InitAdvancedHudMenu, "#ADVANCED_HUD" )
+
+ AddMenu( "PilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitPilotLoadoutsMenu )
+ AddMenu( "TitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitTitanLoadoutsMenu )
+ AddMenu( "EditPilotLoadoutsMenu", $"resource/ui/menus/pilotloadouts.menu", InitEditPilotLoadoutsMenu )
+ AddMenu( "EditTitanLoadoutsMenu", $"resource/ui/menus/titanloadouts.menu", InitEditTitanLoadoutsMenu )
+ AddMenu( "EditPilotLoadoutMenu", $"resource/ui/menus/editpilotloadout.menu", InitEditPilotLoadoutMenu )
+ AddMenu( "EditTitanLoadoutMenu", $"resource/ui/menus/edittitanloadout.menu", InitEditTitanLoadoutMenu )
+
+ AddMenu( "SPTitanLoadoutMenu", $"resource/ui/menus/sptitanloadout.menu", InitSPTitanLoadoutMenu )
+ AddMenu( "SPTitanLoadoutTutorialMenu", $"resource/ui/menus/sptitanloadout_tutorial.menu", InitSPTitanLoadoutTutorialMenu )
+
+ AddMenu( "SuitSelectMenu", $"resource/ui/menus/suitselect.menu", InitSuitSelectMenu )
+ AddMenu( "WeaponSelectMenu", $"resource/ui/menus/weaponselect.menu", InitWeaponSelectMenu )
+ AddMenu( "CategorySelectMenu", $"resource/ui/menus/categoryselect.menu", InitCategorySelectMenu )
+ AddMenu( "AbilitySelectMenu", $"resource/ui/menus/abilityselect.menu", InitAbilitySelectMenu )
+ AddMenu( "PassiveSelectMenu", $"resource/ui/menus/passiveselect.menu", InitPassiveSelectMenu )
+ AddSubmenu( "ModSelectMenu", $"resource/ui/menus/modselect.menu", InitModSelectMenu )
+ AddMenu( "CamoSelectMenu", $"resource/ui/menus/camoselect.menu", InitCamoSelectMenu )
+ AddMenu( "NoseArtSelectMenu", $"resource/ui/menus/noseartselect.menu", InitNoseArtSelectMenu )
+ AddMenu( "CallsignCardSelectMenu", $"resource/ui/menus/callsigncardselect.menu", InitCallsignCardSelectMenu )
+ AddMenu( "CallsignIconSelectMenu", $"resource/ui/menus/callsigniconselect.menu", InitCallsignIconSelectMenu )
+ AddMenu( "BoostStoreMenu", $"resource/ui/menus/booststore.menu", InitBoostStoreMenu )
+
+ AddMenu( "PrivateLobbyMenu", $"resource/ui/menus/private_lobby.menu", InitPrivateMatchMenu, "#PRIVATE_MATCH" )
+ AddMenu( "MapsMenu", $"resource/ui/menus/map_select.menu", InitMapsMenu )
+ AddMenu( "ModesMenu", $"resource/ui/menus/mode_select.menu", InitModesMenu )
+ AddMenu( "MatchSettingsMenu", $"resource/ui/menus/match_settings.menu", InitMatchSettingsMenu )
+
+ AddMenu( "Advocate_Letter", $"resource/ui/menus/advocate_letter.menu", InitAdvocateLetterMenu )
+ AddMenu( "Generation_Respawn", $"resource/ui/menus/generation_respawn.menu", InitGenerationRespawnMenu )
+ AddMenu( "ChallengesMenu", $"resource/ui/menus/challenges.menu", InitChallengesMenu )
+
+ AddMenu( "ViewStatsMenu", $"resource/ui/menus/viewstats.menu", InitViewStatsMenu, "#PERSONAL_STATS" )
+ AddMenu( "ViewStats_Overview_Menu", $"resource/ui/menus/viewstats_overview.menu", InitViewStatsOverviewMenu )
+ //AddMenu( "ViewStats_Kills_Menu", $"resource/ui/menus/viewstats_kills.menu", InitViewStatsKillsMenu )
+ AddMenu( "ViewStats_Time_Menu", $"resource/ui/menus/viewstats_time.menu", InitViewStatsTimeMenu )
+ //AddMenu( "ViewStats_Distance_Menu", $"resource/ui/menus/viewstats_distance.menu", InitViewStatsDistanceMenu )
+ AddMenu( "ViewStats_Weapons_Menu", $"resource/ui/menus/viewstats_weapons.menu", InitViewStatsWeaponsMenu )
+ AddMenu( "ViewStats_Titans_Menu", $"resource/ui/menus/viewstats_titans.menu", InitViewStatsTitansMenu )
+ AddMenu( "ViewStats_Misc_Menu", $"resource/ui/menus/viewstats_misc.menu", InitViewStatsMiscMenu )
+ AddMenu( "ViewStats_Maps_Menu", $"resource/ui/menus/viewstats_maps.menu", InitViewStatsMapsMenu )
+
+ AddMenu( "PostGameMenu", $"resource/ui/menus/postgame.menu", InitPostGameMenu )
+ AddMenu( "EOG_XP", $"resource/ui/menus/eog_xp.menu", InitEOG_XPMenu )
+ AddMenu( "EOG_Coins", $"resource/ui/menus/eog_coins.menu", InitEOG_CoinsMenu )
+ AddMenu( "EOG_Challenges", $"resource/ui/menus/eog_challenges.menu", InitEOG_ChallengesMenu )
+ AddMenu( "EOG_Unlocks", $"resource/ui/menus/eog_unlocks.menu", InitEOG_UnlocksMenu )
+ AddMenu( "EOG_Scoreboard", $"resource/ui/menus/eog_scoreboard.menu", InitEOG_ScoreboardMenu )
+
+ AddMenu( "CreditsMenu", $"resource/ui/menus/credits.menu", InitCreditsMenu, "#CREDITS" )
+
+ AddMenu( "BurnCardMenu", $"resource/ui/menus/burn_cards.menu", InitBurnCardMenu, "#MENU_BURNCARD_MENU" )
+ AddMenu( "FactionChoiceMenu", $"resource/ui/menus/faction_choice.menu", InitFactionChoiceMenu, "#FACTION_CHOICE_MENU" )
+ AddMenu( "ArmoryMenu", $"resource/ui/menus/armory.menu", InitArmoryMenu, "#ARMORY_MENU" )
+
+ AddMenu( "StoreMenu", $"resource/ui/menus/store.menu", InitStoreMenu, "#STORE_MENU" )
+ AddMenu( "StoreMenu_NewReleases", $"resource/ui/menus/store_new_releases.menu", InitStoreMenuNewReleases, "#STORE_NEW_RELEASES" )
+ AddMenu( "StoreMenu_Limited", $"resource/ui/menus/store_limited.menu", InitStoreMenuLimited, "#STORE_LIMITED" )
+ AddMenu( "StoreMenu_Sales", $"resource/ui/menus/store_bundles.menu", InitStoreMenuSales, "#STORE_BUNDLES" )
+ AddMenu( "StoreMenu_Titans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuTitans, "#STORE_TITANS" ) // reusing store_prime_titans.menu
+ AddMenu( "StoreMenu_PrimeTitans", $"resource/ui/menus/store_prime_titans.menu", InitStoreMenuPrimeTitans, "#STORE_PRIME_TITANS" )
+ //AddMenu( "StoreMenu_WeaponSelect", $"resource/ui/menus/store_weapon_select.menu", InitStoreMenuWeaponSelect )
+ //AddMenu( "StoreMenu_WeaponSkinPreview", $"resource/ui/menus/store_weapon_skin_preview.menu", InitStoreMenuWeaponSkinPreview )
+ AddMenu( "StoreMenu_WeaponSkinBundles", $"resource/ui/menus/store_weapon_skin_bundles.menu", InitStoreMenuWeaponSkinBundles )
+ AddMenu( "StoreMenu_WeaponSkins", $"resource/ui/menus/store_weapons.menu", InitStoreMenuWeaponSkins )
+ AddMenu( "StoreMenu_Customization", $"resource/ui/menus/store_customization.menu", InitStoreMenuCustomization, "#STORE_CUSTOMIZATION_PACKS" )
+ AddMenu( "StoreMenu_CustomizationPreview", $"resource/ui/menus/store_customization_preview.menu", InitStoreMenuCustomizationPreview, "#STORE_CUSTOMIZATION_PACKS" )
+ AddMenu( "StoreMenu_Camo", $"resource/ui/menus/store_camo.menu", InitStoreMenuCamo, "#STORE_CAMO_PACKS" )
+ AddMenu( "StoreMenu_CamoPreview", $"resource/ui/menus/store_camo_preview.menu", InitStoreMenuCamoPreview, "#STORE_CAMO_PACKS" )
+ AddMenu( "StoreMenu_Callsign", $"resource/ui/menus/store_callsign.menu", InitStoreMenuCallsign, "#STORE_CALLSIGN_PACKS" )
+ AddMenu( "StoreMenu_CallsignPreview", $"resource/ui/menus/store_callsign_preview.menu", InitStoreMenuCallsignPreview, "#STORE_CALLSIGN_PACKS" )
+
+ AddMenu( "KnowledgeBaseMenu", $"resource/ui/menus/knowledgebase.menu", InitKnowledgeBaseMenu )
+ AddMenu( "KnowledgeBaseMenuSubMenu", $"resource/ui/menus/knowledgebase_submenu.menu", InitKnowledgeBaseMenuSubMenu )
+
+ AddMenu( "DevMenu", $"resource/ui/menus/dev.menu", InitDevMenu, "Dev" )
+ InitSharedStartPoints()
+
+ foreach ( menu in uiGlobal.allMenus )
+ {
+ if ( uiGlobal.menuData[ menu ].initFunc != null )
+ uiGlobal.menuData[ menu ].initFunc()
+
+ array<var> elems = GetElementsByClassname( menu, "TabsCommonClass" )
+ if ( elems.len() )
+ uiGlobal.menuData[ menu ].hasTabs = true
+
+ elems = GetElementsByClassname( menu, "EnableKeyBindingIcons" )
+ foreach ( elem in elems )
+ Hud_EnableKeyBindingIcons( elem )
+ }
+
+ InitTabs()
+
+ var tabbedMenu = GetMenu( "PostGameMenu" )
+ AddPanel( tabbedMenu, "PVEPanel", InitPVEPanel )
+ AddPanel( tabbedMenu, "SummaryPanel", InitSummaryPanel )
+ AddPanel( tabbedMenu, "FDAwardsPanel", InitFDAwardsPanel )
+
+ AddPanel( tabbedMenu, "ScoreboardPanel", InitScoreboardPanel )
+
+ foreach ( panel in uiGlobal.allPanels )
+ {
+ if ( uiGlobal.panelData[ panel ].initFunc != null )
+ uiGlobal.panelData[ panel ].initFunc()
+ }
+
+ // A little weird, but GetElementsByClassname() uses menu scope rather than parent scope.
+ foreach ( menu in uiGlobal.allMenus )
+ {
+ array<var> buttons = GetElementsByClassname( menu, "DefaultFocus" )
+ foreach ( button in buttons )
+ {
+ var panel = Hud_GetParent( button )
+
+ //Assert( elems.len() == 1, "More than 1 panel element set as DefaultFocus!" )
+ Assert( panel != null, "no parent panel found for button " + Hud_GetHudName( button ) )
+ Assert( panel in uiGlobal.panelData, "panel " + Hud_GetHudName( panel ) + " isn't in uiGlobal.panelData, but button " + Hud_GetHudName( button ) + " has defaultFocus set!" )
+ uiGlobal.panelData[ panel ].defaultFocus = button
+ //printt( "Found DefaultFocus, button was:", Hud_GetHudName( button ), "panel was:", Hud_GetHudName( panel ) )
+ }
+ }
+
+ InitFooterOptions()
+
+ #if DEV
+ if ( Dev_CommandLineHasParm( "-autoprecache_all" ) )
+ {
+ // repreache all levels
+ ExecuteLoadingClientCommands_SetStartPoint( "sp_training" )
+ ClientCommand( "map sp_training" )
+ CloseAllMenus()
+ }
+ #endif
+}
+
+void functionref( var ) function AdvanceMenuEventHandler( var menu )
+{
+ return void function( var item ) : ( menu )
+ {
+ if ( Hud_IsLocked( item ) )
+ return
+
+ AdvanceMenu( menu )
+ }
+}
+
+void function PCBackButton_Activate( var button )
+{
+ UICodeCallback_NavigateBack()
+}
+
+void function PCSwitchTeamsButton_Activate( var button )
+{
+ ClientCommand( "PrivateMatchSwitchTeams" )
+}
+
+void function PCToggleSpectateButton_Activate( var button )
+{
+ ClientCommand( "PrivateMatchToggleSpectate" )
+}
+
+void function ToggleButtonStates( var button )
+{
+ for ( ;; )
+ {
+ Hud_SetEnabled( button, true )
+ wait 1
+ Hud_SetSelected( button, true )
+ wait 1
+ Hud_SetLocked( button, true )
+ wait 1
+ Hud_SetNew( button, true )
+ wait 1
+ Hud_SetNew( button, false )
+ wait 1
+ Hud_SetLocked( button, false )
+ wait 1
+ Hud_SetSelected( button, false )
+ wait 1
+ Hud_SetEnabled( button, false )
+ wait 1
+ }
+}
+
+void function AddMenuElementsByClassname( var menu, string classname )
+{
+ array<var> elements = GetElementsByClassname( menu, classname )
+
+ if ( !(classname in menu.classElements) )
+ menu.classElements[classname] <- []
+
+ menu.classElements[classname].extend( elements )
+}
+
+void function FocusDefault( var menu )
+{
+ if (
+ menu == GetMenu( "MainMenu" ) ||
+ menu == GetMenu( "CategorySelectMenu" ) ||
+ menu == GetMenu( "AbilitySelectMenu" ) ||
+ menu == GetMenu( "PassiveSelectMenu" ) ||
+ menu == GetMenu( "WeaponSelectMenu" ) ||
+ menu == GetMenu( "SuitSelectMenu" ) ||
+ menu == GetMenu( "CamoSelectMenu" ) ||
+ menu == GetMenu( "NoseArtSelectMenu" ) ||
+ menu == GetMenu( "FactionChoiceMenu" ) ||
+ menu == GetMenu( "BurnCardMenu" ) ||
+ menu == GetMenu( "CallsignCardSelectMenu" ) ||
+ menu == GetMenu( "CallsignIconSelectMenu" ) )
+ {
+ }
+ else
+ {
+ //printt( "FocusDefaultMenuItem() called" )
+ FocusDefaultMenuItem( menu )
+ }
+}
+
+void function SetPanelDefaultFocus( var panel, var button )
+{
+ uiGlobal.panelData[ panel ].defaultFocus = button
+}
+
+void function PanelFocusDefault( var panel )
+{
+ //printt( "PanelFocusDefault called" )
+ if ( uiGlobal.panelData[ panel ].defaultFocus )
+ {
+ Hud_SetFocused( uiGlobal.panelData[ panel ].defaultFocus )
+ //printt( "PanelFocusDefault if passed,", Hud_GetHudName( uiGlobal.panelData[ panel ].defaultFocus ), "focused" )
+ }
+}
+
+void function SetMenuThinkFunc( var menu, void functionref() func )
+{
+ Assert( uiGlobal.menuData[ menu ].thinkFunc == null )
+ uiGlobal.menuData[ menu ].thinkFunc = func
+}
+
+void function AddMenuEventHandler( var menu, int event, void functionref() func )
+{
+ if ( event == eUIEvent.MENU_OPEN )
+ {
+ Assert( uiGlobal.menuData[ menu ].openFunc == null )
+ uiGlobal.menuData[ menu ].openFunc = func
+ }
+ else if ( event == eUIEvent.MENU_CLOSE )
+ {
+ Assert( uiGlobal.menuData[ menu ].closeFunc == null )
+ uiGlobal.menuData[ menu ].closeFunc = func
+ }
+ else if ( event == eUIEvent.MENU_SHOW )
+ {
+ Assert( uiGlobal.menuData[ menu ].showFunc == null )
+ uiGlobal.menuData[ menu ].showFunc = func
+ }
+ else if ( event == eUIEvent.MENU_HIDE )
+ {
+ Assert( uiGlobal.menuData[ menu ].hideFunc == null )
+ uiGlobal.menuData[ menu ].hideFunc = func
+ }
+ else if ( event == eUIEvent.MENU_NAVIGATE_BACK )
+ {
+ Assert( uiGlobal.menuData[ menu ].navBackFunc == null )
+ uiGlobal.menuData[ menu ].navBackFunc = func
+ }
+ else if ( event == eUIEvent.MENU_TAB_CHANGED )
+ {
+ Assert( uiGlobal.menuData[ menu ].tabChangedFunc == null )
+ uiGlobal.menuData[ menu ].tabChangedFunc = func
+ }
+ else if ( event == eUIEvent.MENU_ENTITLEMENTS_CHANGED )
+ {
+ Assert( uiGlobal.menuData[ menu ].entitlementsChangedFunc == null )
+ uiGlobal.menuData[ menu ].entitlementsChangedFunc = func
+ }
+ else if ( event == eUIEvent.MENU_INPUT_MODE_CHANGED )
+ {
+ Assert( uiGlobal.menuData[ menu ].inputModeChangedFunc == null )
+ uiGlobal.menuData[ menu ].inputModeChangedFunc = func
+ }
+}
+
+void function AddPanelEventHandler( var panel, int event, void functionref() func )
+{
+ if ( event == eUIEvent.PANEL_SHOW )
+ uiGlobal.panelData[ panel ].showFunc = func
+ else if ( event == eUIEvent.PANEL_HIDE )
+ uiGlobal.panelData[ panel ].hideFunc = func
+}
+
+// TODO: Get a real on open event from code?
+void function OpenMenuWrapper( var menu, bool focusDefault )
+{
+ OpenMenu( menu )
+ printt( Hud_GetHudName( menu ), "menu opened" )
+
+ Assert( menu in uiGlobal.menuData )
+ if ( uiGlobal.menuData[ menu ].openFunc != null )
+ {
+ thread uiGlobal.menuData[ menu ].openFunc()
+ //printt( "Called openFunc for:", menu.GetHudName() )
+ }
+
+ if ( focusDefault )
+ FocusDefault( menu )
+
+ //UpdateMenuTabs()
+ UpdateFooterOptions()
+}
+
+void function CloseMenuWrapper( var menu )
+{
+ CloseMenu( menu )
+ printt( Hud_GetHudName( menu ), "menu closed" )
+
+ Assert( menu in uiGlobal.menuData )
+ if ( uiGlobal.menuData[ menu ].closeFunc != null )
+ {
+ thread uiGlobal.menuData[ menu ].closeFunc()
+ //printt( "Called closeFunc for:", Hud_GetHudName( menu ) )
+ }
+}
+
+bool function IsLevelMultiplayer( string levelname )
+{
+ return levelname.find( "mp_" ) == 0
+}
+
+void function AddButtonEventHandler( var button, int event, void functionref( var ) func )
+{
+ Hud_AddEventHandler( button, event, func )
+}
+
+void function AddEventHandlerToButton( var menu, string buttonName, int event, void functionref( var ) func )
+{
+ var button = Hud_GetChild( menu, buttonName )
+ Hud_AddEventHandler( button, event, func )
+}
+
+void function AddEventHandlerToButtonClass( var menu, string classname, int event, void functionref( var ) func )
+{
+ array<var> buttons = GetElementsByClassname( menu, classname )
+
+ foreach ( button in buttons )
+ {
+ //printt( "button name:", Hud_GetHudName( button ) )
+ Hud_AddEventHandler( button, event, func )
+ }
+}
+
+// Added slight delay to main menu music to work around a hitch caused when the game first starts up
+void function PlayMusicAfterDelay()
+{
+ wait MAINMENU_MUSIC_DELAY
+ if ( uiGlobal.playingMusic )
+ EmitUISound( "MainMenu_Music" )
+}
+
+void function DisableMusic()
+{
+ EmitUISound( "Movie_MuteAllGameSound" )
+}
+
+void function EnableMusic()
+{
+ StopUISoundByName( "Movie_MuteAllGameSound" )
+}
+
+void function PlayMusic()
+{
+ if ( !uiGlobal.playingMusic && !uiGlobal.playingVideo && !uiGlobal.playingCredits )
+ {
+ //printt( "PlayMusic() called. Playing: MainMenu_Music. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits )
+ uiGlobal.playingMusic = true
+ thread PlayMusicAfterDelay()
+ }
+ else
+ {
+ //printt( "PlayMusic() called, but doing nothing. uiGlobal.playingMusic:", uiGlobal.playingMusic, "uiGlobal.playingVideo:", uiGlobal.playingVideo, "uiGlobal.playingCredits:", uiGlobal.playingCredits )
+ }
+}
+
+void function StopMusic()
+{
+ //printt( "StopMusic() called. Stopping: MainMenu_Music" )
+ StopUISound( "MainMenu_Music" )
+ uiGlobal.playingMusic = false
+}
+
+void function RegisterMenuVarInt( string varName, int value )
+{
+ table<string, int> intVars = uiGlobal.intVars
+
+ Assert( !( varName in intVars ) )
+
+ intVars[varName] <- value
+}
+
+void function RegisterMenuVarBool( string varName, bool value )
+{
+ table<string, bool> boolVars = uiGlobal.boolVars
+
+ Assert( !( varName in boolVars ) )
+
+ boolVars[varName] <- value
+}
+
+void function RegisterMenuVarVar( string varName, var value )
+{
+ table<string, var> varVars = uiGlobal.varVars
+
+ Assert( !( varName in varVars ) )
+
+ varVars[varName] <- value
+}
+
+int function GetMenuVarInt( string varName )
+{
+ table<string, int> intVars = uiGlobal.intVars
+
+ Assert( varName in intVars )
+
+ return intVars[varName]
+}
+
+bool function GetMenuVarBool( string varName )
+{
+ table<string, bool> boolVars = uiGlobal.boolVars
+
+ Assert( varName in boolVars )
+
+ return boolVars[varName]
+}
+
+var function GetMenuVarVar( string varName )
+{
+ table<string, var> varVars = uiGlobal.varVars
+
+ Assert( varName in varVars )
+
+ return varVars[varName]
+}
+
+void function SetMenuVarInt( string varName, int value )
+{
+ table<string, int> intVars = uiGlobal.intVars
+
+ Assert( varName in intVars )
+
+ if ( intVars[varName] == value )
+ return
+
+ intVars[varName] = value
+
+ table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
+
+ if ( varName in varChangeFuncs )
+ {
+ foreach ( func in varChangeFuncs[varName] )
+ {
+ //printt( varName, "changed, calling changeFunc:", string( func ) )
+ func()
+ }
+ }
+}
+
+void function SetMenuVarBool( string varName, bool value )
+{
+ table<string, bool> boolVars = uiGlobal.boolVars
+
+ Assert( varName in boolVars )
+
+ if ( boolVars[varName] == value )
+ return
+
+ boolVars[varName] = value
+
+ table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
+
+ if ( varName in varChangeFuncs )
+ {
+ foreach ( func in varChangeFuncs[varName] )
+ {
+ //printt( varName, "changed, calling changeFunc:", string( func ) )
+ func()
+ }
+ }
+}
+
+void function SetMenuVarVar( string varName, var value )
+{
+ table<string, var> varVars = uiGlobal.varVars
+
+ Assert( varName in varVars )
+
+ if ( varVars[varName] == value )
+ return
+
+ varVars[varName] = value
+
+ table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
+
+ if ( varName in varChangeFuncs )
+ {
+ foreach ( func in varChangeFuncs[varName] )
+ {
+ //printt( varName, "changed, calling changeFunc:", string( func ) )
+ func()
+ }
+ }
+}
+
+void function AddMenuVarChangeHandler( string varName, void functionref() func )
+{
+ table<string, array<void functionref()> > varChangeFuncs = uiGlobal.varChangeFuncs
+
+ if ( !( varName in varChangeFuncs ) )
+ varChangeFuncs[varName] <- []
+
+ // TODO: Verify we're not duplicating an existing func
+ varChangeFuncs[varName].append( func )
+}
+
+// These are common menu statuses that trigger menu logic any time they change
+// They should become code callbacks, so script doesn't poll
+void function InitGlobalMenuVars()
+{
+ RegisterMenuVarVar( "focus", null )
+ RegisterMenuVarBool( "isConnected", false )
+ RegisterMenuVarBool( "isFullyConnected", false )
+ RegisterMenuVarBool( "isPartyLeader", false )
+ RegisterMenuVarBool( "isPrivateMatch", false )
+ RegisterMenuVarBool( "isGamepadActive", IsControllerModeActive() )
+
+ #if CONSOLE_PROG
+ RegisterMenuVarBool( "CONSOLE_isOnline", false )
+ RegisterMenuVarBool( "CONSOLE_isSignedIn", false )
+ #endif // CONSOLE_PROG
+
+ #if DURANGO_PROG
+ RegisterMenuVarBool( "DURANGO_isGameFullyInstalled", false )
+ RegisterMenuVarBool( "DURANGO_canInviteFriends", false )
+ RegisterMenuVarBool( "DURANGO_isJoinable", false )
+ #elseif PS4_PROG
+ RegisterMenuVarBool( "PS4_canInviteFriends", false)
+ #elseif PC_PROG
+ RegisterMenuVarBool( "ORIGIN_isEnabled", false )
+ RegisterMenuVarBool( "ORIGIN_isJoinable", false )
+ #endif
+
+ thread UpdateFocus()
+ thread UpdateIsConnected()
+ thread UpdateIsFullyConnected()
+ thread UpdateAmIPartyLeader()
+ thread UpdateIsPrivateMatch()
+ thread UpdateActiveMenuThink()
+
+ #if CONSOLE_PROG
+ thread UpdateConsole_IsOnline()
+ thread UpdateConsole_IsSignedIn()
+ #endif // CONSOLE_PROG
+
+ #if DURANGO_PROG
+ thread UpdateDurango_IsGameFullyInstalled()
+ thread UpdateDurango_CanInviteFriends()
+ thread UpdateDurango_IsJoinable()
+ #elseif PS4_PROG
+ thread UpdatePS4_CanInviteFriends()
+ #elseif PC_PROG
+ thread UpdateOrigin_IsEnabled()
+ thread UpdateOrigin_IsJoinable()
+ thread UpdateIsGamepadActive()
+ #endif
+}
+
+void function UpdateFocus()
+{
+ while ( true )
+ {
+ SetMenuVarVar( "focus", GetFocus() )
+ WaitFrame()
+ }
+}
+
+void function UpdateActiveMenuThink()
+{
+ while ( true )
+ {
+ var menu = GetActiveMenu()
+ if ( menu )
+ {
+ Assert( menu in uiGlobal.menuData )
+ if ( uiGlobal.menuData[ menu ].thinkFunc != null )
+ uiGlobal.menuData[ menu ].thinkFunc()
+ }
+
+ WaitFrame()
+ }
+}
+
+void function UpdateIsConnected()
+{
+ while ( true )
+ {
+ SetMenuVarBool( "isConnected", IsConnected() )
+ WaitFrame()
+ }
+}
+
+void function UpdateIsFullyConnected()
+{
+ while ( true )
+ {
+ SetMenuVarBool( "isFullyConnected", IsFullyConnected() )
+ WaitFrame()
+ }
+}
+
+void function UpdateAmIPartyLeader()
+{
+ while ( true )
+ {
+ SetMenuVarBool( "isPartyLeader", AmIPartyLeader() )
+ WaitFrame()
+ }
+}
+
+void function UpdateIsPrivateMatch()
+{
+ while ( true )
+ {
+ SetMenuVarBool( "isPrivateMatch", IsPrivateMatch() )
+ WaitFrame()
+ }
+}
+
+#if CONSOLE_PROG
+ void function UpdateConsole_IsOnline()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "CONSOLE_isOnline", Console_IsOnline() )
+ WaitFrame()
+ }
+ }
+
+ void function UpdateConsole_IsSignedIn()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "CONSOLE_isSignedIn", Console_IsSignedIn() )
+ WaitFrame()
+ }
+ }
+#endif // CONSOLE_PROG
+
+
+#if PS4_PROG
+ void function UpdatePS4_CanInviteFriends()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "PS4_canInviteFriends", PS4_canInviteFriends() )
+ WaitFrame()
+ }
+ }
+#endif // PS4_PROG
+
+
+
+#if DURANGO_PROG
+ void function UpdateDurango_IsGameFullyInstalled()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "DURANGO_isGameFullyInstalled", IsGameFullyInstalled() )
+ wait 1 // Poll less frequent
+ }
+ }
+
+ void function UpdateDurango_CanInviteFriends()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "DURANGO_canInviteFriends", Durango_CanInviteFriends() )
+ WaitFrame()
+ }
+ }
+
+ void function UpdateDurango_IsJoinable()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "DURANGO_isJoinable", Durango_IsJoinable() )
+ WaitFrame()
+ }
+ }
+#endif // DURANGO_PROG
+
+#if PC_PROG
+ void function UpdateOrigin_IsEnabled()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "ORIGIN_isEnabled", Origin_IsEnabled() )
+ WaitFrame()
+ }
+ }
+
+ void function UpdateOrigin_IsJoinable()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "ORIGIN_isJoinable", Origin_IsJoinable() )
+ WaitFrame()
+ }
+ }
+
+ void function UpdateIsGamepadActive()
+ {
+ while ( true )
+ {
+ SetMenuVarBool( "isGamepadActive", IsControllerModeActive() )
+ WaitFrame()
+ }
+ }
+#endif // PC_PROG
+
+void function InviteFriends( var button )
+{
+ //AdvanceMenu( GetMenu( "InviteFriendsToPartyMenu" ) )
+
+ #if DURANGO_PROG
+ Durango_InviteFriends()
+ #elseif PS4_PROG
+ ClientCommand("session_debug_invite");
+ #elseif PC_PROG
+ Assert( Origin_IsEnabled() )
+ Assert( Origin_IsJoinable() )
+
+ Origin_ShowInviteFriendsDialog()
+ #endif
+}
+
+#if DURANGO_PROG
+void function OpenXboxPartyApp( var button )
+{
+ Durango_OpenPartyApp()
+}
+
+void function OpenXboxHelp( var button )
+{
+ Durango_ShowHelpWindow()
+}
+#endif // DURANGO_PROG
+
+void function OpenReviewTermsDialog( var button )
+{
+ AdvanceMenu( GetMenu( "ReviewTermsDialog" ) )
+}
+
+void function OpenErrorDialog( string errorDetails )
+{
+ DialogData dialogData
+ dialogData.header = "#ERROR"
+ dialogData.message = errorDetails
+ dialogData.image = $"ui/menu/common/dialog_error"
+
+#if PC_PROG
+ AddDialogButton( dialogData, "#DISMISS" )
+
+ AddDialogFooter( dialogData, "#A_BUTTON_SELECT" )
+#endif // PC_PROG
+ AddDialogFooter( dialogData, "#B_BUTTON_DISMISS_RUI" )
+
+ while ( uiGlobal.activeMenu != GetMenu( "MainMenu" ) )
+ {
+ WaitSignal( uiGlobal.signalDummy, "OpenErrorDialog", "ActiveMenuChanged" )
+ }
+
+ OpenDialog( dialogData )
+}
+
+bool function IsDialog( var menu )
+{
+ if ( menu == null )
+ return false
+
+ return uiGlobal.menuData[ menu ].isDialog
+}
+
+bool function IsDialogActive( DialogData dialogData )
+{
+ if ( !IsDialog( uiGlobal.activeMenu ) )
+ return false
+
+ return uiGlobal.menuData[ uiGlobal.activeMenu ].dialogData == dialogData
+}
+
+bool function IsDialogOnlyActiveMenu()
+{
+ if ( !IsDialog( uiGlobal.activeMenu ) )
+ return false
+
+ int stackLen = uiGlobal.menuStack.len()
+ if ( stackLen < 1 )
+ return false
+
+ if ( uiGlobal.menuStack[stackLen - 1] != uiGlobal.activeMenu )
+ return false
+
+ if ( stackLen == 1 )
+ return true
+
+ if ( uiGlobal.menuStack[stackLen - 2] == null )
+ return true
+
+ return false
+}
+
+void function SetNavUpDown( array<var> buttons, var wrap = true )
+{
+ Assert( buttons.len() > 0 )
+
+ var first = buttons[0]
+ var last = buttons[buttons.len() - 1]
+ var prev
+ var next
+ var button
+
+ for ( int i = 0; i < buttons.len(); i++ )
+ {
+ button = buttons[i]
+
+ if ( button == first )
+ prev = last
+ else
+ prev = buttons[i - 1]
+
+ if ( button == last )
+ next = first
+ else
+ next = buttons[i + 1]
+
+ button.SetNavUp( prev )
+ button.SetNavDown( next )
+
+ //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) )
+ //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) )
+ }
+}
+
+void function SetNavLeftRight( array<var> buttons, var wrap = true )
+{
+ Assert( buttons.len() > 0 )
+
+ var first = buttons[0]
+ var last = buttons[buttons.len() - 1]
+ var prev
+ var next
+ var button
+
+ for ( int i = 0; i < buttons.len(); i++ )
+ {
+ button = buttons[i]
+
+ if ( button == first )
+ prev = last
+ else
+ prev = buttons[i - 1]
+
+ if ( button == last )
+ next = first
+ else
+ next = buttons[i + 1]
+
+ button.SetNavLeft( prev )
+ button.SetNavRight( next )
+
+ //printt( "SetNavUP for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( prev ) )
+ //printt( "SetNavDown for:", Hud_GetHudName( button ), "to:", Hud_GetHudName( next ) )
+ }
+}
+
+void function UICodeCallback_EntitlementsChanged()
+{
+ if ( uiGlobal.activeMenu == null )
+ return
+
+ if ( uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc != null )
+ thread uiGlobal.menuData[ uiGlobal.activeMenu ].entitlementsChangedFunc()
+}
+
+#if PC_PROG
+void function QuitGame()
+{
+ ClientCommand( "quit" )
+}
+#endif
+
+void function UICodeCallback_StoreTransactionCompleted()
+{
+ // this callback is only supported and needed on PS4 currently
+#if PS4_PROG
+ if ( InStoreMenu() )
+ OnOpenDLCStore()
+#endif
+}
+
+void function UICodeCallback_GamePurchased()
+{
+ // this callback is only supported and needed on PC currently
+#if PC_PROG
+ DialogData dialogData
+ dialogData.header = "#PURCHASE_GAME_COMPLETE"
+ dialogData.message = "#PURCHASE_GAME_RESTART"
+ AddDialogButton( dialogData, "#QUIT", QuitGame )
+
+ OpenDialog( dialogData )
+#endif
+}
+
+bool function IsTrialPeriodActive()
+{
+ return GetConVarBool( "trialPeriodIsActive" )
+}
+
+void function LaunchGamePurchaseOrDLCStore( array<string> menuNames = [ "StoreMenu" ] )
+{
+ if ( Script_IsRunningTrialVersion() )
+ {
+ LaunchGamePurchase()
+ }
+ else
+ {
+ void functionref() preOpenFunc = null
+
+ foreach ( menuName in menuNames )
+ {
+ // Special case because this menu needs a few properties set before opening
+ if ( menuName == "StoreMenu_WeaponSkins" )
+ {
+ preOpenFunc = DefaultToDLC11WeaponWarpaintBundle
+ break
+ }
+ }
+
+ OpenStoreMenu( menuNames, preOpenFunc )
+ }
+}
+
+void function UICodeCallback_PartyUpdated()
+{
+ if ( AmIPartyLeader() )
+ {
+ string activeSearchingPlaylist = GetActiveSearchingPlaylist()
+ if ( activeSearchingPlaylist != "" && !CanPlaylistFitMyParty( activeSearchingPlaylist ) )
+ {
+ CancelMatchSearch()
+
+ DialogData dialogData
+ dialogData.header = "#MATCHMAKING_CANCELED"
+ dialogData.message = "#MATCHMAKING_CANCELED_REASON_PARTY_SIZE"
+ AddDialogButton( dialogData, "#OK" )
+
+ OpenDialog( dialogData )
+ }
+ }
+}
+
+
+void function HACK_DelayedSetFocus_BecauseWhy( var item )
+{
+ wait 0.1
+ if ( IsValid( item ) )
+ Hud_SetFocused( item )
+}
+
+void function ClassicMusic_OnChange( var button )
+{
+ bool isEnabled = GetConVarBool( "sound_classic_music" )
+
+ if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() )
+ {
+ if ( IsItemLocked( GetUIPlayer(), "classic_music" ) )
+ SetConVarBool( "sound_classic_music", false )
+
+ if ( IsLobby() )
+ thread RunClientScript( "OnSoundClassicMusicChanged" )
+ }
+}
+
+bool function IsClassicMusicAvailable()
+{
+ bool classicMusicAvailable = false
+ if ( IsFullyConnected() && IsMultiplayer() && GetUIPlayer() )
+ classicMusicAvailable = !IsItemLocked( GetUIPlayer(), "classic_music" )
+
+ return classicMusicAvailable
+}
+
+void function UICodeCallback_KeyBindOverwritten( string key, string oldbinding, string newbinding )
+{
+ DialogData dialogData
+ dialogData.header = Localize( "#MENU_KEYBIND_WAS_BEING_USED", key )
+ dialogData.message = Localize( "#MENU_KEYBIND_WAS_BEING_USED_SUB", key, Localize( oldbinding ) )
+
+ AddDialogButton( dialogData, "#OK" )
+
+ OpenDialog( dialogData )
+}