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authorGeckoEidechse <40122905+GeckoEidechse@users.noreply.github.com>2022-08-27 01:41:47 +0200
committerGitHub <noreply@github.com>2022-08-27 01:41:47 +0200
commit57c9f05a5fd4f901bd8622829dbee4809990e71a (patch)
treec6afa09c95515ec8c74424400123a372349a1bad
parent052e45547536ed139a5729498461ee242951a4c2 (diff)
downloadNorthstarMods-57c9f05a5fd4f901bd8622829dbee4809990e71a.tar.gz
NorthstarMods-57c9f05a5fd4f901bd8622829dbee4809990e71a.zip
Add alive checks (#491)
hotfixes respawn crash exploit Co-authored-by: ScureX <multiaccshop@web.de>
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut6
1 files changed, 6 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b453286c5..ca8dc5f13 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -427,11 +427,17 @@ void function DecideRespawnPlayer( entity player )
void function RespawnAsPilot( entity player )
{
+ // respawn crash exploit hotfix
+ if(IsAlive( player )) return
+
player.RespawnPlayer( FindSpawnPoint( player, false, ( ShouldStartSpawn( player ) || Flag( "ForceStartSpawn" ) ) && !IsFFAGame() ) )
}
void function RespawnAsTitan( entity player, bool manualPosition = false )
{
+ // respawn crash exploit hotfix
+ if(IsAlive( player )) return
+
player.Signal( "PlayerRespawnStarted" )
player.isSpawning = true