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authorASpoonPlaysGames <66967891+ASpoonPlaysGames@users.noreply.github.com>2022-02-16 10:00:15 +0000
committerGitHub <noreply@github.com>2022-02-16 11:00:15 +0100
commit482380091f93a2d86ea2f959fca6aadd2646700a (patch)
treeedca4700abec8b0c18f09c44d5349aee86980359
parent031089460eda53bd4af5e0b1bf7a0dfb7d41ef3e (diff)
downloadNorthstarMods-482380091f93a2d86ea2f959fca6aadd2646700a.tar.gz
NorthstarMods-482380091f93a2d86ea2f959fca6aadd2646700a.zip
Fixed battery bug in LTS (#218)
Remove all batteries from players at the end of a round for round-based modes
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut5
1 files changed, 2 insertions, 3 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 5d27a17e..85cc0de5 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -666,7 +666,7 @@ void function CleanUpEntitiesForRoundEnd()
foreach ( entity player in GetPlayerArray() )
{
ClearTitanAvailable( player )
-
+ player.SetPlayerNetInt( "batteryCount", 0 )
if ( IsAlive( player ) )
player.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )
}
@@ -675,7 +675,6 @@ void function CleanUpEntitiesForRoundEnd()
{
if ( !IsValid( npc ) )
continue
-
// kill rather than destroy, as destroying will cause issues with children which is an issue especially for dropships and titans
npc.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )
}
@@ -854,4 +853,4 @@ float function GetTimeLimit_ForGameMode()
// default to 10 mins, because that seems reasonable
return GetCurrentPlaylistVarFloat( playlistString, 10 )
-} \ No newline at end of file
+}