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authorDinorush <62536724+Dinorush@users.noreply.github.com>2022-02-16 05:13:19 -0500
committerGitHub <noreply@github.com>2022-02-16 11:13:19 +0100
commit2fbac6097ed995960f7a3fd5b1b0943d78150e15 (patch)
tree3523aa5ed55c8ce3909cc6ed0e4d9cbb083aa167
parent482380091f93a2d86ea2f959fca6aadd2646700a (diff)
downloadNorthstarMods-2fbac6097ed995960f7a3fd5b1b0943d78150e15.tar.gz
NorthstarMods-2fbac6097ed995960f7a3fd5b1b0943d78150e15.zip
Cleanup tracked player projectiles on round end (#219)
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut1
1 files changed, 1 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
index 85cc0de5..aa14477a 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_gamestate_mp.nut
@@ -666,6 +666,7 @@ void function CleanUpEntitiesForRoundEnd()
foreach ( entity player in GetPlayerArray() )
{
ClearTitanAvailable( player )
+ PROTO_CleanupTrackedProjectiles( player )
player.SetPlayerNetInt( "batteryCount", 0 )
if ( IsAlive( player ) )
player.Die( svGlobal.worldspawn, svGlobal.worldspawn, { damageSourceId = eDamageSourceId.round_end } )