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author | William Miller <william-millennium@hotmail.com> | 2024-09-02 20:26:57 -0300 |
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committer | GitHub <noreply@github.com> | 2024-09-03 01:26:57 +0200 |
commit | 628e2b39fb53f2b10fa45f58a19b23c21b0439ba (patch) | |
tree | 4f26cc05b73b14c8602d3132e94588c094feaeae | |
parent | 0aa2d0adb1812ed78a9dc3b4452f4ced01bed8f2 (diff) | |
download | NorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.tar.gz NorthstarMods-628e2b39fb53f2b10fa45f58a19b23c21b0439ba.zip |
Play effect on flag match over (#860)v1.27.7-rc1
Actually not even vanilla does this, but this is just a fancied effect for when the match is over, the flags simply vanish together with their bases. So this adds some effects on top of it to not look so bland.
-rw-r--r-- | Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut index e52b0de5..c82dcf8f 100644 --- a/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut +++ b/Northstar.CustomServers/mod/scripts/vscripts/gamemodes/_gamemode_ctf.nut @@ -171,12 +171,14 @@ void function RemoveFlags() // destroy all the flag related things if ( IsValid( file.imcFlagSpawn ) ) { + PlayFX( $"P_phase_shift_main", file.imcFlagSpawn.GetOrigin() ) file.imcFlagSpawn.Destroy() file.imcFlag.Destroy() file.imcFlagReturnTrigger.Destroy() } if ( IsValid( file.militiaFlagSpawn ) ) { + PlayFX( $"P_phase_shift_main", file.militiaFlagSpawn.GetOrigin() ) file.militiaFlagSpawn.Destroy() file.militiaFlag.Destroy() file.militiaFlagReturnTrigger.Destroy() |