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authorTom Barham <me@cpdt.dev>2022-02-17 00:29:39 +1000
committerGitHub <noreply@github.com>2022-02-16 14:29:39 +0000
commit031d351db8900f5f7dc8aed0ea59e9f902667b84 (patch)
tree9120ee77021cbf8d866e77a1c0e1174030230a6a
parent2fbac6097ed995960f7a3fd5b1b0943d78150e15 (diff)
downloadNorthstarMods-031d351db8900f5f7dc8aed0ea59e9f902667b84.tar.gz
NorthstarMods-031d351db8900f5f7dc8aed0ea59e9f902667b84.zip
Log player UIDs on connect (#220)
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
index b3f1c5cb..d7514b29 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_base_gametype_mp.gnut
@@ -132,7 +132,7 @@ void function CodeCallback_OnClientConnectionStarted( entity player )
callbackFunc( player )
}
- printl( "Player connect started: " + player )
+ printl( "Player connect started: " + player + "---UID:" + player.GetUID() )
InitPassives( player )
}