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authorBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-01 23:08:01 +0000
committerBobTheBob <32057864+BobTheBob9@users.noreply.github.com>2022-01-01 23:08:01 +0000
commit4b07c01ff192ffb492359509babd8eedc554ea85 (patch)
tree8835fed5d0e36c6f6c9691cb96026649e9c1abb5
parenta5b567724f20db8ccd8483ff404b75653d10d067 (diff)
downloadNorthstarMods-4b07c01ff192ffb492359509babd8eedc554ea85.tar.gz
NorthstarMods-4b07c01ff192ffb492359509babd8eedc554ea85.zip
fix dropship intro using the wrong team's spawns
-rw-r--r--Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut2
1 files changed, 1 insertions, 1 deletions
diff --git a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
index 8e624c14..1e19abd3 100644
--- a/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
+++ b/Northstar.CustomServers/mod/scripts/vscripts/mp/_classic_mp_dropship_intro.gnut
@@ -86,7 +86,7 @@ void function OnPrematchStart()
foreach ( entity dropshipSpawn in validDropshipSpawns )
{
// todo: possibly make this only spawn dropships if we've got enough players to need them
- int createTeam = HasSwitchedSides() ? dropshipSpawn.GetTeam() : GetOtherTeam( dropshipSpawn.GetTeam() )
+ int createTeam = HasSwitchedSides() ? GetOtherTeam( dropshipSpawn.GetTeam() ) : dropshipSpawn.GetTeam()
array<IntroDropship> teamDropships = createTeam == TEAM_MILITIA ? file.militiaDropships : file.imcDropships
if ( teamDropships.len() >= 2 )