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authorJack <66967891+ASpoonPlaysGames@users.noreply.github.com>2023-09-18 20:02:03 +0100
committerGitHub <noreply@github.com>2023-09-18 21:02:03 +0200
commita2c0d6c0d4a666b60fabfcb3672953bbd6c73b3b (patch)
tree7ba4cebd7ad4dc39a5aa5e28e27b3de87949173c /.github/nativefuncs.json
parentafdadc6f897df342f882e0f98b2fccaa9e140289 (diff)
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Use `WinnerDetermined` instead of `Epilogue` to grant stats (#713)v1.19.0
Use `WinnerDetermined` instead of `Epilogue` to grant stats as some modes (like LTS) don't go into `eGameState.Epilogue` apparently. `eGameState.WinnerDetermined` should be better
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