blob: e56fdf96f7f526437da9d0a481e22b8a5404e6c0 (
plain)
1
2
3
4
5
6
7
8
9
10
|
#pragma once
// use the R2 namespace for game funcs
namespace R2
{
inline const char* (*GetCurrentPlaylistName)();
inline void (*SetCurrentPlaylist)(const char* pPlaylistName);
inline void (*SetPlaylistVarOverride)(const char* pVarName, const char* pValue);
inline const char* (*GetCurrentPlaylistVar)(const char* pVarName, bool bUseOverrides);
} // namespace R2
|