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#include "r2server.h"
CBaseEntity* (*Server_GetEntityByIndex)(int index);
CBasePlayer*(__fastcall* UTIL_PlayerByIndex)(int playerIndex);
ON_DLL_LOAD("server.dll", R2GameServer, (CModule module))
{
Server_GetEntityByIndex = module.Offset(0xFB820).RCast<CBaseEntity* (*)(int)>();
UTIL_PlayerByIndex = module.Offset(0x26AA10).RCast<CBasePlayer*(__fastcall*)(int)>();
}
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