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#include "materialsystem/cmaterialglue.h"
CMaterialGlue* (*GetMaterialAtCrossHair)();
AUTOHOOK_INIT()
AUTOHOOK(CC_mat_crosshair_printmaterial_f, engine.dll + 0xB3C40, void, __fastcall, (const CCommand& args))
{
CMaterialGlue* pMat = GetMaterialAtCrossHair();
if (!pMat)
{
spdlog::error("Not looking at a material!");
return;
}
std::function<void(CMaterialGlue * pGlue, const char* szName)> fnPrintGlue = [](CMaterialGlue* pGlue, const char* szName)
{
spdlog::info("|-----------------------------------------------");
if (!pGlue)
{
spdlog::info("|-- {} is NULL", szName);
return;
}
spdlog::info("|-- Name: {}", szName);
spdlog::info("|-- GUID: {:#x}", pGlue->m_GUID);
spdlog::info("|-- Name: {}", pGlue->m_pszName);
spdlog::info("|-- Width : {}", pGlue->m_iWidth);
spdlog::info("|-- Height: {}", pGlue->m_iHeight);
};
spdlog::info("|- GUID: {:#x}", pMat->m_GUID);
spdlog::info("|- Name: {}", pMat->m_pszName);
spdlog::info("|- Width : {}", pMat->m_iWidth);
spdlog::info("|- Height: {}", pMat->m_iHeight);
fnPrintGlue(pMat->m_pDepthShadow, "DepthShadow");
fnPrintGlue(pMat->m_pDepthPrepass, "DepthPrepass");
fnPrintGlue(pMat->m_pDepthVSM, "DepthVSM");
fnPrintGlue(pMat->m_pColPass, "ColPass");
}
ON_DLL_LOAD("engine.dll", GlMatSysIFace, (CModule module))
{
AUTOHOOK_DISPATCH()
GetMaterialAtCrossHair = module.Offset(0xB37D0).RCast<CMaterialGlue* (*)()>();
}
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