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#pragma once
#include "NetAdr2.h"
#include "socketcreator.h"
#include "sv_rcon.pb.h"
#include "cl_rcon.pb.h"
#include "igameserverdata.h"
constexpr char s_pszNoAuthMessage[] =
"This server is password protected for console access. Authenticate with 'PASS <password>' command.\n";
constexpr char s_pszWrongPwMessage[] = "Admin password incorrect.\n";
constexpr char s_pszBannedMessage[] = "Go away.\n";
constexpr char s_pszAuthMessage[] = "RCON authentication successfull.\n";
class CRConServer
{
public:
CRConServer();
~CRConServer();
void Init(void);
void Shutdown(void);
bool SetPassword(const char* pszPassword);
void Think(void);
void RunFrame(void);
void Send(const std::string& svMessage) const;
void Send(SocketHandle_t hSocket, const std::string& svMessage) const;
void Recv(void);
std::string Serialize(const std::string& svRspBuf, const std::string& svRspVal, sv_rcon::response_t response_t) const;
cl_rcon::request Deserialize(const std::string& svBuf) const;
void Authenticate(const cl_rcon::request& cl_request, CConnectedNetConsoleData* pData);
bool Comparator(std::string svPassword) const;
void ProcessBuffer(const char* pszIn, int nRecvLen, CConnectedNetConsoleData* pData);
void ProcessMessage(const cl_rcon::request& cl_request);
void Execute(const cl_rcon::request& cl_request, bool bConVar) const;
bool CheckForBan(CConnectedNetConsoleData* pData);
void CloseConnection(void);
void CloseNonAuthConnection(void);
private:
bool m_bInitialized;
int m_nConnIndex;
CNetAdr2* m_pAdr2;
CSocketCreator* m_pSocket;
std::vector<std::string> m_vBannedAddress;
std::string m_svPasswordHash;
};
extern CRConServer* g_pRConServer;
CRConServer* RCONServer();
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