1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
|
#include "pch.h"
#include "squirrel.h"
#include "hooks.h"
#include "hookutils.h"
#include "sigscanning.h"
#include "concommand.h"
#include "modmanager.h"
#include <iostream>
// hook forward declarations
typedef SQInteger(*SQPrintType)(void* sqvm, char* fmt, ...);
SQPrintType ClientSQPrint;
SQPrintType UISQPrint;
SQPrintType ServerSQPrint;
template<Context context> SQInteger SQPrintHook(void* sqvm, char* fmt, ...);
typedef void*(*CreateNewVMType)(void* a1, Context contextArg);
CreateNewVMType ClientCreateNewVM; // only need a client one since ui doesn't have its own func for this
CreateNewVMType ServerCreateNewVM;
template<Context context> void* CreateNewVMHook(void* a1, Context contextArg);
typedef void(*DestroyVMType)(void* a1, void* sqvm);
DestroyVMType ClientDestroyVM; // only need a client one since ui doesn't have its own func for this
DestroyVMType ServerDestroyVM;
template<Context context> void DestroyVMHook(void* a1, void* sqvm);
typedef void(*ScriptCompileError)(void* sqvm, const char* error, const char* file, int line, int column);
ScriptCompileError ClientSQCompileError; // only need a client one since ui doesn't have its own func for this
ScriptCompileError ServerSQCompileError;
template<Context context> void ScriptCompileErrorHook(void* sqvm, const char* error, const char* file, int line, int column);
typedef char(*CallScriptInitCallbackType)(void* sqvm, const char* callback);
CallScriptInitCallbackType ClientCallScriptInitCallback;
CallScriptInitCallbackType ServerCallScriptInitCallback;
template<Context context> char CallScriptInitCallbackHook(void* sqvm, const char* callback);
sq_compilebufferType ClientSq_compilebuffer;
sq_compilebufferType ServerSq_compilebuffer;
sq_pushroottableType ClientSq_pushroottable;
sq_pushroottableType ServerSq_pushroottable;
sq_callType ClientSq_call;
sq_callType ServerSq_call;
template<Context context> void ExecuteCodeCommand(const CCommand& args);
// inits
SquirrelManager<CLIENT>* g_ClientSquirrelManager;
SquirrelManager<SERVER>* g_ServerSquirrelManager;
SquirrelManager<UI>* g_UISquirrelManager;
void InitialiseClientSquirrel(HMODULE baseAddress)
{
HookEnabler hook;
// client inits
g_ClientSquirrelManager = new SquirrelManager<CLIENT>();
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x12B00, &SQPrintHook<CLIENT>, reinterpret_cast<LPVOID*>(&ClientSQPrint)); // client print function
RegisterConCommand("script_client", ExecuteCodeCommand<CLIENT>, "Executes script code in the client vm", FCVAR_CLIENTDLL);
// ui inits
g_UISquirrelManager = new SquirrelManager<UI>();
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x12BA0, &SQPrintHook<UI>, reinterpret_cast<LPVOID*>(&UISQPrint)); // ui print function
RegisterConCommand("script_ui", ExecuteCodeCommand<UI>, "Executes script code in the client vm", FCVAR_CLIENTDLL);
// inits for both client and ui, since they share some functions
ClientSq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
ClientSq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5860);
ClientSq_call = (sq_callType)((char*)baseAddress + 0x8650);
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x26130, &CreateNewVMHook<CLIENT>, reinterpret_cast<LPVOID*>(&ClientCreateNewVM)); // client createnewvm function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x26E70, &DestroyVMHook<CLIENT>, reinterpret_cast<LPVOID*>(&ClientDestroyVM)); // client destroyvm function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x79A50, &ScriptCompileErrorHook<CLIENT>, reinterpret_cast<LPVOID*>(&ClientSQCompileError)); // client compileerror function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x10190, &CallScriptInitCallbackHook<CLIENT>, reinterpret_cast<LPVOID*>(&ClientCallScriptInitCallback)); // client callscriptinitcallback function
}
void InitialiseServerSquirrel(HMODULE baseAddress)
{
g_ServerSquirrelManager = new SquirrelManager<SERVER>();
HookEnabler hook;
ServerSq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
ServerSq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5840);
ServerSq_call = (sq_callType)((char*)baseAddress + 0x8620);
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x1FE90, &SQPrintHook<SERVER>, reinterpret_cast<LPVOID*>(&ServerSQPrint)); // server print function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x260E0, &CreateNewVMHook<SERVER>, reinterpret_cast<LPVOID*>(&ServerCreateNewVM)); // server createnewvm function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x26E20, &DestroyVMHook<SERVER>, reinterpret_cast<LPVOID*>(&ServerDestroyVM)); // server destroyvm function
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x799E0, &ScriptCompileErrorHook<SERVER>, reinterpret_cast<LPVOID*>(&ServerSQCompileError)); // server compileerror function
RegisterConCommand("script", ExecuteCodeCommand<SERVER>, "Executes script code in the server vm", FCVAR_GAMEDLL);
}
// hooks
template<Context context> SQInteger SQPrintHook(void* sqvm, char* fmt, ...)
{
va_list va;
va_start(va, fmt);
SQChar buf[1024];
int charsWritten = vsnprintf_s(buf, _TRUNCATE, fmt, va);
if (charsWritten > 0)
{
if (buf[charsWritten - 1] == '\n')
buf[charsWritten - 1] = '\0';
spdlog::info("[{} SCRIPT] {}", GetContextName(context), buf);
}
va_end(va);
return 0;
}
template<Context context> void* CreateNewVMHook(void* a1, Context realContext)
{
void* sqvm;
if (context == CLIENT)
{
sqvm = ClientCreateNewVM(a1, realContext);
if (realContext == UI)
g_UISquirrelManager->VMCreated(sqvm);
else
g_ClientSquirrelManager->VMCreated(sqvm);
}
else if (context == SERVER)
{
sqvm = ServerCreateNewVM(a1, context);
g_ServerSquirrelManager->VMCreated(sqvm);
}
spdlog::info("CreateNewVM {} {}", GetContextName(realContext), sqvm);
return sqvm;
}
template<Context context> void DestroyVMHook(void* a1, void* sqvm)
{
Context realContext = context; // ui and client use the same function so we use this for prints
if (context == CLIENT)
{
if (g_ClientSquirrelManager->sqvm == sqvm)
g_ClientSquirrelManager->VMDestroyed();
else if (g_UISquirrelManager->sqvm == sqvm)
{
g_UISquirrelManager->VMDestroyed();
realContext = UI;
}
ClientDestroyVM(a1, sqvm);
}
else if (context == SERVER)
{
g_ServerSquirrelManager->VMDestroyed();
ServerDestroyVM(a1, sqvm);
}
spdlog::info("DestroyVM {} {}", GetContextName(realContext), sqvm);
}
template<Context context> void ScriptCompileErrorHook(void* sqvm, const char* error, const char* file, int line, int column)
{
// note: i think vanilla might actually show the script line that errored, might be nice to implement that if it's a thing
// look into client.dll+79540 for way better errors too
Context realContext = context; // ui and client use the same function so we use this for prints
if (context == CLIENT && sqvm == g_UISquirrelManager->sqvm)
realContext = UI;
spdlog::error("{} SCRIPT COMPILE ERROR {}", GetContextName(realContext), error);
spdlog::error("{} line [{}] column [{}]", file, line, column);
// dont call the original since it kills game
// in the future it'd be nice to do an actual error with UICodeCallback_ErrorDialog here, but only if we're compiling level scripts
// compilestring and stuff shouldn't tho
// though, that also has potential to be REALLY bad if we're compiling ui scripts lol
}
template<Context context> char CallScriptInitCallbackHook(void* sqvm, const char* callback)
{
char ret;
if (context == CLIENT)
{
Context realContext = context; // ui and client use the same function so we use this for prints
bool shouldCallCustomCallbacks = false;
// since we don't hook arbitrary callbacks yet, make sure we're only doing callbacks on inits
if (!strcmp(callback, "UICodeCallback_UIInit"))
{
realContext = UI;
shouldCallCustomCallbacks = true;
}
else if (!strcmp(callback, "ClientCodeCallback_MapSpawn"))
shouldCallCustomCallbacks = true;
// run before callbacks
// todo: we need to verify if RunOn is valid for current state before calling callbacks
if (shouldCallCustomCallbacks)
{
for (Mod* mod : g_ModManager->m_loadedMods)
{
for (ModScript* script : mod->Scripts)
{
for (ModScriptCallback* modCallback : script->Callbacks)
{
if (modCallback->Context == realContext && modCallback->BeforeCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback->BeforeCallback);
ClientCallScriptInitCallback(sqvm, modCallback->BeforeCallback.c_str());
}
}
}
}
}
spdlog::info("{} CodeCallback {} called", GetContextName(realContext), callback);
if (!shouldCallCustomCallbacks)
spdlog::info("Not executing custom callbacks for CodeCallback {}", callback);
ret = ClientCallScriptInitCallback(sqvm, callback);
// run after callbacks
if (shouldCallCustomCallbacks)
{
for (Mod* mod : g_ModManager->m_loadedMods)
{
for (ModScript* script : mod->Scripts)
{
for (ModScriptCallback* modCallback : script->Callbacks)
{
if (modCallback->Context == realContext && modCallback->AfterCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback->AfterCallback);
ClientCallScriptInitCallback(sqvm, modCallback->AfterCallback.c_str());
}
}
}
}
}
}
else if (context == SERVER)
{
// todo lol
}
return ret;
}
template<Context context> void ExecuteCodeCommand(const CCommand& args)
{
if (context == CLIENT)
g_ClientSquirrelManager->ExecuteCode(args.ArgS());
else if (context == UI)
g_UISquirrelManager->ExecuteCode(args.ArgS());
else if (context == SERVER)
g_ServerSquirrelManager->ExecuteCode(args.ArgS());
}
|