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|
#include "pch.h"
#include "squirrel.h"
#include "hooks.h"
#include "hookutils.h"
#include "sigscanning.h"
#include "concommand.h"
#include "modmanager.h"
#include <iostream>
#include "gameutils.h"
// hook forward declarations
typedef SQInteger (*SQPrintType)(void* sqvm, char* fmt, ...);
SQPrintType ClientSQPrint;
SQPrintType UISQPrint;
SQPrintType ServerSQPrint;
template <ScriptContext context> SQInteger SQPrintHook(void* sqvm, char* fmt, ...);
typedef void* (*CreateNewVMType)(void* a1, ScriptContext contextArg);
CreateNewVMType ClientCreateNewVM; // only need a client one since ui doesn't have its own func for this
CreateNewVMType ServerCreateNewVM;
template <ScriptContext context> void* CreateNewVMHook(void* a1, ScriptContext contextArg);
typedef void (*DestroyVMType)(void* a1, void* sqvm);
DestroyVMType ClientDestroyVM; // only need a client one since ui doesn't have its own func for this
DestroyVMType ServerDestroyVM;
template <ScriptContext context> void DestroyVMHook(void* a1, void* sqvm);
typedef void (*ScriptCompileError)(void* sqvm, const char* error, const char* file, int line, int column);
ScriptCompileError ClientSQCompileError; // only need a client one since ui doesn't have its own func for this
ScriptCompileError ServerSQCompileError;
template <ScriptContext context> void ScriptCompileErrorHook(void* sqvm, const char* error, const char* file, int line, int column);
typedef char (*CallScriptInitCallbackType)(void* sqvm, const char* callback);
CallScriptInitCallbackType ClientCallScriptInitCallback;
CallScriptInitCallbackType ServerCallScriptInitCallback;
template <ScriptContext context> char CallScriptInitCallbackHook(void* sqvm, const char* callback);
RegisterSquirrelFuncType ClientRegisterSquirrelFunc;
RegisterSquirrelFuncType ServerRegisterSquirrelFunc;
template <ScriptContext context> int64_t RegisterSquirrelFuncHook(void* sqvm, SQFuncRegistration* funcReg, char unknown);
// core sqvm funcs
sq_compilebufferType ClientSq_compilebuffer;
sq_compilebufferType ServerSq_compilebuffer;
sq_pushroottableType ClientSq_pushroottable;
sq_pushroottableType ServerSq_pushroottable;
sq_callType ClientSq_call;
sq_callType ServerSq_call;
// sq stack array funcs
sq_newarrayType ClientSq_newarray;
sq_newarrayType ServerSq_newarray;
sq_arrayappendType ClientSq_arrayappend;
sq_arrayappendType ServerSq_arrayappend;
// sq stack push funcs
sq_pushstringType ClientSq_pushstring;
sq_pushstringType ServerSq_pushstring;
sq_pushintegerType ClientSq_pushinteger;
sq_pushintegerType ServerSq_pushinteger;
sq_pushfloatType ClientSq_pushfloat;
sq_pushfloatType ServerSq_pushfloat;
sq_pushboolType ClientSq_pushbool;
sq_pushboolType ServerSq_pushbool;
sq_pusherrorType ClientSq_pusherror;
sq_pusherrorType ServerSq_pusherror;
sq_defconst ClientSq_defconst;
sq_defconst ServerSq_defconst;
sq_pushAssetType ClientSq_pushAsset;
sq_pushAssetType ServerSq_pushAsset;
// sq stack get funcs
sq_getstringType ClientSq_getstring;
sq_getstringType ServerSq_getstring;
sq_getintegerType ClientSq_getinteger;
sq_getintegerType ServerSq_getinteger;
sq_getfloatType ClientSq_getfloat;
sq_getfloatType ServerSq_getfloat;
sq_getboolType ClientSq_getbool;
sq_getboolType ServerSq_getbool;
sq_getType ClientSq_sq_get;
sq_getType ServerSq_sq_get;
sq_newSlotType ServerSq_newSlot;
sq_newSlotType ClientSq_newSlot;
sq_newTableType ServerSq_newTable;
sq_newTableType ClientSq_newTable;
template <ScriptContext context> void ExecuteCodeCommand(const CCommand& args);
// inits
SquirrelManager<ScriptContext::CLIENT>* g_ClientSquirrelManager;
SquirrelManager<ScriptContext::SERVER>* g_ServerSquirrelManager;
SquirrelManager<ScriptContext::UI>* g_UISquirrelManager;
SQInteger NSTestFunc(void* sqvm)
{
return 1;
}
void InitialiseClientSquirrel(HMODULE baseAddress)
{
HookEnabler hook;
// client inits
g_ClientSquirrelManager = new SquirrelManager<ScriptContext::CLIENT>();
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x12B00,
&SQPrintHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientSQPrint)); // client print function
RegisterConCommand(
"script_client", ExecuteCodeCommand<ScriptContext::CLIENT>, "Executes script code on the client vm", FCVAR_CLIENTDLL);
// ui inits
g_UISquirrelManager = new SquirrelManager<ScriptContext::UI>();
ENABLER_CREATEHOOK(
hook, (char*)baseAddress + 0x12BA0, &SQPrintHook<ScriptContext::UI>, reinterpret_cast<LPVOID*>(&UISQPrint)); // ui print function
RegisterConCommand("script_ui", ExecuteCodeCommand<ScriptContext::UI>, "Executes script code on the ui vm", FCVAR_CLIENTDLL);
// inits for both client and ui, since they share some functions
ClientSq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
ClientSq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5860);
ClientSq_call = (sq_callType)((char*)baseAddress + 0x8650);
ClientRegisterSquirrelFunc = (RegisterSquirrelFuncType)((char*)baseAddress + 0x108E0);
ClientSq_newarray = (sq_newarrayType)((char*)baseAddress + 0x39F0);
ClientSq_arrayappend = (sq_arrayappendType)((char*)baseAddress + 0x3C70);
ClientSq_pushstring = (sq_pushstringType)((char*)baseAddress + 0x3440);
ClientSq_pushinteger = (sq_pushintegerType)((char*)baseAddress + 0x36A0);
ClientSq_pushfloat = (sq_pushfloatType)((char*)baseAddress + 0x3800);
ClientSq_pushbool = (sq_pushboolType)((char*)baseAddress + 0x3710);
ClientSq_pusherror = (sq_pusherrorType)((char*)baseAddress + 0x8470);
ClientSq_pushAsset = (sq_pushAssetType)((char*)baseAddress + 0x3560);
ClientSq_getstring = (sq_getstringType)((char*)baseAddress + 0x60C0);
ClientSq_getinteger = (sq_getintegerType)((char*)baseAddress + 0x60E0);
ClientSq_getfloat = (sq_getfloatType)((char*)baseAddress + 0x6100);
ClientSq_getbool = (sq_getboolType)((char*)baseAddress + 0x6130);
ClientSq_sq_get = (sq_getType)((char*)baseAddress + 0x7C30);
ClientSq_defconst = (sq_defconst)((char*)baseAddress + 0x12120);
// Table functions
ClientSq_newTable = (sq_newTableType)((char*)baseAddress + 0x3960);
ClientSq_newSlot = (sq_newSlotType)((char*)baseAddress + 0x70B0);
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x26130,
&CreateNewVMHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientCreateNewVM)); // client createnewvm function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x26E70,
&DestroyVMHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientDestroyVM)); // client destroyvm function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x79A50,
&ScriptCompileErrorHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientSQCompileError)); // client compileerror function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x10190,
&CallScriptInitCallbackHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientCallScriptInitCallback)); // client callscriptinitcallback function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x108E0,
&RegisterSquirrelFuncHook<ScriptContext::CLIENT>,
reinterpret_cast<LPVOID*>(&ClientRegisterSquirrelFunc)); // client registersquirrelfunc function
}
void InitialiseServerSquirrel(HMODULE baseAddress)
{
g_ServerSquirrelManager = new SquirrelManager<ScriptContext::SERVER>();
HookEnabler hook;
ServerSq_compilebuffer = (sq_compilebufferType)((char*)baseAddress + 0x3110);
ServerSq_pushroottable = (sq_pushroottableType)((char*)baseAddress + 0x5840);
ServerSq_call = (sq_callType)((char*)baseAddress + 0x8620);
ServerRegisterSquirrelFunc = (RegisterSquirrelFuncType)((char*)baseAddress + 0x1DD10);
ServerSq_newarray = (sq_newarrayType)((char*)baseAddress + 0x39F0);
ServerSq_arrayappend = (sq_arrayappendType)((char*)baseAddress + 0x3C70);
ServerSq_pushstring = (sq_pushstringType)((char*)baseAddress + 0x3440);
ServerSq_pushinteger = (sq_pushintegerType)((char*)baseAddress + 0x36A0);
ServerSq_pushfloat = (sq_pushfloatType)((char*)baseAddress + 0x3800);
ServerSq_pushbool = (sq_pushboolType)((char*)baseAddress + 0x3710);
ServerSq_pusherror = (sq_pusherrorType)((char*)baseAddress + 0x8440);
ServerSq_pushAsset = (sq_pushAssetType)((char*)baseAddress + 0x3560);
ServerSq_getstring = (sq_getstringType)((char*)baseAddress + 0x60A0);
ServerSq_getinteger = (sq_getintegerType)((char*)baseAddress + 0x60C0);
ServerSq_getfloat = (sq_getfloatType)((char*)baseAddress + 0x60E0);
ServerSq_getbool = (sq_getboolType)((char*)baseAddress + 0x6110);
ServerSq_sq_get = (sq_getType)((char*)baseAddress + 0x7C00);
ServerSq_defconst = (sq_defconst)((char*)baseAddress + 0x1F550);
ServerSq_newSlot = (sq_newSlotType)((char*)baseAddress + 0x7080);
ServerSq_newTable = (sq_newTableType)((char*)baseAddress + 0x3960);
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x1FE90,
&SQPrintHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerSQPrint)); // server print function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x260E0,
&CreateNewVMHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerCreateNewVM)); // server createnewvm function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x26E20,
&DestroyVMHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerDestroyVM)); // server destroyvm function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x799E0,
&ScriptCompileErrorHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerSQCompileError)); // server compileerror function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x1D5C0,
&CallScriptInitCallbackHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerCallScriptInitCallback)); // server callscriptinitcallback function
ENABLER_CREATEHOOK(
hook,
(char*)baseAddress + 0x1DD10,
&RegisterSquirrelFuncHook<ScriptContext::SERVER>,
reinterpret_cast<LPVOID*>(&ServerRegisterSquirrelFunc)); // server registersquirrelfunc function
// cheat and clientcmd_can_execute allows clients to execute this, but since it's unsafe we only allow it when cheats are enabled
// for script_client and script_ui, we don't use cheats, so clients can execute them on themselves all they want
RegisterConCommand(
"script",
ExecuteCodeCommand<ScriptContext::SERVER>,
"Executes script code on the server vm",
FCVAR_GAMEDLL | FCVAR_CLIENTCMD_CAN_EXECUTE | FCVAR_CHEAT);
}
// hooks
template <ScriptContext context> SQInteger SQPrintHook(void* sqvm, char* fmt, ...)
{
va_list va;
va_start(va, fmt);
SQChar buf[1024];
int charsWritten = vsnprintf_s(buf, _TRUNCATE, fmt, va);
if (charsWritten > 0)
{
if (buf[charsWritten - 1] == '\n')
buf[charsWritten - 1] = '\0';
spdlog::info("[{} SCRIPT] {}", GetContextName(context), buf);
}
va_end(va);
return 0;
}
template <ScriptContext context> void* CreateNewVMHook(void* a1, ScriptContext realContext)
{
void* sqvm;
if (context == ScriptContext::CLIENT)
{
sqvm = ClientCreateNewVM(a1, realContext);
if (realContext == ScriptContext::UI)
g_UISquirrelManager->VMCreated(sqvm);
else
g_ClientSquirrelManager->VMCreated(sqvm);
}
else if (context == ScriptContext::SERVER)
{
sqvm = ServerCreateNewVM(a1, context);
g_ServerSquirrelManager->VMCreated(sqvm);
}
spdlog::info("CreateNewVM {} {}", GetContextName(realContext), sqvm);
return sqvm;
}
template <ScriptContext context> void DestroyVMHook(void* a1, void* sqvm)
{
ScriptContext realContext = context; // ui and client use the same function so we use this for prints
if (context == ScriptContext::CLIENT)
{
if (g_ClientSquirrelManager->sqvm == sqvm)
g_ClientSquirrelManager->VMDestroyed();
else if (g_UISquirrelManager->sqvm == sqvm)
{
g_UISquirrelManager->VMDestroyed();
realContext = ScriptContext::UI;
}
ClientDestroyVM(a1, sqvm);
}
else if (context == ScriptContext::SERVER)
{
g_ServerSquirrelManager->VMDestroyed();
ServerDestroyVM(a1, sqvm);
}
spdlog::info("DestroyVM {} {}", GetContextName(realContext), sqvm);
}
template <ScriptContext context> void ScriptCompileErrorHook(void* sqvm, const char* error, const char* file, int line, int column)
{
ScriptContext realContext = context; // ui and client use the same function so we use this for prints
if (context == ScriptContext::CLIENT && sqvm == g_UISquirrelManager->sqvm)
realContext = ScriptContext::UI;
spdlog::error("{} SCRIPT COMPILE ERROR {}", GetContextName(realContext), error);
spdlog::error("{} line [{}] column [{}]", file, line, column);
// dont call the original since it kills game
// in the future it'd be nice to do an actual error with UICodeCallback_ErrorDialog here, but only if we're compiling level scripts
// compilestring and stuff shouldn't tho
// though, that also has potential to be REALLY bad if we're compiling ui scripts lol
}
template <ScriptContext context> char CallScriptInitCallbackHook(void* sqvm, const char* callback)
{
char ret;
if (context == ScriptContext::CLIENT)
{
ScriptContext realContext = context; // ui and client use the same function so we use this for prints
bool shouldCallCustomCallbacks = false;
// since we don't hook arbitrary callbacks yet, make sure we're only doing callbacks on inits
if (!strcmp(callback, "UICodeCallback_UIInit"))
{
realContext = ScriptContext::UI;
shouldCallCustomCallbacks = true;
}
else if (!strcmp(callback, "ClientCodeCallback_MapSpawn"))
shouldCallCustomCallbacks = true;
// run before callbacks
// todo: we need to verify if RunOn is valid for current state before calling callbacks
if (shouldCallCustomCallbacks)
{
for (Mod mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == realContext && modCallback.BeforeCallback.length())
{
spdlog::info(
"Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback.BeforeCallback);
ClientCallScriptInitCallback(sqvm, modCallback.BeforeCallback.c_str());
}
}
}
}
}
spdlog::info("{} CodeCallback {} called", GetContextName(realContext), callback);
if (!shouldCallCustomCallbacks)
spdlog::info("Not executing custom callbacks for CodeCallback {}", callback);
ret = ClientCallScriptInitCallback(sqvm, callback);
// run after callbacks
if (shouldCallCustomCallbacks)
{
for (Mod mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == realContext && modCallback.AfterCallback.length())
{
spdlog::info(
"Running custom {} script callback \"{}\"", GetContextName(realContext), modCallback.AfterCallback);
ClientCallScriptInitCallback(sqvm, modCallback.AfterCallback.c_str());
}
}
}
}
}
}
else if (context == ScriptContext::SERVER)
{
// since we don't hook arbitrary callbacks yet, make sure we're only doing callbacks on inits
bool shouldCallCustomCallbacks = !strcmp(callback, "CodeCallback_MapSpawn");
// run before callbacks
// todo: we need to verify if RunOn is valid for current state before calling callbacks
if (shouldCallCustomCallbacks)
{
for (Mod mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == ScriptContext::SERVER && modCallback.BeforeCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(context), modCallback.BeforeCallback);
ServerCallScriptInitCallback(sqvm, modCallback.BeforeCallback.c_str());
}
}
}
}
}
spdlog::info("{} CodeCallback {} called", GetContextName(context), callback);
if (!shouldCallCustomCallbacks)
spdlog::info("Not executing custom callbacks for CodeCallback {}", callback);
ret = ServerCallScriptInitCallback(sqvm, callback);
// run after callbacks
if (shouldCallCustomCallbacks)
{
for (Mod mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
for (ModScript script : mod.Scripts)
{
for (ModScriptCallback modCallback : script.Callbacks)
{
if (modCallback.Context == ScriptContext::SERVER && modCallback.AfterCallback.length())
{
spdlog::info("Running custom {} script callback \"{}\"", GetContextName(context), modCallback.AfterCallback);
ServerCallScriptInitCallback(sqvm, modCallback.AfterCallback.c_str());
}
}
}
}
}
}
return ret;
}
template <ScriptContext context> void ExecuteCodeCommand(const CCommand& args)
{
if (context == ScriptContext::CLIENT)
g_ClientSquirrelManager->ExecuteCode(args.ArgS());
else if (context == ScriptContext::UI)
g_UISquirrelManager->ExecuteCode(args.ArgS());
else if (context == ScriptContext::SERVER)
g_ServerSquirrelManager->ExecuteCode(args.ArgS());
}
SQRESULT SQ_DevFuncStub(void* sqvm)
{
spdlog::warn("Blocked execution of squirrel developer function for security reasons. To re-enable them use start parameter "
"-allowSquirrelDevFunctions.");
return SQRESULT_NULL;
}
template <ScriptContext context> int64_t RegisterSquirrelFuncHook(void* sqvm, SQFuncRegistration* funcReg, char unknown)
{
static std::set<std::string> allowedDevFunctions = {
"Dev_CommandLineHasParm",
"Dev_CommandLineParmValue",
"Dev_CommandLineRemoveParm",
};
if ((funcReg->devLevel == 1) && (!CommandLine()->CheckParm("-allowSquirrelDevFunctions")) &&
(!allowedDevFunctions.count(funcReg->squirrelFuncName)))
funcReg->funcPtr = SQ_DevFuncStub;
if (context == ScriptContext::SERVER)
return ServerRegisterSquirrelFunc(sqvm, funcReg, unknown);
else
return ClientRegisterSquirrelFunc(sqvm, funcReg, unknown);
}
const char* sq_getTypeName(int type)
{
switch (type)
{
case OT_ASSET:
return "asset";
case OT_INTEGER:
return "int";
case OT_BOOL:
return "bool";
case SQOBJECT_NUMERIC:
return "float or int";
case OT_NULL:
return "null";
case OT_VECTOR:
return "vector";
case 0:
return "var";
case OT_USERDATA:
return "userdata";
case OT_FLOAT:
return "float";
case OT_STRING:
return "string";
case 0x8000040:
return "array";
case 0x8000200:
return "function";
case 0x8100000:
return "structdef";
case OT_THREAD:
return "thread";
case OT_FUNCPROTO:
return "function";
case OT_CLAAS:
return "class";
case OT_WEAKREF:
return "weakref";
case 0x8080000:
return "unimplemented function";
case 0x8200000:
return "struct instance";
case 0xA000020:
return "table";
case 0xA008000:
return "instance";
case 0xA400000:
return "entity";
}
return "";
}
SQReturnTypeEnum GetReturnTypeEnumFromString(const char* returnTypeString)
{
static std::map<std::string, SQReturnTypeEnum> sqEnumStrMap = {
{"bool", SqReturnBoolean},
{"float", SqReturnFloat},
{"vector", SqReturnVector},
{"int", SqReturnInteger},
{"entity", SqReturnEntity},
{"string", SqReturnString},
{"array", SqReturnArrays},
{"asset", SqReturnAsset},
{"table", SqReturnTable}};
if (sqEnumStrMap.count(returnTypeString))
{
return sqEnumStrMap[returnTypeString];
}
else
{
return SqReturnDefault; // previous default value
}
}
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