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#include "pch.h"
#include "sourceinterface.h"
#include "hooks.h"
#include "hookutils.h"
#include "sourceconsole.h"
#include "context.h"
#include "convar.h"
#include <iostream>
// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
CreateInterfaceFn clientCreateInterfaceOriginal;
void* ClientCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = clientCreateInterfaceOriginal(pName, pReturnCode);
spdlog::info("CreateInterface CLIENT {}", pName);
if (!strcmp(pName, "GameClientExports001"))
InitialiseConsoleOnInterfaceCreation();
return ret;
}
CreateInterfaceFn serverCreateInterfaceOriginal;
void* ServerCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = serverCreateInterfaceOriginal(pName, pReturnCode);
std::cout << "CreateInterface SERVER " << pName << std::endl;
return ret;
}
CreateInterfaceFn engineCreateInterfaceOriginal;
void* EngineCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = engineCreateInterfaceOriginal(pName, pReturnCode);
std::cout << "CreateInterface ENGINE " << pName << std::endl;
return ret;
}
void HookClientCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook, GetProcAddress(baseAddress, "CreateInterface"), &ClientCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&clientCreateInterfaceOriginal));
}
void HookServerCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook, GetProcAddress(baseAddress, "CreateInterface"), &ServerCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&serverCreateInterfaceOriginal));
}
void HookEngineCreateInterface(HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook, GetProcAddress(baseAddress, "CreateInterface"), &EngineCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&engineCreateInterfaceOriginal));
}
void InitialiseInterfaceCreationHooks()
{
AddDllLoadCallback("client.dll", HookClientCreateInterface);
// not used atm
// AddDllLoadCallback("server.dll", HookServerCreateInterface);
// AddDllLoadCallback("engine.dll", HookEngineCreateInterface);
}
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