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#include "pch.h"
#include "sourceinterface.h"
#include "hooks.h"
#include "hookutils.h"
#include "sourceconsole.h"
// really wanted to do a modular callback system here but honestly couldn't be bothered so hardcoding stuff for now: todo later
CreateInterfaceFn ClientCreateInterfaceOriginal;
void* ClientCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = ClientCreateInterfaceOriginal(pName, pReturnCode);
spdlog::info("CreateInterface CLIENT {}", pName);
if (!strcmp(pName, "GameClientExports001"))
InitialiseConsoleOnInterfaceCreation();
return ret;
}
CreateInterfaceFn ServerCreateInterfaceOriginal;
void* ServerCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = ServerCreateInterfaceOriginal(pName, pReturnCode);
spdlog::info("CreateInterface SERVER {}", pName);
return ret;
}
CreateInterfaceFn EngineCreateInterfaceOriginal;
void* EngineCreateInterfaceHook(const char* pName, int* pReturnCode)
{
void* ret = EngineCreateInterfaceOriginal(pName, pReturnCode);
spdlog::info("CreateInterface ENGINE {}", pName);
return ret;
}
ON_DLL_LOAD("client.dll", ClientInterface, [](HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook,
GetProcAddress(baseAddress, "CreateInterface"),
&ClientCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&ClientCreateInterfaceOriginal));
})
ON_DLL_LOAD("server.dll", ServerInterface, [](HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook,
GetProcAddress(baseAddress, "CreateInterface"),
&ServerCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&ServerCreateInterfaceOriginal));
})
ON_DLL_LOAD("engine.dll", EngineInterface, [](HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(
hook,
GetProcAddress(baseAddress, "CreateInterface"),
&EngineCreateInterfaceHook,
reinterpret_cast<LPVOID*>(&EngineCreateInterfaceOriginal));
})
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