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#pragma once
#include "pch.h"
#include "sourceinterface.h"
#include "spdlog/sinks/base_sink.h"
#include <map>
class EditablePanel
{
public:
virtual ~EditablePanel() = 0;
unsigned char unknown[0x2B0];
};
struct SourceColor
{
unsigned char R;
unsigned char G;
unsigned char B;
unsigned char A;
SourceColor(unsigned char r, unsigned char g, unsigned char b, unsigned char a)
{
R = r;
G = g;
B = b;
A = a;
}
SourceColor()
{
R = 0;
G = 0;
B = 0;
A = 0;
}
};
class IConsoleDisplayFunc
{
public:
virtual void ColorPrint(const SourceColor& clr, const char* pMessage) = 0;
virtual void Print(const char* pMessage) = 0;
virtual void DPrint(const char* pMessage) = 0;
};
class CConsolePanel : public EditablePanel, public IConsoleDisplayFunc
{
};
class CConsoleDialog
{
public:
struct VTable
{
void* unknown[298];
void (*OnCommandSubmitted)(CConsoleDialog* consoleDialog, const char* pCommand);
};
VTable* m_vtable;
unsigned char unknown[0x398];
CConsolePanel* m_pConsolePanel;
};
class CGameConsole
{
public:
virtual ~CGameConsole() = 0;
// activates the console, makes it visible and brings it to the foreground
virtual void Activate() = 0;
virtual void Initialize() = 0;
// hides the console
virtual void Hide() = 0;
// clears the console
virtual void Clear() = 0;
// return true if the console has focus
virtual bool IsConsoleVisible() = 0;
virtual void SetParent(int parent) = 0;
bool m_bInitialized;
CConsoleDialog* m_pConsole;
};
extern SourceInterface<CGameConsole>* g_SourceGameConsole;
// spdlog logger
class SourceConsoleSink : public spdlog::sinks::base_sink<std::mutex>
{
private:
std::map<spdlog::level::level_enum, SourceColor> logColours;
public:
SourceConsoleSink();
protected:
void sink_it_(const spdlog::details::log_msg& msg) override;
void flush_() override;
};
void InitialiseConsoleOnInterfaceCreation();
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