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#include "pch.h"
#include "sourceconsole.h"
#include "sourceinterface.h"
#include "concommand.h"
#include "hookutils.h"
#include "dedicated.h"
SourceInterface<CGameConsole>* g_SourceGameConsole;
void ConCommand_toggleconsole(const CCommand& arg)
{
if ((*g_SourceGameConsole)->IsConsoleVisible())
(*g_SourceGameConsole)->Hide();
else
(*g_SourceGameConsole)->Activate();
}
void ConCommand_help(const CCommand& arg)
{
if (arg.ArgC() < 2)
return;
// todo: this should basically just call FindConVar once we have that working, then just print convar.GetHelpString
}
typedef void(*OnCommandSubmittedType)(CConsoleDialog* consoleDialog, const char* pCommand);
OnCommandSubmittedType onCommandSubmittedOriginal;
void OnCommandSubmittedHook(CConsoleDialog* consoleDialog, const char* pCommand)
{
consoleDialog->m_pConsolePanel->Print("] ");
consoleDialog->m_pConsolePanel->Print(pCommand);
consoleDialog->m_pConsolePanel->Print("\n");
// todo: call the help command in the future
onCommandSubmittedOriginal(consoleDialog, pCommand);
}
// called from sourceinterface.cpp in client createinterface hooks, on GameClientExports001
void InitialiseConsoleOnInterfaceCreation()
{
(*g_SourceGameConsole)->Initialize();
auto consoleLogger = std::make_shared<SourceConsoleSink>();
consoleLogger->set_pattern("[%l] %v");
spdlog::default_logger()->sinks().push_back(consoleLogger);
// hook OnCommandSubmitted so we print inputted commands
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (void*)((*g_SourceGameConsole)->m_pConsole->m_vtable->OnCommandSubmitted), &OnCommandSubmittedHook, reinterpret_cast<LPVOID*>(&onCommandSubmittedOriginal));
}
void InitialiseSourceConsole(HMODULE baseAddress)
{
if (IsDedicated())
return;
g_SourceGameConsole = new SourceInterface<CGameConsole>("client.dll", "GameConsole004");
RegisterConCommand("toggleconsole", ConCommand_toggleconsole, "toggles the console", FCVAR_NONE);
}
// logging stuff
SourceConsoleSink::SourceConsoleSink()
{
logColours.emplace(spdlog::level::trace, SourceColor(0, 255, 255, 255));
logColours.emplace(spdlog::level::debug, SourceColor(0, 255, 255, 255));
logColours.emplace(spdlog::level::info, SourceColor(255, 255, 255, 255));
logColours.emplace(spdlog::level::warn, SourceColor(255, 255, 0, 255));
logColours.emplace(spdlog::level::err, SourceColor(255, 0, 0, 255));
logColours.emplace(spdlog::level::critical, SourceColor(255, 0, 0, 255));
logColours.emplace(spdlog::level::off, SourceColor(0, 0, 0, 0));
}
void SourceConsoleSink::sink_it_(const spdlog::details::log_msg& msg)
{
if (!(*g_SourceGameConsole)->m_bInitialized)
return;
spdlog::memory_buf_t formatted;
spdlog::sinks::base_sink<std::mutex>::formatter_->format(msg, formatted);
(*g_SourceGameConsole)->m_pConsole->m_pConsolePanel->ColorPrint(logColours[msg.level], fmt::to_string(formatted).c_str()); // todo needs colour support
}
void SourceConsoleSink::flush_() {}
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