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#include "pch.h"
#include "serverscriptpersistence.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
// void function NSEarlyWritePlayerPersistenceForLeave( entity player )
SQInteger SQ_EarlyWritePlayerPersistenceForLeave(void* sqvm)
{
void* player;
if (!ServerSq_getentity(sqvm, &player) || !g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
return 0;
g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
g_ServerAuthenticationManager->WritePersistentData(player);
return 0;
}
// bool function NSIsWritingPlayerPersistence()
SQInteger SQ_IsWritingPlayerPersistence(void* sqvm)
{
ServerSq_pushbool(sqvm, g_MasterServerManager->m_savingPersistentData);
return 1;
}
void InitialiseServerScriptPersistence(HMODULE baseAddress)
{
g_ServerSquirrelManager->AddFuncRegistration("void", "NSEarlyWritePlayerPersistenceForLeave", "entity player", "", SQ_EarlyWritePlayerPersistenceForLeave);
g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
}
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