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#include "pch.h"
#include "serverchathooks.h"
#include <rapidjson/document.h>
#include <rapidjson/stringbuffer.h>
#include <rapidjson/writer.h>
#include "serverauthentication.h"
#include "squirrel.h"
#include "miscserverscript.h"
class CServerGameDLL;
class CBasePlayer;
class CRecipientFilter
{
char unknown[58];
};
CServerGameDLL* g_pServerGameDLL;
typedef void(__fastcall* CServerGameDLL__OnReceivedSayTextMessageType)(
CServerGameDLL* self, unsigned int senderPlayerId, const char* text, int channelId);
CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessage;
CServerGameDLL__OnReceivedSayTextMessageType CServerGameDLL__OnReceivedSayTextMessageHookBase;
typedef CBasePlayer*(__fastcall* UTIL_PlayerByIndexType)(int playerIndex);
UTIL_PlayerByIndexType UTIL_PlayerByIndex;
typedef void(__fastcall* CRecipientFilter__ConstructType)(CRecipientFilter* self);
CRecipientFilter__ConstructType CRecipientFilter__Construct;
typedef void(__fastcall* CRecipientFilter__DestructType)(CRecipientFilter* self);
CRecipientFilter__DestructType CRecipientFilter__Destruct;
typedef void(__fastcall* CRecipientFilter__AddAllPlayersType)(CRecipientFilter* self);
CRecipientFilter__AddAllPlayersType CRecipientFilter__AddAllPlayers;
typedef void(__fastcall* CRecipientFilter__AddRecipientType)(CRecipientFilter* self, const CBasePlayer* player);
CRecipientFilter__AddRecipientType CRecipientFilter__AddRecipient;
typedef void(__fastcall* CRecipientFilter__MakeReliableType)(CRecipientFilter* self);
CRecipientFilter__MakeReliableType CRecipientFilter__MakeReliable;
typedef void(__fastcall* UserMessageBeginType)(CRecipientFilter* filter, const char* messagename);
UserMessageBeginType UserMessageBegin;
typedef void(__fastcall* MessageEndType)();
MessageEndType MessageEnd;
typedef void(__fastcall* MessageWriteByteType)(int iValue);
MessageWriteByteType MessageWriteByte;
typedef void(__fastcall* MessageWriteStringType)(const char* sz);
MessageWriteStringType MessageWriteString;
typedef void(__fastcall* MessageWriteBoolType)(bool bValue);
MessageWriteBoolType MessageWriteBool;
bool isSkippingHook = false;
static void CServerGameDLL__OnReceivedSayTextMessageHook(CServerGameDLL* self, unsigned int senderPlayerId, const char* text, bool isTeam)
{
// MiniHook doesn't allow calling the base function outside of anywhere but the hook function.
// To allow bypassing the hook, isSkippingHook can be set.
if (isSkippingHook)
{
isSkippingHook = false;
CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
return;
}
void* sender = GetPlayerByIndex(senderPlayerId - 1);
// check chat ratelimits
if (!g_ServerAuthenticationManager->CheckPlayerChatRatelimit(sender))
{
return;
}
if (g_ServerSquirrelManager->setupfunc("CServerGameDLL_ProcessMessageStartThread") != SQRESULT_ERROR)
{
g_ServerSquirrelManager->pusharg((int)senderPlayerId - 1);
g_ServerSquirrelManager->pusharg(text);
g_ServerSquirrelManager->pusharg(isTeam);
g_ServerSquirrelManager->call(3);
}
else
CServerGameDLL__OnReceivedSayTextMessageHookBase(self, senderPlayerId, text, isTeam);
}
void ChatSendMessage(unsigned int playerIndex, const char* text, bool isteam)
{
isSkippingHook = true;
CServerGameDLL__OnReceivedSayTextMessage(
g_pServerGameDLL,
// Ensure the first bit isn't set, since this indicates a custom message
(playerIndex + 1) & CUSTOM_MESSAGE_INDEX_MASK,
text,
isteam);
}
void ChatBroadcastMessage(int fromPlayerIndex, int toPlayerIndex, const char* text, bool isTeam, bool isDead, CustomMessageType messageType)
{
CBasePlayer* toPlayer = NULL;
if (toPlayerIndex >= 0)
{
toPlayer = UTIL_PlayerByIndex(toPlayerIndex + 1);
if (toPlayer == NULL)
return;
}
// Build a new string where the first byte is the message type
char sendText[256];
sendText[0] = (char)messageType;
strncpy(sendText + 1, text, 255);
sendText[255] = 0;
// Anonymous custom messages use playerId=0, non-anonymous ones use a player ID with the first bit set
unsigned int fromPlayerId = fromPlayerIndex < 0 ? 0 : ((fromPlayerIndex + 1) | CUSTOM_MESSAGE_INDEX_BIT);
CRecipientFilter filter;
CRecipientFilter__Construct(&filter);
if (toPlayer == NULL)
{
CRecipientFilter__AddAllPlayers(&filter);
}
else
{
CRecipientFilter__AddRecipient(&filter, toPlayer);
}
CRecipientFilter__MakeReliable(&filter);
UserMessageBegin(&filter, "SayText");
MessageWriteByte(fromPlayerId);
MessageWriteString(sendText);
MessageWriteBool(isTeam);
MessageWriteBool(isDead);
MessageEnd();
CRecipientFilter__Destruct(&filter);
}
SQRESULT SQ_SendMessage(void* sqvm)
{
int playerIndex = ServerSq_getinteger(sqvm, 1);
const char* text = ServerSq_getstring(sqvm, 2);
bool isTeam = ServerSq_getbool(sqvm, 3);
ChatSendMessage(playerIndex, text, isTeam);
return SQRESULT_NULL;
}
SQRESULT SQ_BroadcastMessage(void* sqvm)
{
int fromPlayerIndex = ServerSq_getinteger(sqvm, 1);
int toPlayerIndex = ServerSq_getinteger(sqvm, 2);
const char* text = ServerSq_getstring(sqvm, 3);
bool isTeam = ServerSq_getbool(sqvm, 4);
bool isDead = ServerSq_getbool(sqvm, 5);
int messageType = ServerSq_getinteger(sqvm, 6);
if (messageType < 1)
{
ServerSq_pusherror(sqvm, fmt::format("Invalid message type {}", messageType).c_str());
return SQRESULT_ERROR;
}
ChatBroadcastMessage(fromPlayerIndex, toPlayerIndex, text, isTeam, isDead, (CustomMessageType)messageType);
return SQRESULT_NULL;
}
void InitialiseServerChatHooks_Engine(HMODULE baseAddress)
{
g_pServerGameDLL = (CServerGameDLL*)((char*)baseAddress + 0x13F0AA98);
}
void InitialiseServerChatHooks_Server(HMODULE baseAddress)
{
CServerGameDLL__OnReceivedSayTextMessage = (CServerGameDLL__OnReceivedSayTextMessageType)((char*)baseAddress + 0x1595C0);
UTIL_PlayerByIndex = (UTIL_PlayerByIndexType)((char*)baseAddress + 0x26AA10);
CRecipientFilter__Construct = (CRecipientFilter__ConstructType)((char*)baseAddress + 0x1E9440);
CRecipientFilter__Destruct = (CRecipientFilter__DestructType)((char*)baseAddress + 0x1E9700);
CRecipientFilter__AddAllPlayers = (CRecipientFilter__AddAllPlayersType)((char*)baseAddress + 0x1E9940);
CRecipientFilter__AddRecipient = (CRecipientFilter__AddRecipientType)((char*)baseAddress + 0x1E9b30);
CRecipientFilter__MakeReliable = (CRecipientFilter__MakeReliableType)((char*)baseAddress + 0x1EA4E0);
UserMessageBegin = (UserMessageBeginType)((char*)baseAddress + 0x15C520);
MessageEnd = (MessageEndType)((char*)baseAddress + 0x158880);
MessageWriteByte = (MessageWriteByteType)((char*)baseAddress + 0x158A90);
MessageWriteString = (MessageWriteStringType)((char*)baseAddress + 0x158D00);
MessageWriteBool = (MessageWriteBoolType)((char*)baseAddress + 0x158A00);
HookEnabler hook;
ENABLER_CREATEHOOK(
hook,
CServerGameDLL__OnReceivedSayTextMessage,
&CServerGameDLL__OnReceivedSayTextMessageHook,
reinterpret_cast<LPVOID*>(&CServerGameDLL__OnReceivedSayTextMessageHookBase));
// Chat sending functions
g_ServerSquirrelManager->AddFuncRegistration("void", "NSSendMessage", "int playerIndex, string text, bool isTeam", "", SQ_SendMessage);
g_ServerSquirrelManager->AddFuncRegistration(
"void",
"NSBroadcastMessage",
"int fromPlayerIndex, int toPlayerIndex, string text, bool isTeam, bool isDead, int messageType",
"",
SQ_BroadcastMessage);
}
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