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#pragma once
#include "convar.h"
#include "httplib.h"
#include <unordered_map>
#include <string>
struct AuthData
{
char uid[33];
// pdata
char* pdata;
size_t pdataSize;
};
struct AdditionalPlayerData
{
bool usingLocalPdata;
size_t pdataSize;
bool needPersistenceWriteOnLeave = true;
double lastClientCommandQuotaStart = 0;
int numClientCommandsInQuota = 0;
};
class ServerAuthenticationManager
{
private:
httplib::Server m_playerAuthServer;
public:
std::mutex m_authDataMutex;
std::unordered_map<std::string, AuthData> m_authData;
std::unordered_map<void*, AdditionalPlayerData> m_additionalPlayerData;
bool m_runningPlayerAuthThread = false;
bool m_bNeedLocalAuthForNewgame = false;
public:
void StartPlayerAuthServer();
void StopPlayerAuthServer();
bool AuthenticatePlayer(void* player, int64_t uid, char* authToken);
bool RemovePlayerAuthData(void* player);
void WritePersistentData(void* player);
};
void InitialiseServerAuthentication(HMODULE baseAddress);
extern ServerAuthenticationManager* g_ServerAuthenticationManager;
extern ConVar* Cvar_ns_player_auth_port;
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