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#include "pch.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
#include "r2engine.h"
#include "r2client.h"
// functions for viewing server browser
// bool function NSIsMasterServerAuthenticated()
SQRESULT SQ_IsMasterServerAuthenticated(void* sqvm)
{
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bOriginAuthWithMasterServerDone);
return SQRESULT_NOTNULL;
}
// void function NSRequestServerList()
SQRESULT SQ_RequestServerList(void* sqvm)
{
g_MasterServerManager->RequestServerList();
return SQRESULT_NULL;
}
// bool function NSIsRequestingServerList()
SQRESULT SQ_IsRequestingServerList(void* sqvm)
{
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bScriptRequestingServerList);
return SQRESULT_NOTNULL;
}
// bool function NSMasterServerConnectionSuccessful()
SQRESULT SQ_MasterServerConnectionSuccessful(void* sqvm)
{
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyConnected);
return SQRESULT_NOTNULL;
}
// int function NSGetServerCount()
SQRESULT SQ_GetServerCount(void* sqvm)
{
g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers.size());
return SQRESULT_NOTNULL;
}
// string function NSGetServerName( int serverIndex )
SQRESULT SQ_GetServerName(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get name of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].name);
return SQRESULT_NOTNULL;
}
// string function NSGetServerDescription( int serverIndex )
SQRESULT SQ_GetServerDescription(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get description of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].description.c_str());
return SQRESULT_NOTNULL;
}
// string function NSGetServerMap( int serverIndex )
SQRESULT SQ_GetServerMap(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get map of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].map);
return SQRESULT_NOTNULL;
}
// string function NSGetServerPlaylist( int serverIndex )
SQRESULT SQ_GetServerPlaylist(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get playlist of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playlist);
return SQRESULT_NOTNULL;
}
// int function NSGetServerPlayerCount( int serverIndex )
SQRESULT SQ_GetServerPlayerCount(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get playercount of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].playerCount);
return SQRESULT_NOTNULL;
}
// int function NSGetServerMaxPlayerCount( int serverIndex )
SQRESULT SQ_GetServerMaxPlayerCount(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get max playercount of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].maxPlayers);
return SQRESULT_NOTNULL;
}
// string function NSGetServerID( int serverIndex )
SQRESULT SQ_GetServerID(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get id of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].id);
return SQRESULT_NOTNULL;
}
// bool function NSServerRequiresPassword( int serverIndex )
SQRESULT SQ_ServerRequiresPassword(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get hasPassword of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiresPassword);
return SQRESULT_NOTNULL;
}
// int function NSGetServerRequiredModsCount( int serverIndex )
SQRESULT SQ_GetServerRequiredModsCount(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get required mods count of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushinteger(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size());
return SQRESULT_NOTNULL;
}
// string function NSGetServerRequiredModName( int serverIndex, int modIndex )
SQRESULT SQ_GetServerRequiredModName(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get hasPassword of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod name of mod index {} when only {} mod are available",
modIndex,
g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Name.c_str());
return SQRESULT_NOTNULL;
}
// string function NSGetServerRequiredModVersion( int serverIndex, int modIndex )
SQRESULT SQ_GetServerRequiredModVersion(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
SQInteger modIndex = g_pUISquirrel->getinteger(sqvm, 2);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod version of server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
if (modIndex >= g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to get required mod version of mod index {} when only {} mod are available",
modIndex,
g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods.size())
.c_str());
return SQRESULT_ERROR;
}
g_pUISquirrel->pushstring(sqvm, g_MasterServerManager->m_vRemoteServers[serverIndex].requiredMods[modIndex].Version.c_str());
return SQRESULT_NOTNULL;
}
// void function NSClearRecievedServerList()
SQRESULT SQ_ClearRecievedServerList(void* sqvm)
{
g_MasterServerManager->ClearServerList();
return SQRESULT_NULL;
}
// functions for authenticating with servers
// void function NSTryAuthWithServer( int serverIndex, string password = "" )
SQRESULT SQ_TryAuthWithServer(void* sqvm)
{
SQInteger serverIndex = g_pUISquirrel->getinteger(sqvm, 1);
const SQChar* password = g_pUISquirrel->getstring(sqvm, 2);
if (serverIndex >= g_MasterServerManager->m_vRemoteServers.size())
{
g_pUISquirrel->raiseerror(
sqvm,
fmt::format(
"Tried to auth with server index {} when only {} servers are available",
serverIndex,
g_MasterServerManager->m_vRemoteServers.size())
.c_str());
return SQRESULT_ERROR;
}
// send off persistent data first, don't worry about server/client stuff, since m_additionalPlayerData should only have entries when
// we're a local server note: this seems like it could create a race condition, test later
for (auto& pair : g_ServerAuthenticationManager->m_additionalPlayerData)
g_ServerAuthenticationManager->WritePersistentData(pair.first);
// do auth
g_MasterServerManager->AuthenticateWithServer(
R2::g_LocalPlayerUserID,
g_MasterServerManager->m_sOwnClientAuthToken,
g_MasterServerManager->m_vRemoteServers[serverIndex].id,
(char*)password);
return SQRESULT_NULL;
}
// bool function NSIsAuthenticatingWithServer()
SQRESULT SQ_IsAuthComplete(void* sqvm)
{
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bScriptAuthenticatingWithGameServer);
return SQRESULT_NOTNULL;
}
// bool function NSWasAuthSuccessful()
SQRESULT SQ_WasAuthSuccessful(void* sqvm)
{
g_pUISquirrel->pushbool(sqvm, g_MasterServerManager->m_bSuccessfullyAuthenticatedWithGameServer);
return SQRESULT_NOTNULL;
}
// void function NSConnectToAuthedServer()
SQRESULT SQ_ConnectToAuthedServer(void* sqvm)
{
if (!g_MasterServerManager->m_bHasPendingConnectionInfo)
{
g_pUISquirrel->raiseerror(
sqvm, fmt::format("Tried to connect to authed server before any pending connection info was available").c_str());
return SQRESULT_ERROR;
}
RemoteServerConnectionInfo info = g_MasterServerManager->m_pendingConnectionInfo;
// set auth token, then try to connect
// i'm honestly not entirely sure how silentconnect works regarding ports and encryption so using connect for now
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(), fmt::format("serverfilter {}", info.authToken).c_str(), R2::cmd_source_t::kCommandSrcCode);
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),
fmt::format(
"connect {}.{}.{}.{}:{}",
info.ip.S_un.S_un_b.s_b1,
info.ip.S_un.S_un_b.s_b2,
info.ip.S_un.S_un_b.s_b3,
info.ip.S_un.S_un_b.s_b4,
info.port)
.c_str(),
R2::cmd_source_t::kCommandSrcCode);
g_MasterServerManager->m_bHasPendingConnectionInfo = false;
return SQRESULT_NULL;
}
// void function NSTryAuthWithLocalServer()
SQRESULT SQ_TryAuthWithLocalServer(void* sqvm)
{
// do auth request
g_MasterServerManager->AuthenticateWithOwnServer(R2::g_LocalPlayerUserID, g_MasterServerManager->m_sOwnClientAuthToken);
return SQRESULT_NULL;
}
// void function NSCompleteAuthWithLocalServer()
SQRESULT SQ_CompleteAuthWithLocalServer(void* sqvm)
{
// literally just set serverfilter
// note: this assumes we have no authdata other than our own
R2::Cbuf_AddText(
R2::Cbuf_GetCurrentPlayer(),
fmt::format("serverfilter {}", g_ServerAuthenticationManager->m_authData.begin()->first).c_str(),
R2::cmd_source_t::kCommandSrcCode);
return SQRESULT_NULL;
}
ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ScriptServerBrowser, ClientSquirrel, [](HMODULE baseAddress)
{
g_pUISquirrel->AddFuncRegistration("bool", "NSIsMasterServerAuthenticated", "", "", SQ_IsMasterServerAuthenticated);
g_pUISquirrel->AddFuncRegistration("void", "NSRequestServerList", "", "", SQ_RequestServerList);
g_pUISquirrel->AddFuncRegistration("bool", "NSIsRequestingServerList", "", "", SQ_IsRequestingServerList);
g_pUISquirrel->AddFuncRegistration("bool", "NSMasterServerConnectionSuccessful", "", "", SQ_MasterServerConnectionSuccessful);
g_pUISquirrel->AddFuncRegistration("int", "NSGetServerCount", "", "", SQ_GetServerCount);
g_pUISquirrel->AddFuncRegistration("void", "NSClearRecievedServerList", "", "", SQ_ClearRecievedServerList);
g_pUISquirrel->AddFuncRegistration("string", "NSGetServerName", "int serverIndex", "", SQ_GetServerName);
g_pUISquirrel->AddFuncRegistration("string", "NSGetServerDescription", "int serverIndex", "", SQ_GetServerDescription);
g_pUISquirrel->AddFuncRegistration("string", "NSGetServerMap", "int serverIndex", "", SQ_GetServerMap);
g_pUISquirrel->AddFuncRegistration("string", "NSGetServerPlaylist", "int serverIndex", "", SQ_GetServerPlaylist);
g_pUISquirrel->AddFuncRegistration("int", "NSGetServerPlayerCount", "int serverIndex", "", SQ_GetServerPlayerCount);
g_pUISquirrel->AddFuncRegistration("int", "NSGetServerMaxPlayerCount", "int serverIndex", "", SQ_GetServerMaxPlayerCount);
g_pUISquirrel->AddFuncRegistration("string", "NSGetServerID", "int serverIndex", "", SQ_GetServerID);
g_pUISquirrel->AddFuncRegistration("bool", "NSServerRequiresPassword", "int serverIndex", "", SQ_ServerRequiresPassword);
g_pUISquirrel->AddFuncRegistration("int", "NSGetServerRequiredModsCount", "int serverIndex", "", SQ_GetServerRequiredModsCount);
g_pUISquirrel->AddFuncRegistration(
"string", "NSGetServerRequiredModName", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModName);
g_pUISquirrel->AddFuncRegistration(
"string", "NSGetServerRequiredModVersion", "int serverIndex, int modIndex", "", SQ_GetServerRequiredModVersion);
g_pUISquirrel->AddFuncRegistration(
"void", "NSTryAuthWithServer", "int serverIndex, string password = \"\"", "", SQ_TryAuthWithServer);
g_pUISquirrel->AddFuncRegistration("bool", "NSIsAuthenticatingWithServer", "", "", SQ_IsAuthComplete);
g_pUISquirrel->AddFuncRegistration("bool", "NSWasAuthSuccessful", "", "", SQ_WasAuthSuccessful);
g_pUISquirrel->AddFuncRegistration("void", "NSConnectToAuthedServer", "", "", SQ_ConnectToAuthedServer);
g_pUISquirrel->AddFuncRegistration("void", "NSTryAuthWithLocalServer", "", "", SQ_TryAuthWithLocalServer);
g_pUISquirrel->AddFuncRegistration("void", "NSCompleteAuthWithLocalServer", "", "", SQ_CompleteAuthWithLocalServer);
})
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