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#include "pch.h"
#include "rpakfilesystem.h"
#include "hookutils.h"
#include "modmanager.h"
typedef void* (*LoadCommonPaksForMapType)(char* map);
LoadCommonPaksForMapType LoadCommonPaksForMap;
typedef void* (*LoadPakSyncType)(const char* path, void* unknownSingleton, int flags);
typedef int(*LoadPakAsyncType)(const char* path, void* unknownSingleton, int flags, void* callback0, void* callback1);
// there are more i'm just too lazy to add
struct PakLoadFuncs
{
void* unknown[2];
LoadPakSyncType LoadPakSync;
LoadPakAsyncType LoadPakAsync;
};
PakLoadFuncs* g_pakLoadApi;
void** pUnknownPakLoadSingleton;
PakLoadManager* g_PakLoadManager;
void PakLoadManager::LoadPakSync(const char* path) { g_pakLoadApi->LoadPakSync(path, *pUnknownPakLoadSingleton, 0); }
void PakLoadManager::LoadPakAsync(const char* path) { g_pakLoadApi->LoadPakAsync(path, *pUnknownPakLoadSingleton, 2, nullptr, nullptr); }
void HandlePakAliases(char** map)
{
// convert the pak being loaded to it's aliased one, e.g. aliasing mp_hub_timeshift => sp_hub_timeshift
for (int64_t i = g_ModManager->m_loadedMods.size() - 1; i > -1; i--)
{
Mod* mod = &g_ModManager->m_loadedMods[i];
if (!mod->Enabled)
continue;
if (mod->RpakAliases.find(*map) != mod->RpakAliases.end())
{
*map = &mod->RpakAliases[*map][0];
return;
}
}
}
bool bShouldPreload = true;
void LoadPreloadPaks()
{
// disable preloading while we're doing this
bShouldPreload = false;
// note, loading from ./ is necessary otherwise paks will load from gamedir/r2/paks
for (Mod& mod : g_ModManager->m_loadedMods)
{
if (!mod.Enabled)
continue;
// need to get a relative path of mod to mod folder
fs::path modPakPath("./" / mod.ModDirectory / "paks");
for (ModRpakEntry& pak : mod.Rpaks)
if (pak.m_bAutoLoad)
g_PakLoadManager->LoadPakAsync((modPakPath / pak.m_sPakPath).string().c_str());
}
bShouldPreload = true;
}
LoadPakSyncType LoadPakSyncOriginal;
void* LoadPakSyncHook(char* path, void* unknownSingleton, int flags)
{
HandlePakAliases(&path);
// note: we don't handle loading any preloaded custom paks synchronously since LoadPakSync is never actually called in retail, just load them async instead
LoadPreloadPaks();
spdlog::info("LoadPakSync {}", path);
return LoadPakSyncOriginal(path, unknownSingleton, flags);
}
LoadPakAsyncType LoadPakAsyncOriginal;
int LoadPakAsyncHook(char* path, void* unknownSingleton, int flags, void* callback0, void* callback1)
{
HandlePakAliases(&path);
if (bShouldPreload)
LoadPreloadPaks();
int ret = LoadPakAsyncOriginal(path, unknownSingleton, flags, callback0, callback1);
spdlog::info("LoadPakAsync {} {}", path, ret);
return ret;
}
void InitialiseEngineRpakFilesystem(HMODULE baseAddress)
{
g_PakLoadManager = new PakLoadManager;
g_pakLoadApi = *(PakLoadFuncs**)((char*)baseAddress + 0x5BED78);
pUnknownPakLoadSingleton = (void**)((char*)baseAddress + 0x7C5E20);
HookEnabler hook;
ENABLER_CREATEHOOK(hook, g_pakLoadApi->LoadPakSync, &LoadPakSyncHook, reinterpret_cast<LPVOID*>(&LoadPakSyncOriginal));
ENABLER_CREATEHOOK(hook, g_pakLoadApi->LoadPakAsync, &LoadPakAsyncHook, reinterpret_cast<LPVOID*>(&LoadPakAsyncOriginal));
}
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