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#include "pch.h"
#include "r2client.h"
using namespace R2;
// use the R2 namespace for game funcs
namespace R2
{
char* g_LocalPlayerUserID;
char* g_LocalPlayerOriginToken;
GetBaseLocalClientType GetBaseLocalClient;
} // namespace R2
ON_DLL_LOAD("engine.dll", R2EngineClient, [](HMODULE baseAddress)
{
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
})
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