1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
|
#include "pch.h"
#include "modmanager.h"
#include "convar.h"
#include "rapidjson/error/en.h"
#include "rapidjson/document.h"
#include <filesystem>
#include <fstream>
#include <string>
#include <sstream>
#include <vector>
ModManager* g_ModManager;
Mod::Mod(fs::path modDir, char* jsonBuf)
{
wasReadSuccessfully = false;
ModDirectory = modDir;
rapidjson::Document modJson;
modJson.Parse<rapidjson::ParseFlag::kParseCommentsFlag | rapidjson::ParseFlag::kParseTrailingCommasFlag>(jsonBuf);
// fail if parse error
if (modJson.HasParseError())
{
spdlog::error("Failed reading mod file {}: encountered parse error \"{}\" at offset {}", (modDir / "mod.json").string(), GetParseError_En(modJson.GetParseError()), modJson.GetErrorOffset());
return;
}
// fail if it's not a json obj (could be an array, string, etc)
if (!modJson.IsObject())
{
spdlog::error("Failed reading mod file {}: file is not a JSON object", (modDir / "mod.json").string());
return;
}
// basic mod info
// name is required
if (!modJson.HasMember("Name"))
{
spdlog::error("Failed reading mod file {}: missing required member \"Name\"", (modDir / "mod.json").string());
return;
}
Name = modJson["Name"].GetString();
if (modJson.HasMember("Description"))
Description = modJson["Description"].GetString();
else
Description = "";
if (modJson.HasMember("Version"))
Version = modJson["Version"].GetString();
else
{
Version = "0.0.0";
spdlog::warn("Mod file {} is missing a version, consider adding a version", (modDir / "mod.json").string());
}
if (modJson.HasMember("DownloadLink"))
DownloadLink = modJson["DownloadLink"].GetString();
else
DownloadLink = "";
if (modJson.HasMember("RequiredOnClient"))
RequiredOnClient = modJson["RequiredOnClient"].GetBool();
else
RequiredOnClient = false;
// mod convars
if (modJson.HasMember("ConVars") && modJson["ConVars"].IsArray())
{
for (auto& convarObj : modJson["ConVars"].GetArray())
{
if (!convarObj.IsObject() || !convarObj.HasMember("Name") || !convarObj.HasMember("DefaultValue"))
continue;
ModConVar* convar = new ModConVar;
convar->Name = convarObj["Name"].GetString();
convar->DefaultValue = convarObj["DefaultValue"].GetString();
if (convarObj.HasMember("HelpString"))
convar->HelpString = convarObj["HelpString"].GetString();
else
convar->HelpString = "";
// todo: could possibly parse FCVAR names here instead
if (convarObj.HasMember("Flags"))
convar->Flags = convarObj["Flags"].GetInt();
else
convar->Flags = FCVAR_NONE;
ConVars.push_back(convar);
}
}
// mod scripts
if (modJson.HasMember("Scripts") && modJson["Scripts"].IsArray())
{
for (auto& scriptObj : modJson["Scripts"].GetArray())
{
if (!scriptObj.IsObject() || !scriptObj.HasMember("Path") || !scriptObj.HasMember("RunOn"))
continue;
ModScript* script = new ModScript;
script->Path = scriptObj["Path"].GetString();
script->RsonRunOn = scriptObj["RunOn"].GetString();
if (scriptObj.HasMember("ServerCallback") && scriptObj["ServerCallback"].IsObject())
{
ModScriptCallback* callback = new ModScriptCallback;
callback->Context = SERVER;
if (scriptObj["ServerCallback"].HasMember("Before") && scriptObj["ServerCallback"]["Before"].IsString())
callback->BeforeCallback = scriptObj["ServerCallback"]["Before"].GetString();
if (scriptObj["ServerCallback"].HasMember("After") && scriptObj["ServerCallback"]["After"].IsString())
callback->AfterCallback = scriptObj["ServerCallback"]["After"].GetString();
script->Callbacks.push_back(callback);
}
if (scriptObj.HasMember("ClientCallback") && scriptObj["ClientCallback"].IsObject())
{
ModScriptCallback* callback = new ModScriptCallback;
callback->Context = CLIENT;
if (scriptObj["ClientCallback"].HasMember("Before") && scriptObj["ClientCallback"]["Before"].IsString())
callback->BeforeCallback = scriptObj["ClientCallback"]["Before"].GetString();
if (scriptObj["ClientCallback"].HasMember("After") && scriptObj["ClientCallback"]["After"].IsString())
callback->AfterCallback = scriptObj["ClientCallback"]["After"].GetString();
script->Callbacks.push_back(callback);
}
if (scriptObj.HasMember("UICallback") && scriptObj["UICallback"].IsObject())
{
ModScriptCallback* callback = new ModScriptCallback;
callback->Context = UI;
if (scriptObj["UICallback"].HasMember("Before") && scriptObj["UICallback"]["Before"].IsString())
callback->BeforeCallback = scriptObj["UICallback"]["Before"].GetString();
if (scriptObj["UICallback"].HasMember("After") && scriptObj["UICallback"]["After"].IsString())
callback->AfterCallback = scriptObj["UICallback"]["After"].GetString();
script->Callbacks.push_back(callback);
}
Scripts.push_back(script);
}
}
// vpk stuff
if (fs::exists(modDir / "vpk"))
for (fs::directory_entry file : fs::directory_iterator(modDir / "vpk"))
if (fs::is_regular_file(file) && file.path().extension() == "vpk")
Vpks.push_back(file.path().string());
wasReadSuccessfully = true;
}
ModManager::ModManager()
{
LoadMods();
}
void ModManager::LoadMods()
{
// this needs better support for reloads
std::vector<fs::path> modDirs;
// get mod directories
for (fs::directory_entry dir : fs::directory_iterator(MOD_FOLDER_PATH))
if (fs::exists(dir.path() / "mod.json"))
modDirs.push_back(dir.path());
for (fs::path modDir : modDirs)
{
// read mod json file
std::ifstream jsonStream(modDir / "mod.json");
std::stringstream jsonStringStream;
// fail if no mod json
if (jsonStream.fail())
{
spdlog::warn("Mod {} has a directory but no mod.json", modDir.string());
continue;
}
while (jsonStream.peek() != EOF)
jsonStringStream << (char)jsonStream.get();
jsonStream.close();
Mod* mod = new Mod(modDir, (char*)jsonStringStream.str().c_str());
if (mod->wasReadSuccessfully)
{
spdlog::info("Loaded mod {} successfully", mod->Name);
m_loadedMods.push_back(mod);
}
else
{
spdlog::warn("Skipping loading mod file {}", (modDir / "mod.json").string());
delete mod;
}
}
// do we need to dealloc individual entries in m_modFiles? idk, rework
m_modFiles.clear();
for (Mod* mod : m_loadedMods)
{
// register convars
// for reloads, this is sorta barebones, when we have a good findconvar method, we could probably reset flags and stuff on preexisting convars
// potentially it might also be good to unregister convars if they get removed on a reload, but unsure if necessary
for (ModConVar* convar : mod->ConVars)
if (g_CustomConvars.find(convar->Name) == g_CustomConvars.end()) // make sure convar isn't registered yet, unsure if necessary but idk what behaviour is for defining same convar multiple times
RegisterConVar(convar->Name.c_str(), convar->DefaultValue.c_str(), convar->Flags, convar->HelpString.c_str());
// register mod files
if (fs::exists(mod->ModDirectory / MOD_OVERRIDE_DIR))
{
for (fs::directory_entry file : fs::recursive_directory_iterator(mod->ModDirectory / MOD_OVERRIDE_DIR))
{
if (file.is_regular_file())
{
// super temp because it relies hard on load order
ModOverrideFile* modFile = new ModOverrideFile;
modFile->owningMod = mod;
modFile->path = file.path().lexically_relative(mod->ModDirectory / MOD_OVERRIDE_DIR).lexically_normal();
m_modFiles.push_back(modFile);
}
}
}
}
}
void ModManager::CompileAssetsForFile(const char* filename)
{
fs::path path(filename);
if (!path.filename().compare("scripts.rson"))
BuildScriptsRson();
}
void InitialiseModManager(HMODULE baseAddress)
{
g_ModManager = new ModManager();
}
|