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#include "pch.h"
#include "miscserverscript.h"
#include "hooks.h"
#include "squirrel.h"
#include "masterserver.h"
#include "serverauthentication.h"
#include "gameutils.h"
// annoying helper function because i can't figure out getting players or entities from sqvm rn
// wish i didn't have to do it like this, but here we are
void* GetPlayerByIndex(int playerIndex)
{
const int PLAYER_ARRAY_OFFSET = 0x12A53F90;
const int PLAYER_SIZE = 0x2D728;
void* playerArrayBase = (char*)GetModuleHandleA("engine.dll") + PLAYER_ARRAY_OFFSET;
void* player = (char*)playerArrayBase + (playerIndex * PLAYER_SIZE);
return player;
}
// void function NSEarlyWritePlayerIndexPersistenceForLeave( int playerIndex )
SQRESULT SQ_EarlyWritePlayerIndexPersistenceForLeave(void* sqvm)
{
int playerIndex = ServerSq_getinteger(sqvm, 1);
void* player = GetPlayerByIndex(playerIndex);
if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
{
ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
g_ServerAuthenticationManager->m_additionalPlayerData[player].needPersistenceWriteOnLeave = false;
g_ServerAuthenticationManager->WritePersistentData(player);
return SQRESULT_NULL;
}
// bool function NSIsWritingPlayerPersistence()
SQRESULT SQ_IsWritingPlayerPersistence(void* sqvm)
{
ServerSq_pushbool(sqvm, g_MasterServerManager->m_bSavingPersistentData);
return SQRESULT_NOTNULL;
}
// bool function NSIsPlayerIndexLocalPlayer( int playerIndex )
SQRESULT SQ_IsPlayerIndexLocalPlayer(void* sqvm)
{
int playerIndex = ServerSq_getinteger(sqvm, 1);
void* player = GetPlayerByIndex(playerIndex);
if (!g_ServerAuthenticationManager->m_additionalPlayerData.count(player))
{
ServerSq_pusherror(sqvm, fmt::format("Invalid playerindex {}", playerIndex).c_str());
return SQRESULT_ERROR;
}
ServerSq_pushbool(sqvm, !strcmp(g_LocalPlayerUserID, (char*)player + 0xF500));
return SQRESULT_NOTNULL;
}
ON_DLL_LOAD_RELIESON("server.dll", MiscServerScriptCommands, ServerSquirrel, (HMODULE baseAddress)
{
g_ServerSquirrelManager->AddFuncRegistration(
"void", "NSEarlyWritePlayerIndexPersistenceForLeave", "int playerIndex", "", SQ_EarlyWritePlayerIndexPersistenceForLeave);
g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsWritingPlayerPersistence", "", "", SQ_IsWritingPlayerPersistence);
g_ServerSquirrelManager->AddFuncRegistration("bool", "NSIsPlayerIndexLocalPlayer", "int playerIndex", "", SQ_IsPlayerIndexLocalPlayer);
})
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