blob: 94e56e5d76d6e3e9253899ade4df06cda37bc47b (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
|
#include "pch.h"
#include "hooks.h"
#include "miscserverfixes.h"
#include "hookutils.h"
#include "NSMem.h"
ON_DLL_LOAD("server.dll", MiscServerFixes, (HMODULE baseAddress)
{
uintptr_t ba = (uintptr_t)baseAddress;
// ret at the start of the concommand GenerateObjFile as it can crash servers
{
NSMem::BytePatch(ba + 0x38D920, "C3");
}
// nop out call to VGUI shutdown since it crashes the game when quitting from the console
{
NSMem::NOP(ba + 0x154A96, 5);
}
// ret at the start of CServerGameClients::ClientCommandKeyValues as it has no benefit and is forwarded to client (i.e. security issue)
// this prevents the attack vector of client=>server=>client, however server=>client also has clientside patches
{
NSMem::BytePatch(ba + 0x153920, "C3");
}
})
|