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#include "pch.h"
#include "misccommands.h"
#include "concommand.h"
#include "gameutils.h"
void ForceLoadMapCommand(const CCommand& arg)
{
if (arg.ArgC() < 2)
return;
g_pHostState->m_iNextState = HS_NEW_GAME;
strncpy(g_pHostState->m_levelName, arg.Arg(1), sizeof(g_pHostState->m_levelName));
}
void LeaveToLobbyCommand(const CCommand& arg)
{
SetCurrentPlaylist("tdm");
// note: for host, this will kick all clients, since it hits HS_GAME_SHUTDOWN
g_pHostState->m_iNextState = HS_NEW_GAME;
strcpy(g_pHostState->m_levelName, "mp_lobby");
}
void AddMiscConCommands()
{
RegisterConCommand("force_newgame", ForceLoadMapCommand, "forces a map load through directly setting g_pHostState->m_iNextState to HS_NEW_GAME", FCVAR_NONE);
RegisterConCommand("ns_leave_to_lobby", LeaveToLobbyCommand, "called by the server, used to return the player to lobby when leaving a game", FCVAR_SERVER_CAN_EXECUTE);
}
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