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#include "pch.h"
#include "miscclientfixes.h"
#include "hookutils.h"
#include "dedicated.h"
typedef void*(*CrashingWeaponActivityFuncType)(void* a1);
CrashingWeaponActivityFuncType CrashingWeaponActivityFunc0;
CrashingWeaponActivityFuncType CrashingWeaponActivityFunc1;
void* CrashingWeaponActivityFunc0Hook(void* a1)
{
// this return is safe, other functions that use this value seemingly dont care about it being null
if (!a1)
return 0;
return CrashingWeaponActivityFunc0(a1);
}
void* CrashingWeaponActivityFunc1Hook(void* a1)
{
// this return is safe, other functions that use this value seemingly dont care about it being null
if (!a1)
return 0;
return CrashingWeaponActivityFunc1(a1);
}
void InitialiseMiscClientFixes(HMODULE baseAddress)
{
if (IsDedicated())
return;
HookEnabler hook;
// these functions will occasionally pass a null pointer on respawn, unsure what causes this but seems easiest just to return null if null, which seems to work fine
// fucking sucks this has to be fixed like this but unsure what exactly causes this serverside, breaks vanilla compatibility to a degree tho
// will say i have about 0 clue what exactly these functions do, testing this it doesn't even seem like they do much of anything i can see tbh
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A92D0, &CrashingWeaponActivityFunc0Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc0));
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x5A9310, &CrashingWeaponActivityFunc1Hook, reinterpret_cast<LPVOID*>(&CrashingWeaponActivityFunc1));
}
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