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#pragma once
#include "pch.h"

struct vgui_Color
{
	unsigned char r;
	unsigned char g;
	unsigned char b;
	unsigned char a;
};

class LocalChatWriter
{
  public:
	enum Context
	{
		NetworkContext = 0,
		GameContext = 1
	};
	enum SwatchColor
	{
		MainTextColor,
		SameTeamNameColor,
		EnemyTeamNameColor,
		NetworkNameColor
	};

	explicit LocalChatWriter(Context context);

	// Custom chat writing with ANSI escape codes
	void Write(const char* str);
	void WriteLine(const char* str);

	// Low-level RichText access
	void InsertChar(wchar_t ch);
	void InsertText(const char* str);
	void InsertText(const wchar_t* str);
	void InsertColorChange(vgui_Color color);
	void InsertSwatchColorChange(SwatchColor color);

  private:
	Context m_context;

	const char* ApplyAnsiEscape(const char* escape);
	void InsertDefaultFade();
};

bool IsFirstHud(void* hud);

void InitialiseLocalChatWriter(HMODULE baseAddress);