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//===========================================================================//
//
// Purpose: Enumerations for writing out the requests.
//
//===========================================================================//
#pragma once

typedef int SocketHandle_t;

enum class ServerDataRequestType_t : int
{
	SERVERDATA_REQUEST_VALUE = 0,
	SERVERDATA_REQUEST_SETVALUE,
	SERVERDATA_REQUEST_EXECCOMMAND,
	SERVERDATA_REQUEST_AUTH,
	SERVERDATA_REQUEST_SEND_CONSOLE_LOG,
	SERVERDATA_REQUEST_SEND_REMOTEBUG,
};

enum class ServerDataResponseType_t : int
{
	SERVERDATA_RESPONSE_VALUE = 0,
	SERVERDATA_RESPONSE_UPDATE,
	SERVERDATA_RESPONSE_AUTH,
	SERVERDATA_RESPONSE_CONSOLE_LOG,
	SERVERDATA_RESPONSE_STRING,
	SERVERDATA_RESPONSE_REMOTEBUG,
};

class CConnectedNetConsoleData
{
  public:
	SocketHandle_t m_hSocket;
	int m_nPayloadLen; // Num bytes for this message.
	int m_nPayloadRead; // Num read bytes from input buffer.
	int m_nFailedAttempts; // Num failed authentication attempts.
	int m_nIgnoredMessage; // Count how many times client ignored the no-auth message.
	bool m_bValidated; // Revalidates netconsole if false.
	bool m_bAuthorized; // Set to true after successfull netconsole auth.
	bool m_bInputOnly; // If set, don't send spew to this net console.
	std::vector<uint8_t> m_RecvBuffer;

	CConnectedNetConsoleData(SocketHandle_t hSocket = -1)
	{
		m_hSocket = hSocket;
		m_nPayloadLen = 0;
		m_nPayloadRead = 0;
		m_nFailedAttempts = 0;
		m_nIgnoredMessage = 0;
		m_bValidated = false;
		m_bAuthorized = false;
		m_bInputOnly = false;
		m_RecvBuffer.reserve(sizeof(int)); // Reserve enough for length-prefix.
	}
};

/* PACKET FORMAT **********************************

REQUEST:
  int requestID;
  int ServerDataRequestType_t;
  NullTerminatedString (variable or command)
  NullTerminatedString (value)

RESPONSE:
  int requestID;
  int ServerDataResponseType_t;
  NullTerminatedString (variable)
  NullTerminatedString (value)

***************************************************/