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#include "pch.h"
#include "host.h"
#include "convar.h"
#include "modmanager.h"
#include "gameutils.h"
typedef void (*Host_InitType)(bool bDedicated);
Host_InitType Host_Init;
void Host_InitHook(bool bDedicated)
{
Host_Init(bDedicated);
// get all mod convars
std::vector<std::string> vModConvarNames;
for (auto& mod : g_pModManager->m_loadedMods)
for (auto& cvar : mod.ConVars)
vModConvarNames.push_back(cvar->Name);
// strip hidden and devonly cvar flags
int iCvarsAltered = 0;
for (auto& pair : g_pCVar->DumpToMap())
{
// don't remove from mod cvars
if (std::find(vModConvarNames.begin(), vModConvarNames.end(), pair.second->m_pszName) != vModConvarNames.end())
continue;
// strip flags
int flags = pair.second->GetFlags();
if (flags & FCVAR_DEVELOPMENTONLY)
{
flags &= ~FCVAR_DEVELOPMENTONLY;
iCvarsAltered++;
}
if (flags & FCVAR_HIDDEN)
{
flags &= ~FCVAR_HIDDEN;
iCvarsAltered++;
}
pair.second->m_nFlags = flags;
}
spdlog::info("Removed {} hidden/devonly cvar flags", iCvarsAltered);
// make servers able to run disconnect on clients
g_pCVar->FindCommand("disconnect")->m_nFlags |= FCVAR_SERVER_CAN_EXECUTE;
// run client autoexec if on client
if (!bDedicated)
Cbuf_AddText(Cbuf_GetCurrentPlayer(), "exec autoexec_ns_client", cmd_source_t::kCommandSrcCode);
}
ON_DLL_LOAD("engine.dll", Host_Init, [](HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x155EA0, &Host_InitHook, reinterpret_cast<LPVOID*>(&Host_Init));
})
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