aboutsummaryrefslogtreecommitdiff
path: root/NorthstarDedicatedTest/gameutils.h
blob: 1fb0f2846c4748e64c68632691c971cd6057b78b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
#pragma once
#include "convar.h"

// memory
class IMemAlloc
{
  public:
	struct VTable
	{
		void* unknown[1]; // alloc debug
		void* (*Alloc)(IMemAlloc* memAlloc, size_t nSize);
		void* unknown2[1]; // realloc debug
		void* (*Realloc)(IMemAlloc* memAlloc, void* pMem, size_t nSize);
		void* unknown3[1]; // free #1
		void (*Free)(IMemAlloc* memAlloc, void* pMem);
		void* unknown4[2]; // nullsubs, maybe CrtSetDbgFlag
		size_t (*GetSize)(IMemAlloc* memAlloc, void* pMem);
		void* unknown5[9]; // they all do literally nothing
		void (*DumpStats)(IMemAlloc* memAlloc);
		void (*DumpStatsFileBase)(IMemAlloc* memAlloc, const char* pchFileBase);
		void* unknown6[4];
		int (*heapchk)(IMemAlloc* memAlloc);
	};

	VTable* m_vtable;
};

extern IMemAlloc* g_pMemAllocSingleton;
typedef IMemAlloc* (*CreateGlobalMemAllocType)();
extern CreateGlobalMemAllocType CreateGlobalMemAlloc;

// cmd.h
enum class ECommandTarget_t
{
	CBUF_FIRST_PLAYER = 0,
	CBUF_LAST_PLAYER = 1, // MAX_SPLITSCREEN_CLIENTS - 1, MAX_SPLITSCREEN_CLIENTS = 2
	CBUF_SERVER = CBUF_LAST_PLAYER + 1,

	CBUF_COUNT,
};

enum class cmd_source_t
{
	// Added to the console buffer by gameplay code.  Generally unrestricted.
	kCommandSrcCode,

	// Sent from code via engine->ClientCmd, which is restricted to commands visible
	// via FCVAR_CLIENTCMD_CAN_EXECUTE.
	kCommandSrcClientCmd,

	// Typed in at the console or via a user key-bind.  Generally unrestricted, although
	// the client will throttle commands sent to the server this way to 16 per second.
	kCommandSrcUserInput,

	// Came in over a net connection as a clc_stringcmd
	// host_client will be valid during this state.
	//
	// Restricted to FCVAR_GAMEDLL commands (but not convars) and special non-ConCommand
	// server commands hardcoded into gameplay code (e.g. "joingame")
	kCommandSrcNetClient,

	// Received from the server as the client
	//
	// Restricted to commands with FCVAR_SERVER_CAN_EXECUTE
	kCommandSrcNetServer,

	// Being played back from a demo file
	//
	// Not currently restricted by convar flag, but some commands manually ignore calls
	// from this source.  FIXME: Should be heavily restricted as demo commands can come
	// from untrusted sources.
	kCommandSrcDemoFile,

	// Invalid value used when cleared
	kCommandSrcInvalid = -1
};

typedef ECommandTarget_t (*Cbuf_GetCurrentPlayerType)();
extern Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;

// compared to the defs i've seen, this is missing an arg, it could be nTickInterval or source, not sure, guessing it's source
typedef void (*Cbuf_AddTextType)(ECommandTarget_t eTarget, const char* text, cmd_source_t source);
extern Cbuf_AddTextType Cbuf_AddText;

typedef void (*Cbuf_ExecuteType)();
extern Cbuf_ExecuteType Cbuf_Execute;

// commandline stuff
class CCommandLine
{
  public:
	// based on the defs in the 2013 source sdk, but for some reason has an extra function (may be another CreateCmdLine overload?)
	// these seem to line up with what they should be though
	virtual void CreateCmdLine(const char* commandline) {}
	virtual void CreateCmdLine(int argc, char** argv) {}
	virtual void unknown() {}
	virtual const char* GetCmdLine(void) const {}

	virtual const char* CheckParm(const char* psz, const char** ppszValue = 0) const {}
	virtual void RemoveParm() const {}
	virtual void AppendParm(const char* pszParm, const char* pszValues) {}

	virtual const char* ParmValue(const char* psz, const char* pDefaultVal = 0) const {}
	virtual int ParmValue(const char* psz, int nDefaultVal) const {}
	virtual float ParmValue(const char* psz, float flDefaultVal) const {}

	virtual int ParmCount() const {}
	virtual int FindParm(const char* psz) const {}
	virtual const char* GetParm(int nIndex) const {}
	virtual void SetParm(int nIndex, char const* pParm) {}

	// virtual const char** GetParms() const {}
};

// cengine stuff
enum EngineQuitState
{
	QUIT_NOTQUITTING = 0,
	QUIT_TODESKTOP,
	QUIT_RESTART
};

enum EngineState_t
{
	DLL_INACTIVE = 0, // no dll
	DLL_ACTIVE,		  // engine is focused
	DLL_CLOSE,		  // closing down dll
	DLL_RESTART,	  // engine is shutting down but will restart right away
	DLL_PAUSED,		  // engine is paused, can become active from this state
};

class CEngine
{
  public:
	virtual void unknown() {} // unsure if this is where
	virtual bool Load(bool dedicated, const char* baseDir) {}
	virtual void Unload() {}
	virtual void SetNextState(EngineState_t iNextState) {}
	virtual EngineState_t GetState() {}
	virtual void Frame() {}
	virtual double GetFrameTime() {}
	virtual float GetCurTime() {}

	EngineQuitState m_nQuitting;
	EngineState_t m_nDllState;
	EngineState_t m_nNextDllState;
	double m_flCurrentTime;
	float m_flFrameTime;
	double m_flPreviousTime;
	float m_flFilteredTime;
	float m_flMinFrameTime; // Expected duration of a frame, or zero if it is unlimited.
};

extern CEngine* g_pEngine;

enum server_state_t
{
	ss_dead = 0, // Dead
	ss_loading,	 // Spawning
	ss_active,	 // Running
	ss_paused,	 // Running, but paused
};

extern server_state_t* sv_m_State;

// network stuff
extern ConVar* Cvar_hostport;

// playlist stuff
typedef const char* (*GetCurrentPlaylistType)();
extern GetCurrentPlaylistType GetCurrentPlaylistName;

typedef void (*SetCurrentPlaylistType)(const char* playlistName);
extern SetCurrentPlaylistType SetCurrentPlaylist;

typedef void (*SetPlaylistVarOverrideType)(const char* varName, const char* value);
extern SetPlaylistVarOverrideType SetPlaylistVarOverride;

typedef char* (*GetCurrentPlaylistVarType)(const char* varName, bool useOverrides);
extern GetCurrentPlaylistVarType GetCurrentPlaylistVar;

// server entity stuff
typedef void* (*Server_GetEntityByIndexType)(int index);
extern Server_GetEntityByIndexType Server_GetEntityByIndex;

// auth
extern char* g_LocalPlayerUserID;
extern char* g_LocalPlayerOriginToken;

// misc stuff
typedef void (*ErrorType)(const char* fmt, ...);
extern ErrorType Error;

typedef CCommandLine* (*CommandLineType)();
extern CommandLineType CommandLine;

typedef double (*Plat_FloatTimeType)();
extern Plat_FloatTimeType Plat_FloatTime;

typedef bool (*ThreadInServerFrameThreadType)();
extern ThreadInServerFrameThreadType ThreadInServerFrameThread;

typedef void* (*GetBaseLocalClientType)();
extern GetBaseLocalClientType GetBaseLocalClient;

void InitialiseEngineGameUtilFunctions(HMODULE baseAddress);
void InitialiseServerGameUtilFunctions(HMODULE baseAddress);
void InitialiseTier0GameUtilFunctions(HMODULE baseAddress);