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#include "pch.h"
#include "gameutils.h"
// cmd.h
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
}
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