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#include "pch.h"
#include "gameutils.h"
#include "convar.h"
#include "concommand.h"
// cmd.h
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
// hoststate stuff
CHostState* g_GameCHostStateSingleton;
// network stuff
ConVar* Cvar_hostport;
// playlist stuff
GetCurrentPlaylistType GetCurrentPlaylistName;
SetCurrentPlaylistType SetCurrentPlaylist;
// uid
char* g_LocalPlayerUserID;
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
g_GameCHostStateSingleton = (CHostState*)((char*)baseAddress + 0x7CF180);
Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640);
SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20);
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
}
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