blob: 9c0878d1083ab04ad552fe5206e4324cb8e9cfab (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
|
#include "pch.h"
#include "convar.h"
#include "concommand.h"
#include "sv_rcon.h"
#include "cl_rcon.h"
#include "dedicated.h"
#include "gameutils.h"
// memory
IMemAlloc* g_pMemAllocSingleton;
typedef IMemAlloc* (*CreateGlobalMemAllocType)();
CreateGlobalMemAllocType CreateGlobalMemAlloc;
// cmd.h
Cbuf_GetCurrentPlayerType Cbuf_GetCurrentPlayer;
Cbuf_AddTextType Cbuf_AddText;
Cbuf_ExecuteType Cbuf_Execute;
// cengine stuff
CEngine* g_pEngine;
server_state_t* sv_m_State;
// network stuff
ConVar* Cvar_hostport;
// playlist stuff
GetCurrentPlaylistType GetCurrentPlaylistName;
SetCurrentPlaylistType SetCurrentPlaylist;
SetPlaylistVarOverrideType SetPlaylistVarOverride;
GetCurrentPlaylistVarType GetCurrentPlaylistVar;
// server entity stuff
Server_GetEntityByIndexType Server_GetEntityByIndex;
// auth
char* g_LocalPlayerUserID;
char* g_LocalPlayerOriginToken;
// misc stuff
ErrorType Error;
CommandLineType CommandLine;
Plat_FloatTimeType Plat_FloatTime;
ThreadInServerFrameThreadType ThreadInServerFrameThread;
GetBaseLocalClientType GetBaseLocalClient;
void InitialiseEngineGameUtilFunctions(HMODULE baseAddress)
{
Cbuf_GetCurrentPlayer = (Cbuf_GetCurrentPlayerType)((char*)baseAddress + 0x120630);
Cbuf_AddText = (Cbuf_AddTextType)((char*)baseAddress + 0x1203B0);
Cbuf_Execute = (Cbuf_ExecuteType)((char*)baseAddress + 0x1204B0);
g_pEngine = *(CEngine**)((char*)baseAddress + 0x7D70C8);
sv_m_State = (server_state_t*)((char*)baseAddress + 0x12A53D48);
GetCurrentPlaylistName = (GetCurrentPlaylistType)((char*)baseAddress + 0x18C640);
SetCurrentPlaylist = (SetCurrentPlaylistType)((char*)baseAddress + 0x18EB20);
SetPlaylistVarOverride = (SetPlaylistVarOverrideType)((char*)baseAddress + 0x18ED00);
GetCurrentPlaylistVar = (GetCurrentPlaylistVarType)((char*)baseAddress + 0x18C680);
g_LocalPlayerUserID = (char*)baseAddress + 0x13F8E688;
g_LocalPlayerOriginToken = (char*)baseAddress + 0x13979C80;
GetBaseLocalClient = (GetBaseLocalClientType)((char*)baseAddress + 0x78200);
/* NOTE:
g_pCVar->FindVar("convar_name") now works. These are no longer needed.
You can also itterate over every ConVar using CCVarIteratorInternal
dump the pointers to a vector and access them from there.
Example:
std::vector<ConVar*> g_pAllConVars;
for (auto& map : g_pCVar->DumpToMap())
{
ConVar* pConVar = g_pCVar->FindVar(map.first.c_str());
if (pConVar)
{
g_pAllConVars.push_back(pConVar);
}
}*/
Cvar_hostport = (ConVar*)((char*)baseAddress + 0x13FA6070);
}
void InitialiseServerGameUtilFunctions(HMODULE baseAddress)
{
Server_GetEntityByIndex = (Server_GetEntityByIndexType)((char*)baseAddress + 0xFB820);
}
void InitialiseTier0GameUtilFunctions(HMODULE baseAddress)
{
if (!baseAddress)
{
spdlog::critical("tier0 base address is null, but it should be already loaded");
throw "tier0 base address is null, but it should be already loaded";
}
if (g_pMemAllocSingleton)
return; // seems this function was already called
CreateGlobalMemAlloc = reinterpret_cast<CreateGlobalMemAllocType>(GetProcAddress(baseAddress, "CreateGlobalMemAlloc"));
IMemAlloc** ppMemAllocSingleton = reinterpret_cast<IMemAlloc**>(GetProcAddress(baseAddress, "g_pMemAllocSingleton"));
if (!ppMemAllocSingleton)
{
spdlog::critical("Address of g_pMemAllocSingleton is a null pointer, this should never happen");
throw "Address of g_pMemAllocSingleton is a null pointer, this should never happen";
}
if (!*ppMemAllocSingleton)
{
g_pMemAllocSingleton = CreateGlobalMemAlloc();
*ppMemAllocSingleton = g_pMemAllocSingleton;
spdlog::info("Created new g_pMemAllocSingleton");
}
else
{
g_pMemAllocSingleton = *ppMemAllocSingleton;
}
Error = reinterpret_cast<ErrorType>(GetProcAddress(baseAddress, "Error"));
CommandLine = reinterpret_cast<CommandLineType>(GetProcAddress(baseAddress, "CommandLine"));
Plat_FloatTime = reinterpret_cast<Plat_FloatTimeType>(GetProcAddress(baseAddress, "Plat_FloatTime"));
ThreadInServerFrameThread = reinterpret_cast<ThreadInServerFrameThreadType>(GetProcAddress(baseAddress, "ThreadInServerFrameThread"));
}
|