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#include "pch.h"
#include "hooks.h"
#include "main.h"
#include "squirrel.h"
#include "dedicated.h"
#include "sourceconsole.h"
#include "logging.h"
#include "concommand.h"
#include "modmanager.h"
#include "filesystem.h"
#include "serverauthentication.h"
#include <iostream>
bool initialised = false;
BOOL APIENTRY DllMain( HMODULE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
DisableThreadLibraryCalls(hModule);
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
if (!initialised)
InitialiseNorthstar();
initialised = true;
return TRUE;
}
// in the future this will be called from launcher instead of dllmain
void InitialiseNorthstar()
{
InitialiseLogging();
// apply initial hooks
InstallInitialHooks();
InitialiseInterfaceCreationHooks();
if (IsDedicated())
AddDllLoadCallback("engine.dll", InitialiseDedicated);
AddDllLoadCallback("engine.dll", InitialiseConVars);
AddDllLoadCallback("engine.dll", InitialiseConCommands);
if (!IsDedicated())
{
AddDllLoadCallback("client.dll", InitialiseClientSquirrel);
AddDllLoadCallback("client.dll", InitialiseSourceConsole);
}
AddDllLoadCallback("server.dll", InitialiseServerSquirrel);
AddDllLoadCallback("engine.dll", InitialiseServerAuthentication);
AddDllLoadCallback("filesystem_stdio.dll", InitialiseFilesystem);
// mod manager after everything else
AddDllLoadCallback("engine.dll", InitialiseModManager);
}
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