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#include "pch.h"
#include "hooks.h"
#include "main.h"
#include "logging.h"
#include "keyvalues.h"
#include "masterserver.h"
#include "gameutils.h"
#include "memalloc.h"
#include "maxplayers.h"
#include "configurables.h"
#include "plugin_abi.h"
#include "plugins.h"
#include "version.h"
#include "pch.h"
#include "rapidjson/document.h"
#include "rapidjson/stringbuffer.h"
#include "rapidjson/writer.h"
#include "rapidjson/error/en.h"
#include <string.h>
#include <filesystem>
namespace fs = std::filesystem;
typedef void (*initPluginFuncPtr)(void* getPluginObject);
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
void WaitForDebugger(HMODULE baseAddress)
{
// earlier waitfordebugger call than is in vanilla, just so we can debug stuff a little easier
if (CommandLine()->CheckParm("-waitfordebugger"))
{
spdlog::info("waiting for debugger...");
while (!IsDebuggerPresent())
Sleep(100);
}
}
void freeLibrary(HMODULE hLib)
{
if (!FreeLibrary(hLib))
{
spdlog::error("There was an error while trying to free library");
}
}
bool LoadPlugins()
{
std::vector<fs::path> paths;
std::string pluginPath = GetNorthstarPrefix() + "/plugins";
if (!fs::exists(pluginPath))
{
spdlog::warn("Could not find a plugins directory. Skipped loading plugins");
return false;
}
// ensure dirs exist
fs::recursive_directory_iterator iterator(pluginPath);
if (std::filesystem::begin(iterator) == std::filesystem::end(iterator))
{
spdlog::warn("Could not find any plugins. Skipped loading plugins");
return false;
}
for (auto const& entry : iterator)
{
if (fs::is_regular_file(entry) && entry.path().extension() == ".dll")
paths.emplace_back(entry.path().filename());
}
initGameState();
for (fs::path path : paths)
{
std::string pathstring = (pluginPath / path).string();
std::wstring wpath = (pluginPath / path).wstring();
LPCWSTR wpptr = wpath.c_str();
HMODULE datafile =
LoadLibraryExW(wpptr, 0, LOAD_LIBRARY_AS_DATAFILE | LOAD_LIBRARY_AS_IMAGE_RESOURCE); // Load the DLL as a data file
if (datafile == NULL)
{
spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError()));
continue;
}
HRSRC manifestResource = FindResourceW(datafile, MAKEINTRESOURCE(101), MAKEINTRESOURCE(RT_RCDATA));
if (manifestResource == NULL)
{
spdlog::info("Could not find manifest for library {}", pathstring);
freeLibrary(datafile);
continue;
}
spdlog::info("Loading resource from library");
HGLOBAL myResourceData = LoadResource(datafile, manifestResource);
if (myResourceData == NULL)
{
spdlog::error("Failed to load resource from library");
freeLibrary(datafile);
continue;
}
int manifestSize = SizeofResource(datafile, manifestResource);
std::string manifest = std::string((const char*)LockResource(myResourceData), 0, manifestSize);
freeLibrary(datafile);
rapidjson_document manifestJSON;
manifestJSON.Parse(manifest.c_str());
if (manifestJSON.HasParseError())
{
spdlog::error("Manifest for {} was invalid", pathstring);
continue;
}
if (!manifestJSON.HasMember("api_version"))
{
spdlog::error("{} does not have a version number in its manifest", pathstring);
continue;
// spdlog::info(manifestJSON["version"].GetString());
}
if (strcmp(manifestJSON["api_version"].GetString(), std::to_string(ABI_VERSION).c_str()))
{
spdlog::error("{} has an incompatible API version number in its manifest", pathstring);
continue;
}
// Passed all checks, going to actually load it now
HMODULE pluginLib = LoadLibraryW(wpptr); // Load the DLL as a data file
if (pluginLib == NULL)
{
spdlog::info("Failed to load library {}: ", std::system_category().message(GetLastError()));
continue;
}
initPluginFuncPtr initPlugin = (initPluginFuncPtr)GetProcAddress(pluginLib, "initializePlugin");
if (initPlugin == NULL)
{
spdlog::info("Library {} has no function initializePlugin", pathstring);
continue;
}
spdlog::info("Succesfully loaded {}", pathstring);
initPlugin(&getPluginObject);
}
return true;
}
bool InitialiseNorthstar()
{
static bool bInitialised = false;
if (bInitialised)
{
// spdlog::warn("Called InitialiseNorthstar more than once!"); // it's actually 100% fine for that to happen
return false;
}
bInitialised = true;
parseConfigurables();
InitialiseVersion();
// Fix some users' failure to connect to respawn datacenters
SetEnvironmentVariableA("OPENSSL_ia32cap", "~0x200000200000000");
curl_global_init_mem(CURL_GLOBAL_DEFAULT, _malloc_base, _free_base, _realloc_base, _strdup_base, _calloc_base);
InitialiseLogging();
InstallInitialHooks();
CreateLogFiles();
// Write launcher version to log
spdlog::info("NorthstarLauncher version: {}", version);
AddDllLoadCallback("tier0.dll", InitialiseTier0GameUtilFunctions);
AddDllLoadCallback("engine.dll", WaitForDebugger);
AddDllLoadCallback("engine.dll", InitialiseEngineGameUtilFunctions);
AddDllLoadCallback("server.dll", InitialiseServerGameUtilFunctions);
// run callbacks for any libraries that are already loaded by now
CallAllPendingDLLLoadCallbacks();
return true;
}
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