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#pragma once
#include "sourceinterface.h"
#include <set>
// taken directly from iconvar.h

// The default, no flags at all
#define FCVAR_NONE 0

// Command to ConVars and ConCommands
// ConVar Systems
#define FCVAR_UNREGISTERED (1 << 0)	   // If this is set, don't add to linked list, etc.
#define FCVAR_DEVELOPMENTONLY (1 << 1) // Hidden in released products. Flag is removed automatically if ALLOW_DEVELOPMENT_CVARS is defined.
#define FCVAR_GAMEDLL (1 << 2)		   // defined by the game DLL
#define FCVAR_CLIENTDLL (1 << 3)	   // defined by the client DLL
#define FCVAR_HIDDEN (1 << 4)		   // Hidden. Doesn't appear in find or auto complete. Like DEVELOPMENTONLY, but can't be compiled out.

// ConVar only
#define FCVAR_PROTECTED                                                                                                                    \
	(1 << 5) // It's a server cvar, but we don't send the data since it's a password, etc.  Sends 1 if it's not bland/zero, 0 otherwise as
			 // value
#define FCVAR_SPONLY (1 << 6)	// This cvar cannot be changed by clients connected to a multiplayer server.
#define FCVAR_ARCHIVE (1 << 7)	// set to cause it to be saved to vars.rc
#define FCVAR_NOTIFY (1 << 8)	// notifies players when changed
#define FCVAR_USERINFO (1 << 9) // changes the client's info string

#define FCVAR_PRINTABLEONLY (1 << 10) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).

#define FCVAR_GAMEDLL_FOR_REMOTE_CLIENTS                                                                                                   \
	(1 << 10) // When on concommands this allows remote clients to execute this cmd on the server.
			  // We are changing the default behavior of concommands to disallow execution by remote clients without
			  // this flag due to the number existing concommands that can lag or crash the server when clients abuse them.

#define FCVAR_UNLOGGED (1 << 11)		// If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
#define FCVAR_NEVER_AS_STRING (1 << 12) // never try to print that cvar

// It's a ConVar that's shared between the client and the server.
// At signon, the values of all such ConVars are sent from the server to the client (skipped for local
//  client, of course )
// If a change is requested it must come from the console (i.e., no remote client changes)
// If a value is changed while a server is active, it's replicated to all connected clients
#define FCVAR_REPLICATED (1 << 13)		 // server setting enforced on clients, TODO rename to FCAR_SERVER at some time
#define FCVAR_CHEAT (1 << 14)			 // Only useable in singleplayer / debug / multiplayer & sv_cheats
#define FCVAR_SS (1 << 15)				 // causes varnameN where N == 2 through max splitscreen slots for mod to be autogenerated
#define FCVAR_DEMO (1 << 16)			 // record this cvar when starting a demo file
#define FCVAR_DONTRECORD (1 << 17)		 // don't record these command in demofiles
#define FCVAR_SS_ADDED (1 << 18)		 // This is one of the "added" FCVAR_SS variables for the splitscreen players
#define FCVAR_RELEASE (1 << 19)			 // Cvars tagged with this are the only cvars avaliable to customers
#define FCVAR_RELOAD_MATERIALS (1 << 20) // If this cvar changes, it forces a material reload
#define FCVAR_RELOAD_TEXTURES (1 << 21)	 // If this cvar changes, if forces a texture reload

#define FCVAR_NOT_CONNECTED (1 << 22)		   // cvar cannot be changed by a client that is connected to a server
#define FCVAR_MATERIAL_SYSTEM_THREAD (1 << 23) // Indicates this cvar is read from the material system thread
#define FCVAR_ARCHIVE_PLAYERPROFILE (1 << 24)  // respawn-defined flag, same as FCVAR_ARCHIVE but writes to profile.cfg

#define FCVAR_SERVER_CAN_EXECUTE                                                                                                           \
	(1 << 28) // the server is allowed to execute this command on clients via
			  // ClientCommand/NET_StringCmd/CBaseClientState::ProcessStringCmd.
#define FCVAR_SERVER_CANNOT_QUERY                                                                                                          \
	(1 << 29) // If this is set, then the server is not allowed to query this cvar's value (via IServerPluginHelpers::StartQueryCvarValue).
#define FCVAR_CLIENTCMD_CAN_EXECUTE                                                                                                        \
	(1 << 30) // IVEngineClient::ClientCmd is allowed to execute this command.
			  // Note: IVEngineClient::ClientCmd_Unrestricted can run any client command.

#define FCVAR_ACCESSIBLE_FROM_THREADS (1 << 25) // used as a debugging tool necessary to check material system thread convars
// #define FCVAR_AVAILABLE			(1<<26)
// #define FCVAR_AVAILABLE			(1<<27)
// #define FCVAR_AVAILABLE			(1<<31)

class ConCommand;

// still need to map out functions and that for this, would be nice to be able to get actual values out of these in native
// also i sure do hope this size is right because there's a fairly decent chance it isn't
class ConVar
{
  public:
	// if there are ever crashes caused by modifying custom cvars, check this
	unsigned char unknown[0x40];
	char* m_pszString;
	size_t m_StringLength;
	float m_fValue;
	int32_t m_nValue;
	unsigned char unknown2[0x28];

  public:
	virtual void EngineDestructor(void) {}
	virtual bool IsCommand(void) const { return false; }
	virtual bool IsFlagSet(int flag) { return false; }
	virtual void AddFlags(int flags) {}
	virtual void RemoveFlags(int flags) {}
	virtual int GetFlags() const { return 0; }
	virtual const char* GetName(void) const { return nullptr; }
	virtual const char* GetHelpText(void) const { return nullptr; }
	virtual bool IsRegistered(void) const { return false; }
};

class ICvar
{
  public:
	struct VTable
	{
		// void* unknown[10];
		// void(*UnregisterConCommand) (ICvar* cvar, ConCommand* pCommandBase);
		// void* unknown2[28];
		// ConVar*(*FindVar)(const char* var_name); // offset for this is currently very wrong
		char* unknown[112];
		ConCommand* (*FindCommandBase)(ICvar* self, const char* varName); // this offset is also wrong for some reason
	};

	VTable* m_vtable;
};

ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, const char* helpString);
ConVar* FindConVar(const char* name);
void InitialiseConVars(HMODULE baseAddress);

extern std::unordered_map<std::string, ConVar*> g_CustomConvars;
extern SourceInterface<ICvar>* g_pCvar;