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#include "pch.h"
#include "convar.h"
#include <set>
std::set<std::string> g_CustomConvars; // this is used in modloading code to determine whether we've registered a mod convar already
typedef void(*ConVarConstructorType)(ConVar* newVar, const char* name, const char* defaultValue, int flags, const char* helpString);
ConVarConstructorType conVarConstructor;
ConVar* RegisterConVar(const char* name, const char* defaultValue, int flags, const char* helpString)
{
spdlog::info("Registering Convar {}", name);
// no need to free this ever really, it should exist as long as game does
ConVar* newVar = new ConVar;
conVarConstructor(newVar, name, defaultValue, flags, helpString);
g_CustomConvars.insert(name);
return newVar;
}
void InitialiseConVars(HMODULE baseAddress)
{
conVarConstructor = (ConVarConstructorType)((char*)baseAddress + 0x416200);
}
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