1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
|
#include "pch.h"
#include "concommand.h"
#include "gameutils.h"
#include <iostream>
typedef void(*ConCommandConstructorType)(ConCommand* newCommand, const char* name, void(*callback)(const CCommand&), const char* helpString, int flags, void* parent);
ConCommandConstructorType conCommandConstructor;
void RegisterConCommand(const char* name, void(*callback)(const CCommand&), const char* helpString, int flags)
{
spdlog::info("Registering ConCommand {}", name);
// no need to free this ever really, it should exist as long as game does
ConCommand* newCommand = new ConCommand;
conCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
}
void SetPlaylistCommand(const CCommand& args)
{
if (args.ArgC() < 2)
return;
SetCurrentPlaylist(args.Arg(1));
}
void InitialiseConCommands(HMODULE baseAddress)
{
conCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);
// this shouldn't be here but idk where else to put it rn
RegisterConCommand("setplaylist", SetPlaylistCommand, "", FCVAR_NONE);
}
|