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#include "pch.h"
#include "concommand.h"
#include "gameutils.h"
#include "misccommands.h"
#include <iostream>
typedef void(*ConCommandConstructorType)(ConCommand* newCommand, const char* name, void(*callback)(const CCommand&), const char* helpString, int flags, void* parent);
ConCommandConstructorType conCommandConstructor;
void RegisterConCommand(const char* name, void(*callback)(const CCommand&), const char* helpString, int flags)
{
spdlog::info("Registering ConCommand {}", name);
// no need to free this ever really, it should exist as long as game does
ConCommand* newCommand = new ConCommand;
conCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
}
ConCommand* FindConCommand(const char* name)
{
ICvar* icvar = *g_pCvar; // hellish call because i couldn't get icvar vtable stuff in convar.h to get the right offset for whatever reason
typedef ConCommand* (*FindCommandBaseType)(ICvar* self, const char* varName);
FindCommandBaseType FindCommandBase = *(FindCommandBaseType*)((*(char**)icvar) + 112);
return FindCommandBase(icvar, name);
}
void InitialiseConCommands(HMODULE baseAddress)
{
conCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);
AddMiscConCommands();
}
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