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path: root/NorthstarDedicatedTest/concommand.cpp
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#include "pch.h"
#include "concommand.h"
#include "gameutils.h"
#include <iostream>

typedef void(*ConCommandConstructorType)(ConCommand* newCommand, const char* name, void(*callback)(const CCommand&), const char* helpString, int flags, void* parent);
ConCommandConstructorType conCommandConstructor;

void RegisterConCommand(const char* name, void(*callback)(const CCommand&), const char* helpString, int flags)
{
	spdlog::info("Registering ConCommand {}", name);

	// no need to free this ever really, it should exist as long as game does
	ConCommand* newCommand = new ConCommand;
	conCommandConstructor(newCommand, name, callback, helpString, flags, nullptr);
}

void SetPlaylistCommand(const CCommand& args)
{
	if (args.ArgC() < 2)
		return;

	SetCurrentPlaylist(args.Arg(1));
}

void InitialiseConCommands(HMODULE baseAddress)
{
	conCommandConstructor = (ConCommandConstructorType)((char*)baseAddress + 0x415F60);

	RegisterConCommand("setplaylist", SetPlaylistCommand, "", FCVAR_NONE);
}