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#include "pch.h"
#include "hooks.h"
#include "clientchathooks.h"
#include <rapidjson/document.h>
#include "squirrel.h"
#include "serverchathooks.h"
#include "localchatwriter.h"
typedef void(__fastcall* CHudChat__AddGameLineType)(void* self, const char* message, int fromPlayerId, bool isteam, bool isdead);
CHudChat__AddGameLineType CHudChat__AddGameLine;
struct ChatTags
{
bool whisper;
bool team;
bool dead;
};
static void CHudChat__AddGameLineHook(void* self, const char* message, int inboxId, bool isTeam, bool isDead)
{
// This hook is called for each HUD, but we only want our logic to run once.
if (self != *CHudChat::allHuds)
{
return;
}
if (g_ClientSquirrelManager->setupfunc("CHudChat_ProcessMessageStartThread") != SQRESULT_ERROR)
{
int senderId = inboxId & CUSTOM_MESSAGE_INDEX_MASK;
bool isAnonymous = senderId == 0;
bool isCustom = isAnonymous || (inboxId & CUSTOM_MESSAGE_INDEX_BIT);
// Type is set to 0 for non-custom messages, custom messages have a type encoded as the first byte
int type = 0;
const char* payload = message;
if (isCustom)
{
type = message[0];
payload = message + 1;
}
g_ClientSquirrelManager->pusharg((int)senderId - 1);
g_ClientSquirrelManager->pusharg(payload);
g_ClientSquirrelManager->pusharg(isTeam);
g_ClientSquirrelManager->pusharg(isDead);
g_ClientSquirrelManager->pusharg(type);
g_ClientSquirrelManager->call(5);
}
else
{
for (CHudChat* hud = *CHudChat::allHuds; hud != NULL; hud = hud->next)
{
CHudChat__AddGameLine(hud, message, inboxId, isTeam, isDead);
}
}
}
// void NSChatWrite( int context, string str )
static SQRESULT SQ_ChatWrite(void* sqvm)
{
int context = g_ClientSquirrelManager->sq_getinteger(sqvm, 1);
const char* str = g_ClientSquirrelManager->sq_getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).Write(str);
return SQRESULT_NOTNULL;
}
// void NSChatWriteRaw( int context, string str )
static SQRESULT SQ_ChatWriteRaw(void* sqvm)
{
int context = g_ClientSquirrelManager->sq_getinteger(sqvm, 1);
const char* str = g_ClientSquirrelManager->sq_getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).InsertText(str);
return SQRESULT_NOTNULL;
}
// void NSChatWriteLine( int context, string str )
static SQRESULT SQ_ChatWriteLine(void* sqvm)
{
int context = g_ClientSquirrelManager->sq_getinteger(sqvm, 1);
const char* str = g_ClientSquirrelManager->sq_getstring(sqvm, 2);
LocalChatWriter((LocalChatWriter::Context)context).WriteLine(str);
return SQRESULT_NOTNULL;
}
ON_DLL_LOAD_CLIENT_RELIESON("client.dll", ClientChatHooks, ClientSquirrel, (HMODULE baseAddress)
{
HookEnabler hook;
ENABLER_CREATEHOOK(hook, (char*)baseAddress + 0x22E580, &CHudChat__AddGameLineHook, reinterpret_cast<LPVOID*>(&CHudChat__AddGameLine));
g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWrite", "int context, string text", "", SQ_ChatWrite);
g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteRaw", "int context, string text", "", SQ_ChatWriteRaw);
g_ClientSquirrelManager->AddFuncRegistration("void", "NSChatWriteLine", "int context, string text", "", SQ_ChatWriteLine);
})
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