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#include "pch.h"
#include "convar.h"
#include "concommand.h"
#include "localchatwriter.h"
// note: isIngameChat is an int64 because the whole register the arg is stored in needs to be 0'd out to work
// if isIngameChat is false, we use network chat instead
typedef void(__fastcall* ClientSayTextType)(void* a1, const char* message, __int64 isIngameChat, bool isTeamChat);
ClientSayTextType ClientSayText;
void ConCommand_say(const CCommand& args)
{
if (args.ArgC() >= 2)
ClientSayText(nullptr, args.ArgS(), true, false);
}
void ConCommand_say_team(const CCommand& args)
{
if (args.ArgC() >= 2)
ClientSayText(nullptr, args.ArgS(), true, true);
}
void ConCommand_log(const CCommand& args)
{
if (args.ArgC() >= 2)
{
LocalChatWriter(LocalChatWriter::GameContext).WriteLine(args.ArgS());
}
}
ON_DLL_LOAD_CLIENT_RELIESON("engine.dll", ClientChatCommand, ConCommand, [](HMODULE baseAddress)
{
ClientSayText = (ClientSayTextType)((char*)baseAddress + 0x54780);
RegisterConCommand("say", ConCommand_say, "Enters a message in public chat", FCVAR_CLIENTDLL);
RegisterConCommand("say_team", ConCommand_say_team, "Enters a message in team chat", FCVAR_CLIENTDLL);
RegisterConCommand("log", ConCommand_log, "Log a message to the local chat window", FCVAR_CLIENTDLL);
})
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