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path: root/NorthstarDedicatedTest/bansystem.cpp
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#pragma once
#include "pch.h"
#include "bansystem.h"
#include "serverauthentication.h"
#include "concommand.h"
#include <filesystem>

const char* BANLIST_PATH = "R2Northstar/banlist.txt";

ServerBanSystem* g_ServerBanSystem;

void ServerBanSystem::OpenBanlist()
{
	std::filesystem::create_directories(BANLIST_PATH);

	std::ifstream enabledModsStream(BANLIST_PATH);
	std::stringstream enabledModsStringStream;

	if (!enabledModsStream.fail())
	{
		std::string line;
		while (std::getline(enabledModsStream, line))
			m_vBannedUids.push_back(strtoll(line.c_str(), nullptr, 10));

		enabledModsStream.close();
	}	

	// open write stream for banlist
	m_sBanlistStream.open(BANLIST_PATH, std::ios::in | std::ios::binary);
}

void ServerBanSystem::BanUID(uint64_t uid)
{
	m_vBannedUids.push_back(uid);

	m_sBanlistStream << std::to_string(uid) << std::endl;
}

bool ServerBanSystem::IsUIDAllowed(uint64_t uid)
{
	return std::find(m_vBannedUids.begin(), m_vBannedUids.end(), uid) == m_vBannedUids.end();
}

void BanPlayerCommand(const CCommand& args)
{
	if (args.ArgC() < 2)
		return;


}

void InitialiseBanSystem(HMODULE baseAddress)
{
	g_ServerBanSystem = new ServerBanSystem;
	g_ServerBanSystem->OpenBanlist();

	RegisterConCommand("ban", BanPlayerCommand, "bans a given player by uid or name", FCVAR_GAMEDLL);
}