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#include "pch.h"
#include "ExploitFixes.h"
#include "ExploitFixes_UTF8Parser.h"
#include "NSMem.h"
#include "cvar.h"
// Make sure 3 or less floats are valid
bool ValidateFloats(float a, float b = 0, float c = 0) { return !isnan(a) && !isnan(b) && !isnan(c); }
struct Vector
{
float x, y, z;
Vector(float x = 0, float y = 0, float z = 0) : x(x), y(y), z(z) {}
bool IsValid() { return ValidateFloats(x, y, z); }
};
struct Angle
{
float pitch, yaw, roll;
Angle(float pitch = 0, float yaw = 0, float roll = 0) : pitch(pitch), yaw(yaw), roll(roll) {}
bool IsInvalid()
{
if (!ValidateFloats(pitch, yaw, roll))
return false;
return (pitch > 90 || pitch < -90) || (yaw > 180 || yaw < -180) || (roll > 180 || roll < -180);
}
};
#define BLOCK_NETMSG_FUNC(name, pattern) \
KHOOK(name, ("engine.dll", pattern), bool, __fastcall, (void* thisptr, void* buffer)) { return false; }
// Servers can literally request a screenshot from any client, yeah no
BLOCK_NETMSG_FUNC(CLC_Screenshot_WriteToBuffer, "48 89 5C 24 ? 57 48 83 EC 20 8B 42 10");
BLOCK_NETMSG_FUNC(CLC_Screenshot_ReadFromBuffer, "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 48 83 EC 20 48 8B DA 48 8B 52 38");
// This is unused ingame and a big exploit vector
BLOCK_NETMSG_FUNC(Base_CmdKeyValues_ReadFromBuffer, "40 55 48 81 EC ? ? ? ? 48 8D 6C 24 ? 48 89 5D 70");
KHOOK(CClient_ProcessSetConVar, ("engine.dll", "48 8B D1 48 8B 49 18 48 8B 01 48 FF 60 10"), bool, __fastcall, (void* pMsg))
{
constexpr int ENTRY_STR_LEN = 260;
struct SetConVarEntry
{
char name[ENTRY_STR_LEN];
char val[ENTRY_STR_LEN];
};
struct NET_SetConVar
{
void* vtable;
void* unk1;
void* unk2;
void* m_pMessageHandler;
SetConVarEntry* m_ConVars; // convar entry array
void* unk5; // these 2 unks are just vector capacity or whatever
void* unk6;
int m_ConVars_count; // amount of cvar entries in array (this will not be out of bounds)
};
auto msg = (NET_SetConVar*)pMsg;
constexpr int SETCONVAR_SANITY_AMOUNT_LIMIT = 20;
if (msg->m_ConVars_count < 1 || msg->m_ConVars_count > SETCONVAR_SANITY_AMOUNT_LIMIT)
return false; // Nope
for (int i = 0; i < msg->m_ConVars_count; i++)
{
auto entry = msg->m_ConVars + i;
// Safety check for memory access
if (NSMem::IsMemoryReadable(entry, sizeof(*entry)))
{
// Find null terminators
bool nameValid = false, valValid = false;
for (int i = 0; i < ENTRY_STR_LEN; i++)
{
if (!entry->name[i])
nameValid = true;
if (!entry->val[i])
valValid = true;
}
if (!nameValid || !valValid)
return false; // Missing null terminators
auto realVar = g_pCVar->FindVar(entry->name);
if (!realVar)
// Not an actual cvar, no thanks
return false;
// Force name to match case
memcpy(entry->name, realVar->m_ConCommandBase.m_pszName, strlen(realVar->m_ConCommandBase.m_pszName) + 1);
if (!ConVar::IsFlagSet(realVar, FCVAR_USERINFO) || ConVar::IsFlagSet(realVar, FCVAR_CHEAT))
{
return false;
}
}
else
{
return false; // Not risking that one, they all gotta be readable
}
}
return oCClient_ProcessSetConVar(msg);
}
// Purpose: prevent invalid user CMDs
KHOOK(CClient_ProcessUsercmds, ("engine.dll", "40 55 56 48 83 EC 58"), bool, __fastcall, (void* thisptr, void* pMsg))
{
struct CLC_Move
{
BYTE gap0[24];
void* m_pMessageHandler;
int m_nBackupCommands;
int m_nNewCommands;
int m_nLength;
// bf_read m_DataIn;
// bf_write m_DataOut;
};
auto msg = (CLC_Move*)pMsg;
if (msg->m_nBackupCommands < 0 || msg->m_nNewCommands < 1)
return false; // Nice try buster
constexpr int NUMCMD_SANITY_LIMIT = 16;
if ((msg->m_nNewCommands + msg->m_nBackupCommands) > NUMCMD_SANITY_LIMIT)
return false; // Im good
if (msg->m_nLength <= 0)
return false;
return oCClient_ProcessUsercmds(thisptr, pMsg);
}
KHOOK(ReadUsercmd, ("server.dll", "4C 89 44 24 ? 53 55 56 57"), void, __fastcall, (void* buf, void* pCmd_move, void* pCmd_from))
{
// Let normal usercmd read happen first, it's safe
oReadUsercmd(buf, pCmd_move, pCmd_from);
// Now let's make sure the CMD we read isnt messed up to prevent numerous exploits (including server crashing)
struct __declspec(align(4)) SV_CUserCmd
{
DWORD command_number;
DWORD tick_count;
float command_time;
Angle worldViewAngles;
BYTE gap18[4];
Angle localViewAngles;
Angle attackangles;
Vector move;
DWORD buttons;
BYTE impulse;
short weaponselect;
DWORD meleetarget;
BYTE gap4C[24];
char headoffset;
BYTE gap65[11];
Vector cameraPos;
Angle cameraAngles;
BYTE gap88[4];
int tickSomething;
DWORD dword90;
DWORD predictedServerEventAck;
DWORD dword98;
float frameTime;
};
auto cmd = (SV_CUserCmd*)pCmd_move;
if (cmd->worldViewAngles.IsInvalid() || cmd->localViewAngles.IsInvalid() || cmd->attackangles.IsInvalid() ||
cmd->cameraAngles.IsInvalid())
{
goto INVALID_CMD;
}
if (cmd->frameTime <= 0 || cmd->tick_count == 0 || cmd->command_time <= 0)
goto INVALID_CMD; // No simulation of bogus-timed cmds
if (!cmd->move.IsValid() || // Prevent player freeze (and even server crash) exploit
!cmd->cameraPos.IsValid()) // IIRC this can crash spectating clients or anyone watching replays
goto INVALID_CMD;
if (!ValidateFloats(cmd->cameraPos.x, cmd->cameraPos.y, cmd->cameraPos.z))
goto INVALID_CMD; // IIRC this can crash spectating clients or anyone watching replays
return;
INVALID_CMD:
// Fix any gameplay-affecting cmd properties
// NOTE: Currently tickcount/frametime is set to 0, this ~shouldn't~ cause any problems
cmd->worldViewAngles = cmd->localViewAngles = cmd->attackangles = cmd->cameraAngles = Angle(0, 0, 0);
cmd->tick_count = cmd->frameTime = 0;
cmd->move = cmd->cameraPos = Vector(0, 0, 0);
cmd->buttons = 0;
cmd->meleetarget = 0;
}
// basically: by default r2 isn't set as a valve mod, meaning that m_bRestrictServerCommands is false
// this is HORRIBLE for security, because it means servers can run arbitrary concommands on clients
// especially since we have script commands this could theoretically be awful
#include "gameutils.h"
KHOOK(IsValveMod, ("engine.dll", "48 83 EC 28 48 8B 0D ? ? ? ? 48 8D 15 ? ? ? ? E8 ? ? ? ? 85 C0 74 63"), bool, __fastcall, ())
{
return !CommandLine()->CheckParm("-norestrictservercommands");
}
// Fix respawn's crappy UTF8 parser so it doesn't crash -_-
// This also means you can launch multiplayer with "communities_enabled 1" and not crash, you're welcome
KHOOK(
CrashFunc_ParseUTF8, ("engine.dll", "48 89 5C 24 ? 48 89 6C 24 ? 48 89 74 24 ? 57 41 54 41 55 41 56 41 57 48 83 EC 20 8B 1A"), bool,
__fastcall, (INT64 * a1, DWORD* a2, char* strData))
{
static void* targetRetAddr = NSMem::PatternScan("engine.dll", "84 C0 75 2C 49 8B 16");
if (_ReturnAddress() == targetRetAddr)
{
if (!ExploitFixes_UTF8Parser::CheckValid(a1, a2, strData))
{
spdlog::warn("ParseUTF8 Hook: Ignoring potentially-crashing utf8 string");
return false;
}
}
return oCrashFunc_ParseUTF8(a1, a2, strData);
}
//////////////////////////////////////////////////
void DoBytePatches()
{
uintptr_t engineBase = (uintptr_t)GetModuleHandleA("engine.dll");
uintptr_t serverBase = (uintptr_t)GetModuleHandleA("server.dll");
// patches to make commands run from client/ui script still work
// note: this is likely preventable in a nicer way? test prolly
NSMem::BytePatch(engineBase + 0x4FB65, {0xEB, 0x11});
NSMem::BytePatch(engineBase + 0x4FBAC, {0xEB, 0x16});
// disconnect concommand
{
uintptr_t addr = engineBase + 0x5ADA2D;
int val = *(int*)addr | FCVAR_SERVER_CAN_EXECUTE;
NSMem::BytePatch(addr, (BYTE*)&val, sizeof(int));
}
{ // Dumb ANTITAMPER patches (they negatively impact performance and security)
constexpr const char* ANTITAMPER_EXPORTS[] = {
"ANTITAMPER_SPOTCHECK_CODEMARKER",
"ANTITAMPER_TESTVALUE_CODEMARKER",
"ANTITAMPER_TRIGGER_CODEMARKER",
};
// Prevent thesefrom actually doing anything
for (auto exportName : ANTITAMPER_EXPORTS)
{
auto address = (uintptr_t)GetProcAddress(NULL, exportName);
if (!address)
{
spdlog::warn("Failed to find AntiTamper function export \"{}\"", exportName);
}
else
{
// Just return, none of them have any args or are userpurge
NSMem::BytePatch(address, {0xC3});
spdlog::info("Patched AntiTamper function export \"{}\"", exportName);
}
}
}
}
void ExploitFixes::LoadCallback(HMODULE unused)
{
spdlog::info("ExploitFixes::LoadCallback ...");
spdlog::info("\tByte patching...");
DoBytePatches();
if (KHook::InitAllHooks())
{
spdlog::info("\tInitialized " + std::to_string(KHook::_allHooks.size()) + " exploit-patch hooks.");
}
else
{
spdlog::critical("\tFAILED to initialize all exploit patches.");
// Force exit?
MessageBoxA(0, "FAILED to initialize all exploit patches.", "Northstar", MB_ICONERROR);
exit(0);
}
}
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