1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
|
#include "printmaps.h"
#include "core/convar/convar.h"
#include "core/convar/concommand.h"
#include "mods/modmanager.h"
#include "core/tier0.h"
#include "engine/r2engine.h"
#include <filesystem>
#include <regex>
AUTOHOOK_INIT()
enum class MapSource_t
{
VPK,
GAMEDIR,
MOD
};
const std::unordered_map<MapSource_t, const char*> PrintMapSource = {
{MapSource_t::VPK, "VPK"}, {MapSource_t::MOD, "MOD"}, {MapSource_t::GAMEDIR, "R2"}};
struct MapVPKInfo
{
std::string name;
std::string parent;
MapSource_t source;
};
// our current list of maps in the game
std::vector<MapVPKInfo> vMapList;
void RefreshMapList()
{
vMapList.clear();
// get modded maps
// TODO: could probably check mod vpks to get mapnames from there too?
for (auto& modFilePair : g_pModManager->GetModFiles())
{
ModOverrideFile file = modFilePair.second;
if (file.m_Path.extension() == ".bsp" && file.m_Path.parent_path().string() == "maps") // only allow mod maps actually in /maps atm
{
MapVPKInfo& map = vMapList.emplace_back();
map.name = file.m_Path.stem().string();
map.parent = file.m_pOwningMod->Name;
map.source = MapSource_t::MOD;
}
}
// get maps in vpk
{
const int iNumRetailNonMapVpks = 1;
static const char* const ppRetailNonMapVpks[] = {
"englishclient_frontend.bsp.pak000_dir.vpk"}; // don't include mp_common here as it contains mp_lobby
// matches directory vpks, and captures their map name in the first group
static const std::regex rVpkMapRegex("englishclient_([a-zA-Z_]+)\\.bsp\\.pak000_dir\\.vpk", std::regex::icase);
for (fs::directory_entry file : fs::directory_iterator("./vpk"))
{
std::string pathString = file.path().filename().string();
bool bIsValidMapVpk = true;
for (int i = 0; i < iNumRetailNonMapVpks; i++)
{
if (!pathString.compare(ppRetailNonMapVpks[i]))
{
bIsValidMapVpk = false;
break;
}
}
if (!bIsValidMapVpk)
continue;
// run our map vpk regex on the filename
std::smatch match;
std::regex_match(pathString, match, rVpkMapRegex);
if (match.length() < 2)
continue;
std::string mapName = match[1].str();
// special case: englishclient_mp_common contains mp_lobby, so hardcode the name here
if (mapName == "mp_common")
mapName = "mp_lobby";
MapVPKInfo& map = vMapList.emplace_back();
map.name = mapName;
map.parent = pathString;
map.source = MapSource_t::VPK;
}
}
// get maps in game dir
for (fs::directory_entry file : fs::directory_iterator(fmt::format("{}/maps", R2::g_pModName)))
{
if (file.path().extension() == ".bsp")
{
MapVPKInfo& map = vMapList.emplace_back();
map.name = file.path().stem().string();
map.parent = "R2";
map.source = MapSource_t::GAMEDIR;
}
}
}
// clang-format off
AUTOHOOK(_Host_Map_f_CompletionFunc, engine.dll + 0x161AE0,
int, __fastcall, (const char const* cmdname, const char const* partial, char commands[COMMAND_COMPLETION_MAXITEMS][COMMAND_COMPLETION_ITEM_LENGTH]))
// clang-format on
{
// don't update our map list often from this func, only refresh every 10 seconds so we avoid constantly reading fs
static double flLastAutocompleteRefresh = -999;
if (flLastAutocompleteRefresh + 10.0 < R2::g_pGlobals->m_flRealTime)
{
RefreshMapList();
flLastAutocompleteRefresh = R2::g_pGlobals->m_flRealTime;
}
// use a custom autocomplete func for all map loading commands
const int cmdLength = strlen(cmdname);
const char* query = partial + cmdLength;
const int queryLength = strlen(query);
int numMaps = 0;
for (int i = 0; i < vMapList.size() && numMaps < COMMAND_COMPLETION_MAXITEMS; i++)
{
if (!strncmp(query, vMapList[i].name.c_str(), queryLength))
{
strcpy(commands[numMaps], cmdname);
strncpy_s(
commands[numMaps++] + cmdLength,
COMMAND_COMPLETION_ITEM_LENGTH,
&vMapList[i].name[0],
COMMAND_COMPLETION_ITEM_LENGTH - cmdLength);
}
}
return numMaps;
}
void ConCommand_maps(const CCommand& args)
{
if (args.ArgC() < 2)
{
spdlog::info("Usage: maps <substring>");
spdlog::info("maps * for full listing");
return;
}
RefreshMapList();
for (MapVPKInfo& map : vMapList) // need to figure out a nice way to include parent path without making the formatting awful
if ((*args.Arg(1) == '*' && !args.Arg(1)[1]) || strstr(map.name.c_str(), args.Arg(1)))
spdlog::info("({}) {}", PrintMapSource.at(map.source), map.name);
}
void InitialiseMapsPrint()
{
AUTOHOOK_DISPATCH()
ConCommand* mapsCommand = R2::g_pCVar->FindCommand("maps");
mapsCommand->m_pCommandCallback = ConCommand_maps;
}
|